.. |
World
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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2021-06-06 17:07:45 -07:00 |
CArtifactDoll.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CArtifactDoll.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAudioStateWin.cpp
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Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
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2021-06-03 16:47:04 -07:00 |
CAudioStateWin.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAutoSave.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAutoSave.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CCredits.cpp
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Rename CWorldLayerState to CScriptLayerManager (this is it's actual name)
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2021-06-03 23:08:05 -07:00 |
CCredits.hpp
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Implement CCredits, minor text parser fixes
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2021-06-03 16:24:02 -07:00 |
CFaceplateDecoration.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFaceplateDecoration.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFrontEndUI.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFrontEndUI.hpp
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Rename CSavwWorld to CWorldSaveGameInfo
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2021-06-04 22:30:23 -07:00 |
CFrontEndUITouchBar.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFrontEndUITouchBar.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFrontEndUITouchBarMac.mm
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGBASupport.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGBASupport.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGameCubeDoll.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGameCubeDoll.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CInGameGuiManager.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CInGameGuiManager.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CInGameGuiManagerCommon.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CInGameTweakManager.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CInventoryScreen.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CInventoryScreen.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CLogBookScreen.cpp
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Rename CSavwWorld to CWorldSaveGameInfo
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2021-06-04 22:30:23 -07:00 |
CLogBookScreen.hpp
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Rename CSavwWorld to CWorldSaveGameInfo
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2021-06-04 22:30:23 -07:00 |
CMFGame.cpp
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Rename CWorldLayerState to CScriptLayerManager (this is it's actual name)
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2021-06-03 23:08:05 -07:00 |
CMFGame.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CMainFlow.cpp
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Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
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2021-06-03 16:47:04 -07:00 |
CMainFlow.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CMakeLists.txt
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Implement CAutoSave
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2020-09-12 18:13:38 -07:00 |
CMemoryCardDriver.cpp
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Fix compile error with MSVC
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2021-06-06 18:40:16 -07:00 |
CMemoryCardDriver.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CMessageScreen.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CMessageScreen.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
COptionsScreen.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
COptionsScreen.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPauseScreen.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPauseScreen.hpp
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Remove Editor & specter
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2021-05-29 18:45:07 -04:00 |
CPauseScreenBase.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPauseScreenBase.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPauseScreenBlur.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPauseScreenBlur.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPlayMovie.cpp
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More compile fixes, disable clang CI for now
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2021-06-06 17:35:39 -07:00 |
CPlayMovie.hpp
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Rename CWorldLayerState to CScriptLayerManager (this is it's actual name)
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2021-06-03 23:08:05 -07:00 |
CPlayerVisor.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPlayerVisor.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPreFrontEnd.cpp
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Fix compile error with MSVC
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2021-06-06 18:40:16 -07:00 |
CPreFrontEnd.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CQuitGameScreen.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CQuitGameScreen.hpp
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Fix compile error with MSVC
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2021-06-06 18:40:16 -07:00 |
CSamusDoll.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSamusDoll.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSamusFaceReflection.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSamusFaceReflection.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSamusHud.cpp
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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2021-06-06 17:07:45 -07:00 |
CSamusHud.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSaveGameScreen.cpp
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Rename CSavwWorld to CWorldSaveGameInfo
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2021-06-04 22:30:23 -07:00 |
CSaveGameScreen.hpp
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Rename CSavwWorld to CWorldSaveGameInfo
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2021-06-04 22:30:23 -07:00 |
CSaveGameScreenTouchBar.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSaveGameScreenTouchBar.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSaveGameScreenTouchBarMac.mm
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSlideShow.cpp
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Remove Editor & specter
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2021-05-29 18:45:07 -04:00 |
CSlideShow.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSplashScreen.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSplashScreen.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CStateSetterFlow.cpp
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Rename CWorldLayerState to CScriptLayerManager (this is it's actual name)
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2021-06-03 23:08:05 -07:00 |
CStateSetterFlow.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CTweaks.cpp
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Remove Editor & specter
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2021-05-29 18:45:07 -04:00 |
CTweaks.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
MP1.cpp
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Rename CSavwWorld to CWorldSaveGameInfo
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2021-06-04 22:30:23 -07:00 |
MP1.hpp
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Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
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2021-06-03 16:47:04 -07:00 |