metaforce/Runtime/MP1
Phillip Stephens 4cd242aef3 Fix compile error with MSVC 2021-06-06 18:40:16 -07:00
..
World Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
CArtifactDoll.cpp Rename everything 2021-04-10 01:42:06 -07:00
CArtifactDoll.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAudioStateWin.cpp Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates 2021-06-03 16:47:04 -07:00
CAudioStateWin.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAutoSave.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAutoSave.hpp Rename everything 2021-04-10 01:42:06 -07:00
CCredits.cpp Rename CWorldLayerState to CScriptLayerManager (this is it's actual name) 2021-06-03 23:08:05 -07:00
CCredits.hpp Implement CCredits, minor text parser fixes 2021-06-03 16:24:02 -07:00
CFaceplateDecoration.cpp Rename everything 2021-04-10 01:42:06 -07:00
CFaceplateDecoration.hpp Rename everything 2021-04-10 01:42:06 -07:00
CFrontEndUI.cpp Rename everything 2021-04-10 01:42:06 -07:00
CFrontEndUI.hpp Rename CSavwWorld to CWorldSaveGameInfo 2021-06-04 22:30:23 -07:00
CFrontEndUITouchBar.cpp Rename everything 2021-04-10 01:42:06 -07:00
CFrontEndUITouchBar.hpp Rename everything 2021-04-10 01:42:06 -07:00
CFrontEndUITouchBarMac.mm Rename everything 2021-04-10 01:42:06 -07:00
CGBASupport.cpp Rename everything 2021-04-10 01:42:06 -07:00
CGBASupport.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameCubeDoll.cpp Rename everything 2021-04-10 01:42:06 -07:00
CGameCubeDoll.hpp Rename everything 2021-04-10 01:42:06 -07:00
CInGameGuiManager.cpp Rename everything 2021-04-10 01:42:06 -07:00
CInGameGuiManager.hpp Rename everything 2021-04-10 01:42:06 -07:00
CInGameGuiManagerCommon.hpp Rename everything 2021-04-10 01:42:06 -07:00
CInGameTweakManager.hpp Rename everything 2021-04-10 01:42:06 -07:00
CInventoryScreen.cpp Rename everything 2021-04-10 01:42:06 -07:00
CInventoryScreen.hpp Rename everything 2021-04-10 01:42:06 -07:00
CLogBookScreen.cpp Rename CSavwWorld to CWorldSaveGameInfo 2021-06-04 22:30:23 -07:00
CLogBookScreen.hpp Rename CSavwWorld to CWorldSaveGameInfo 2021-06-04 22:30:23 -07:00
CMFGame.cpp Rename CWorldLayerState to CScriptLayerManager (this is it's actual name) 2021-06-03 23:08:05 -07:00
CMFGame.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMainFlow.cpp Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates 2021-06-03 16:47:04 -07:00
CMainFlow.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMakeLists.txt Implement CAutoSave 2020-09-12 18:13:38 -07:00
CMemoryCardDriver.cpp Fix compile error with MSVC 2021-06-06 18:40:16 -07:00
CMemoryCardDriver.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMessageScreen.cpp Rename everything 2021-04-10 01:42:06 -07:00
CMessageScreen.hpp Rename everything 2021-04-10 01:42:06 -07:00
COptionsScreen.cpp Rename everything 2021-04-10 01:42:06 -07:00
COptionsScreen.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPauseScreen.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPauseScreen.hpp Remove Editor & specter 2021-05-29 18:45:07 -04:00
CPauseScreenBase.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPauseScreenBase.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPauseScreenBlur.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPauseScreenBlur.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPlayMovie.cpp More compile fixes, disable clang CI for now 2021-06-06 17:35:39 -07:00
CPlayMovie.hpp Rename CWorldLayerState to CScriptLayerManager (this is it's actual name) 2021-06-03 23:08:05 -07:00
CPlayerVisor.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPlayerVisor.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPreFrontEnd.cpp Fix compile error with MSVC 2021-06-06 18:40:16 -07:00
CPreFrontEnd.hpp Rename everything 2021-04-10 01:42:06 -07:00
CQuitGameScreen.cpp Rename everything 2021-04-10 01:42:06 -07:00
CQuitGameScreen.hpp Fix compile error with MSVC 2021-06-06 18:40:16 -07:00
CSamusDoll.cpp Rename everything 2021-04-10 01:42:06 -07:00
CSamusDoll.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSamusFaceReflection.cpp Rename everything 2021-04-10 01:42:06 -07:00
CSamusFaceReflection.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSamusHud.cpp Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
CSamusHud.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSaveGameScreen.cpp Rename CSavwWorld to CWorldSaveGameInfo 2021-06-04 22:30:23 -07:00
CSaveGameScreen.hpp Rename CSavwWorld to CWorldSaveGameInfo 2021-06-04 22:30:23 -07:00
CSaveGameScreenTouchBar.cpp Rename everything 2021-04-10 01:42:06 -07:00
CSaveGameScreenTouchBar.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSaveGameScreenTouchBarMac.mm Rename everything 2021-04-10 01:42:06 -07:00
CSlideShow.cpp Remove Editor & specter 2021-05-29 18:45:07 -04:00
CSlideShow.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSplashScreen.cpp Rename everything 2021-04-10 01:42:06 -07:00
CSplashScreen.hpp Rename everything 2021-04-10 01:42:06 -07:00
CStateSetterFlow.cpp Rename CWorldLayerState to CScriptLayerManager (this is it's actual name) 2021-06-03 23:08:05 -07:00
CStateSetterFlow.hpp Rename everything 2021-04-10 01:42:06 -07:00
CTweaks.cpp Remove Editor & specter 2021-05-29 18:45:07 -04:00
CTweaks.hpp Rename everything 2021-04-10 01:42:06 -07:00
MP1.cpp Rename CSavwWorld to CWorldSaveGameInfo 2021-06-04 22:30:23 -07:00
MP1.hpp Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates 2021-06-03 16:47:04 -07:00