metaforce/Runtime/World
Phillip Stephens 0b4f15341b
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
2021-06-06 17:07:45 -07:00
..
CActor.cpp Add CScriptEffect inspection 2021-05-29 18:45:08 -04:00
CActor.hpp Add CScriptEffect inspection 2021-05-29 18:45:08 -04:00
CActorModelParticles.cpp Rename everything 2021-04-10 01:42:06 -07:00
CActorModelParticles.hpp Rename everything 2021-04-10 01:42:06 -07:00
CActorParameters.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAi.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAi.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CAiFuncMap.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAiFuncMap.hpp Rename everything 2021-04-10 01:42:06 -07:00
CAmbientAI.cpp Rename everything 2021-04-10 01:42:06 -07:00
CAmbientAI.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CAnimationParameters.hpp Rename everything 2021-04-10 01:42:06 -07:00
CDamageInfo.cpp Rename everything 2021-04-10 01:42:06 -07:00
CDamageInfo.hpp Rename everything 2021-04-10 01:42:06 -07:00
CDamageVulnerability.cpp CDamageVulnerability fixes 2021-05-08 20:14:38 -07:00
CDamageVulnerability.hpp CScriptActor & CDamageVulnerability inspect 2021-05-29 18:45:08 -04:00
CDestroyableRock.cpp Rename everything 2021-04-10 01:42:06 -07:00
CDestroyableRock.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CEffect.cpp Rename everything 2021-04-10 01:42:06 -07:00
CEffect.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CEnergyDrainSource.cpp Rename everything 2021-04-10 01:42:06 -07:00
CEnergyDrainSource.hpp Rename everything 2021-04-10 01:42:06 -07:00
CEntity.cpp Rename everything 2021-04-10 01:42:06 -07:00
CEntity.hpp Add incoming connections 2021-05-29 18:45:08 -04:00
CEntityInfo.hpp Add incoming connections 2021-05-29 18:45:08 -04:00
CEnvFxManager.cpp Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
CEnvFxManager.hpp Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
CExplosion.cpp Rename everything 2021-04-10 01:42:06 -07:00
CExplosion.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CFire.cpp Rename everything 2021-04-10 01:42:06 -07:00
CFire.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CFishCloud.cpp Rename everything 2021-04-10 01:42:06 -07:00
CFishCloud.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CFishCloudModifier.cpp Rename everything 2021-04-10 01:42:06 -07:00
CFishCloudModifier.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CFluidPlane.cpp Merge pull request #388 from henriquegemignani/feature/optick 2021-04-18 17:31:29 -07:00
CFluidPlane.hpp Rename everything 2021-04-10 01:42:06 -07:00
CFluidPlaneCPU.cpp Merge pull request #388 from henriquegemignani/feature/optick 2021-04-18 17:31:29 -07:00
CFluidPlaneCPU.hpp Rename everything 2021-04-10 01:42:06 -07:00
CFluidPlaneDoor.cpp Rename everything 2021-04-10 01:42:06 -07:00
CFluidPlaneDoor.hpp Rename everything 2021-04-10 01:42:06 -07:00
CFluidPlaneGPU.cpp Rename everything 2021-04-10 01:42:06 -07:00
CFluidPlaneGPU.hpp Rename everything 2021-04-10 01:42:06 -07:00
CFluidPlaneManager.cpp Rename everything 2021-04-10 01:42:06 -07:00
CFluidPlaneManager.hpp Rename everything 2021-04-10 01:42:06 -07:00
CFluidUVMotion.cpp Rename everything 2021-04-10 01:42:06 -07:00
CFluidUVMotion.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGameArea.cpp Remove unnecessary namespace specifier in CGameArea 2021-06-04 22:31:10 -07:00
CGameArea.hpp De-hardcode max entity count 2021-06-06 16:53:41 -07:00
CGameLight.cpp Rename everything 2021-04-10 01:42:06 -07:00
CGameLight.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CGrappleParameters.hpp Rename everything 2021-04-10 01:42:06 -07:00
CHUDBillboardEffect.cpp Rename everything 2021-04-10 01:42:06 -07:00
CHUDBillboardEffect.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CHUDMemoParms.hpp Rename everything 2021-04-10 01:42:06 -07:00
CHealthInfo.cpp Rename everything 2021-04-10 01:42:06 -07:00
CHealthInfo.hpp Rename everything 2021-04-10 01:42:06 -07:00
CIceImpact.cpp Rename everything 2021-04-10 01:42:06 -07:00
CIceImpact.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CKnockBackController.cpp Rename everything 2021-04-10 01:42:06 -07:00
CKnockBackController.hpp Rename everything 2021-04-10 01:42:06 -07:00
CLightParameters.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMakeLists.txt Initial CSteeringBehaviors imps 2018-11-14 11:23:34 -08:00
CMorphBall.cpp Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
CMorphBall.hpp Rename everything 2021-04-10 01:42:06 -07:00
CMorphBallShadow.cpp Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
CMorphBallShadow.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPathFindArea.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPathFindArea.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPathFindRegion.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPathFindRegion.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPathFindSearch.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPathFindSearch.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPathFindSpline.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPatterned.cpp Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
CPatterned.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CPatternedInfo.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPatternedInfo.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPhysicsActor.cpp Minor fixes, use CUnitVector in CCollionInfo 2021-05-23 13:10:57 -07:00
CPhysicsActor.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CPlayer.cpp Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
CPlayer.hpp Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
CPlayerCameraBob.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPlayerCameraBob.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPlayerEnergyDrain.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPlayerEnergyDrain.hpp Rename everything 2021-04-10 01:42:06 -07:00
CProjectedShadow.cpp Rename everything 2021-04-10 01:42:06 -07:00
CProjectedShadow.hpp Rename everything 2021-04-10 01:42:06 -07:00
CRepulsor.cpp Rename everything 2021-04-10 01:42:06 -07:00
CRepulsor.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CRipple.cpp Rename everything 2021-04-10 01:42:06 -07:00
CRipple.hpp Rename everything 2021-04-10 01:42:06 -07:00
CRippleManager.cpp Rename everything 2021-04-10 01:42:06 -07:00
CRippleManager.hpp Rename everything 2021-04-10 01:42:06 -07:00
CScannableParameters.hpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptActor.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptActor.hpp CScriptActor & CDamageVulnerability inspect 2021-05-29 18:45:08 -04:00
CScriptActorKeyframe.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptActorKeyframe.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptActorRotate.cpp Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
CScriptActorRotate.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptAiJumpPoint.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptAiJumpPoint.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptAreaAttributes.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptAreaAttributes.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptBallTrigger.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptBallTrigger.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptBeam.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptBeam.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptCameraBlurKeyframe.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptCameraBlurKeyframe.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptCameraFilterKeyframe.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptCameraFilterKeyframe.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptCameraHint.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptCameraHint.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptCameraHintTrigger.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptCameraHintTrigger.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptCameraPitchVolume.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptCameraPitchVolume.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptCameraShaker.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptCameraShaker.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptCameraWaypoint.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptCameraWaypoint.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptColorModulate.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptColorModulate.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptControllerAction.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptControllerAction.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptCounter.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptCounter.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptCoverPoint.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptCoverPoint.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptDamageableTrigger.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptDamageableTrigger.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptDebris.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptDebris.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptDebugCameraWaypoint.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptDebugCameraWaypoint.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptDistanceFog.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptDistanceFog.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptDock.cpp Rename CScriptDock enum values to match behavior 2021-05-31 13:12:08 -07:00
CScriptDock.hpp Rename CScriptDock enum values to match behavior 2021-05-31 13:12:08 -07:00
CScriptDockAreaChange.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptDockAreaChange.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptDoor.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptDoor.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptEMPulse.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptEMPulse.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptEffect.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptEffect.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptGenerator.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptGenerator.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptGrapplePoint.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptGrapplePoint.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptGunTurret.cpp Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
CScriptGunTurret.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptHUDMemo.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptHUDMemo.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptMazeNode.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptMazeNode.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptMemoryRelay.cpp Rename CWorldLayerState to CScriptLayerManager (this is it's actual name) 2021-06-03 23:08:05 -07:00
CScriptMemoryRelay.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptMidi.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptMidi.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptPickup.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptPickup.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptPickupGenerator.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptPickupGenerator.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptPlatform.cpp Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
CScriptPlatform.hpp Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
CScriptPlayerActor.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptPlayerActor.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptPlayerHint.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptPlayerHint.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptPlayerStateChange.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptPlayerStateChange.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptPointOfInterest.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptPointOfInterest.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptRandomRelay.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptRandomRelay.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptRelay.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptRelay.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptRipple.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptRipple.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptRoomAcoustics.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptRoomAcoustics.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptShadowProjector.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptShadowProjector.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptSound.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptSound.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptSpawnPoint.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptSpawnPoint.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptSpecialFunction.cpp Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
CScriptSpecialFunction.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptSpiderBallAttractionSurface.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptSpiderBallAttractionSurface.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptSpiderBallWaypoint.cpp Spiderball fixes and cleanup 2021-06-02 14:54:58 -07:00
CScriptSpiderBallWaypoint.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptSpindleCamera.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptSpindleCamera.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptSteam.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptSteam.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptStreamedMusic.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptStreamedMusic.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptSwitch.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptSwitch.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptTargetingPoint.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptTargetingPoint.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptTimer.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptTimer.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptTrigger.cpp Add trigger visualization to inspecter 2021-05-29 18:45:08 -04:00
CScriptTrigger.hpp Add trigger visualization to inspecter 2021-05-29 18:45:08 -04:00
CScriptVisorFlare.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptVisorFlare.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptVisorGoo.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptVisorGoo.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptWater.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptWater.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptWaypoint.cpp Rename everything 2021-04-10 01:42:06 -07:00
CScriptWaypoint.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CScriptWorldTeleporter.cpp Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates 2021-06-03 16:47:04 -07:00
CScriptWorldTeleporter.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CSnakeWeedSwarm.cpp Rename everything 2021-04-10 01:42:06 -07:00
CSnakeWeedSwarm.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CStateMachine.cpp Rename everything 2021-04-10 01:42:06 -07:00
CStateMachine.hpp Rename everything 2021-04-10 01:42:06 -07:00
CTeamAiMgr.cpp Rename everything 2021-04-10 01:42:06 -07:00
CTeamAiMgr.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CTeamAiTypes.hpp Rename everything 2021-04-10 01:42:06 -07:00
CVisorFlare.cpp Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
CVisorFlare.hpp Rename everything 2021-04-10 01:42:06 -07:00
CVisorParameters.hpp Rename everything 2021-04-10 01:42:06 -07:00
CWallCrawlerSwarm.cpp Rename everything 2021-04-10 01:42:06 -07:00
CWallCrawlerSwarm.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CWallWalker.cpp Rename everything 2021-04-10 01:42:06 -07:00
CWallWalker.hpp Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
CWorld.cpp Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates 2021-06-03 16:47:04 -07:00
CWorld.hpp Add Layer info overlay 2021-05-30 20:29:35 -04:00
CWorldLight.cpp Rename everything 2021-04-10 01:42:06 -07:00
CWorldLight.hpp Rename everything 2021-04-10 01:42:06 -07:00
CWorldShadow.cpp Rename everything 2021-04-10 01:42:06 -07:00
CWorldShadow.hpp Rename everything 2021-04-10 01:42:06 -07:00
CWorldTransManager.cpp Rename everything 2021-04-10 01:42:06 -07:00
CWorldTransManager.hpp Rename everything 2021-04-10 01:42:06 -07:00
IGameArea.cpp Rename everything 2021-04-10 01:42:06 -07:00
IGameArea.hpp Rename everything 2021-04-10 01:42:06 -07:00
ScriptLoader.cpp Remove Editor & specter 2021-05-29 18:45:07 -04:00
ScriptLoader.hpp Rename everything 2021-04-10 01:42:06 -07:00
ScriptObjectSupport.cpp Use existing ScriptObject{State,Message}ToStr 2021-05-29 18:45:07 -04:00
ScriptObjectSupport.hpp Rename everything 2021-04-10 01:42:06 -07:00