metaforce/Runtime
Phillip Stephens 4cd242aef3 Fix compile error with MSVC 2021-06-06 18:40:16 -07:00
..
Audio Rename everything 2021-04-10 01:42:06 -07:00
AutoMapper Rename CSavwWorld to CWorldSaveGameInfo 2021-06-04 22:30:23 -07:00
Camera Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
Character Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
Collision Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
Graphics Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
GuiSys Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
Input Add input visualization, protect first 7 object slots from deletion 2021-05-30 00:52:20 -07:00
MP1 Fix compile error with MSVC 2021-06-06 18:40:16 -07:00
MP2 Refactored directory layout for cleaner runtime organization 2015-08-17 12:05:00 -10:00
MP3 Refactored directory layout for cleaner runtime organization 2015-08-17 12:05:00 -10:00
Particle Fix CElementGen::x60_advValues crash 2021-05-31 13:46:25 -07:00
Resources Implement key FrontEnd Touch Bar functionality 2017-02-08 23:23:17 -10:00
Weapon Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
World Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
platforms Remove Editor & specter 2021-05-29 18:45:07 -04:00
CArchitectureMessage.hpp Rename everything 2021-04-10 01:42:06 -07:00
CArchitectureQueue.hpp Rename everything 2021-04-10 01:42:06 -07:00
CBasics.hpp Rename everything 2021-04-10 01:42:06 -07:00
CBasicsPC.cpp Rename everything 2021-04-10 01:42:06 -07:00
CCRC32.cpp Rename everything 2021-04-10 01:42:06 -07:00
CCRC32.hpp Rename everything 2021-04-10 01:42:06 -07:00
CDependencyGroup.cpp Rename everything 2021-04-10 01:42:06 -07:00
CDependencyGroup.hpp Rename everything 2021-04-10 01:42:06 -07:00
CDvdFile.cpp Rename everything 2021-04-10 01:42:06 -07:00
CDvdFile.hpp Rename everything 2021-04-10 01:42:06 -07:00
CDvdRequest.hpp Rename everything 2021-04-10 01:42:06 -07:00
CFactoryMgr.cpp Merge pull request #388 from henriquegemignani/feature/optick 2021-04-18 17:31:29 -07:00
CFactoryMgr.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameAllocator.cpp Rename everything 2021-04-10 01:42:06 -07:00
CGameAllocator.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameDebug.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameHintInfo.cpp Rename everything 2021-04-10 01:42:06 -07:00
CGameHintInfo.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameOptions.cpp Rename CSavwWorld to CWorldSaveGameInfo 2021-06-04 22:30:23 -07:00
CGameOptions.hpp Rename CSavwWorld to CWorldSaveGameInfo 2021-06-04 22:30:23 -07:00
CGameOptionsTouchBar.cpp Rename everything 2021-04-10 01:42:06 -07:00
CGameOptionsTouchBar.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameOptionsTouchBarMac.mm Rename everything 2021-04-10 01:42:06 -07:00
CGameState.cpp Rename CSavwWorld to CWorldSaveGameInfo 2021-06-04 22:30:23 -07:00
CGameState.hpp Rename CSavwWorld to CWorldSaveGameInfo 2021-06-04 22:30:23 -07:00
CIOWin.hpp Rename everything 2021-04-10 01:42:06 -07:00
CIOWinManager.cpp Rename everything 2021-04-10 01:42:06 -07:00
CIOWinManager.hpp Rename everything 2021-04-10 01:42:06 -07:00
CInGameTweakManagerBase.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMFGameBase.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMain.cpp Tie fullscreen state into the CVar 2021-06-06 13:59:53 -07:00
CMainFlowBase.cpp Rename everything 2021-04-10 01:42:06 -07:00
CMainFlowBase.hpp Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates 2021-06-03 16:47:04 -07:00
CMakeLists.txt Rename CSavwWorld to CWorldSaveGameInfo 2021-06-04 22:30:23 -07:00
CMayaSpline.cpp Add CMayaSpline update zeus 2021-05-23 11:53:15 -07:00
CMayaSpline.hpp Add CMayaSpline update zeus 2021-05-23 11:53:15 -07:00
CMemoryCardSys.cpp Rename CSavwWorld to CWorldSaveGameInfo 2021-06-04 22:30:23 -07:00
CMemoryCardSys.hpp Rename CSavwWorld to CWorldSaveGameInfo 2021-06-04 22:30:23 -07:00
CMemoryCardSysNix.cpp Fix memcard path CVars and add menu notifying player when they've been reset 2021-06-02 08:06:22 -07:00
CMemoryCardSysOSX.cpp Fix memcard path CVars and add menu notifying player when they've been reset 2021-06-02 08:06:22 -07:00
CMemoryCardSysWin.cpp Fix windows 2021-06-02 11:32:35 -07:00
CObjectList.cpp Rename everything 2021-04-10 01:42:06 -07:00
CObjectList.hpp De-hardcode max entity count 2021-06-06 16:53:41 -07:00
CPakFile.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPakFile.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPlayerState.cpp Compact layout for Items window 2021-05-29 18:45:08 -04:00
CPlayerState.hpp Add Items window 2021-05-29 18:45:08 -04:00
CRandom16.cpp Rename everything 2021-04-10 01:42:06 -07:00
CRandom16.hpp Rename everything 2021-04-10 01:42:06 -07:00
CResFactory.cpp Fix missed reference to steady_clock 2021-05-30 15:40:08 -04:00
CResFactory.hpp Various updates: 2021-05-30 15:03:35 -04:00
CResLoader.cpp Rename everything 2021-04-10 01:42:06 -07:00
CResLoader.hpp Rename everything 2021-04-10 01:42:06 -07:00
CScannableObjectInfo.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScannableObjectInfo.hpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptMailbox.cpp Rename CSavwWorld to CWorldSaveGameInfo 2021-06-04 22:30:23 -07:00
CScriptMailbox.hpp Rename CSavwWorld to CWorldSaveGameInfo 2021-06-04 22:30:23 -07:00
CSimplePool.cpp Rename everything 2021-04-10 01:42:06 -07:00
CSimplePool.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSortedLists.cpp Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
CSortedLists.hpp Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
CStateManager.cpp Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
CStateManager.hpp Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
CStaticInterference.cpp Rename everything 2021-04-10 01:42:06 -07:00
CStaticInterference.hpp Rename everything 2021-04-10 01:42:06 -07:00
CStopwatch.hpp Rename everything 2021-04-10 01:42:06 -07:00
CStringExtras.hpp Rename everything 2021-04-10 01:42:06 -07:00
CTextureCache.cpp Rename everything 2021-04-10 01:42:06 -07:00
CTextureCache.hpp Rename everything 2021-04-10 01:42:06 -07:00
CTimeProvider.cpp Rename everything 2021-04-10 01:42:06 -07:00
CTimeProvider.hpp Rename everything 2021-04-10 01:42:06 -07:00
CToken.cpp Rename everything 2021-04-10 01:42:06 -07:00
CToken.hpp Rename everything 2021-04-10 01:42:06 -07:00
CWorldSaveGameInfo.cpp Rename CSavwWorld to CWorldSaveGameInfo 2021-06-04 22:30:23 -07:00
CWorldSaveGameInfo.hpp Rename CSavwWorld to CWorldSaveGameInfo 2021-06-04 22:30:23 -07:00
GCNTypes.hpp New code style refactor 2018-12-07 19:30:43 -10:00
GameGlobalObjects.cpp Rename everything 2021-04-10 01:42:06 -07:00
GameGlobalObjects.hpp Rename everything 2021-04-10 01:42:06 -07:00
GameObjectLists.cpp Rename everything 2021-04-10 01:42:06 -07:00
GameObjectLists.hpp Rename everything 2021-04-10 01:42:06 -07:00
IFactory.hpp Various updates: 2021-05-30 15:03:35 -04:00
IMain.hpp Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates 2021-06-03 16:47:04 -07:00
IOStreams.cpp Rename everything 2021-04-10 01:42:06 -07:00
IOStreams.hpp Rename everything 2021-04-10 01:42:06 -07:00
IObj.hpp Rename everything 2021-04-10 01:42:06 -07:00
IObjFactory.hpp Rename everything 2021-04-10 01:42:06 -07:00
IObjectStore.hpp Rename everything 2021-04-10 01:42:06 -07:00
IRuntimeMain.hpp Rename everything 2021-04-10 01:42:06 -07:00
ITweak.hpp Rename everything 2021-04-10 01:42:06 -07:00
IVParamObj.hpp Rename everything 2021-04-10 01:42:06 -07:00
ImGuiConsole.cpp Compile fixes 2021-06-06 16:58:27 -07:00
ImGuiConsole.hpp Compile fixes 2021-06-06 16:58:27 -07:00
ImGuiEntitySupport.cpp De-hardcode max entity count 2021-06-06 16:53:41 -07:00
ImGuiEntitySupport.hpp Initial work on entity introspection 2021-05-29 18:45:07 -04:00
ImGuiPlayerLoadouts.hpp Initial PlayerLoadout structure 2021-05-30 22:14:07 -07:00
MkCastTo.py Rename everything 2021-04-10 01:42:06 -07:00
RetroTypes.cpp Rename everything 2021-04-10 01:42:06 -07:00
RetroTypes.hpp Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
rstl.hpp rstl: Check __cpp_lib_concepts for contiguous_iterator_tag 2020-05-27 14:50:12 -04:00