.. |
CActor.cpp
|
Add CScriptEffect inspection
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2021-05-29 18:45:08 -04:00 |
CActor.hpp
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Add CScriptEffect inspection
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2021-05-29 18:45:08 -04:00 |
CActorModelParticles.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CActorModelParticles.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CActorParameters.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAi.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAi.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CAiFuncMap.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAiFuncMap.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAmbientAI.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAmbientAI.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CAnimationParameters.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CDamageInfo.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CDamageInfo.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CDamageVulnerability.cpp
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CDamageVulnerability fixes
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2021-05-08 20:14:38 -07:00 |
CDamageVulnerability.hpp
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CScriptActor & CDamageVulnerability inspect
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2021-05-29 18:45:08 -04:00 |
CDestroyableRock.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CDestroyableRock.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CEffect.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CEffect.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CEnergyDrainSource.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CEnergyDrainSource.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CEntity.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CEntity.hpp
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Add incoming connections
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2021-05-29 18:45:08 -04:00 |
CEntityInfo.hpp
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Add incoming connections
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2021-05-29 18:45:08 -04:00 |
CEnvFxManager.cpp
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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2021-06-06 17:07:45 -07:00 |
CEnvFxManager.hpp
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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2021-06-06 17:07:45 -07:00 |
CExplosion.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CExplosion.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CFire.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFire.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CFishCloud.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFishCloud.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CFishCloudModifier.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFishCloudModifier.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CFluidPlane.cpp
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Merge pull request #388 from henriquegemignani/feature/optick
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2021-04-18 17:31:29 -07:00 |
CFluidPlane.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFluidPlaneCPU.cpp
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Merge pull request #388 from henriquegemignani/feature/optick
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2021-04-18 17:31:29 -07:00 |
CFluidPlaneCPU.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFluidPlaneDoor.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFluidPlaneDoor.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFluidPlaneGPU.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFluidPlaneGPU.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFluidPlaneManager.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFluidPlaneManager.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFluidUVMotion.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFluidUVMotion.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGameArea.cpp
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Remove unnecessary namespace specifier in CGameArea
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2021-06-04 22:31:10 -07:00 |
CGameArea.hpp
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De-hardcode max entity count
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2021-06-06 16:53:41 -07:00 |
CGameLight.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGameLight.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CGrappleParameters.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CHUDBillboardEffect.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CHUDBillboardEffect.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CHUDMemoParms.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CHealthInfo.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CHealthInfo.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CIceImpact.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CIceImpact.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CKnockBackController.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CKnockBackController.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CLightParameters.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CMakeLists.txt
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Initial CSteeringBehaviors imps
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2018-11-14 11:23:34 -08:00 |
CMorphBall.cpp
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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2021-06-06 17:07:45 -07:00 |
CMorphBall.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CMorphBallShadow.cpp
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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2021-06-06 17:07:45 -07:00 |
CMorphBallShadow.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPathFindArea.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPathFindArea.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPathFindRegion.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPathFindRegion.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPathFindSearch.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPathFindSearch.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPathFindSpline.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPatterned.cpp
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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2021-06-06 17:07:45 -07:00 |
CPatterned.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CPatternedInfo.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPatternedInfo.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPhysicsActor.cpp
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Minor fixes, use CUnitVector in CCollionInfo
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2021-05-23 13:10:57 -07:00 |
CPhysicsActor.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CPlayer.cpp
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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2021-06-06 17:07:45 -07:00 |
CPlayer.hpp
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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2021-06-06 17:07:45 -07:00 |
CPlayerCameraBob.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPlayerCameraBob.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPlayerEnergyDrain.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPlayerEnergyDrain.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CProjectedShadow.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CProjectedShadow.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CRepulsor.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CRepulsor.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CRipple.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CRipple.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CRippleManager.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CRippleManager.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScannableParameters.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptActor.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptActor.hpp
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CScriptActor & CDamageVulnerability inspect
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2021-05-29 18:45:08 -04:00 |
CScriptActorKeyframe.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptActorKeyframe.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptActorRotate.cpp
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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2021-06-06 17:07:45 -07:00 |
CScriptActorRotate.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptAiJumpPoint.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptAiJumpPoint.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptAreaAttributes.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptAreaAttributes.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptBallTrigger.cpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptBallTrigger.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptBeam.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptBeam.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptCameraBlurKeyframe.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptCameraBlurKeyframe.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptCameraFilterKeyframe.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptCameraFilterKeyframe.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptCameraHint.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptCameraHint.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptCameraHintTrigger.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptCameraHintTrigger.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptCameraPitchVolume.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptCameraPitchVolume.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptCameraShaker.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptCameraShaker.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptCameraWaypoint.cpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptCameraWaypoint.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptColorModulate.cpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptColorModulate.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptControllerAction.cpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptControllerAction.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptCounter.cpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptCounter.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptCoverPoint.cpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptCoverPoint.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptDamageableTrigger.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptDamageableTrigger.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptDebris.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptDebris.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptDebugCameraWaypoint.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptDebugCameraWaypoint.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptDistanceFog.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptDistanceFog.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptDock.cpp
|
Rename CScriptDock enum values to match behavior
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2021-05-31 13:12:08 -07:00 |
CScriptDock.hpp
|
Rename CScriptDock enum values to match behavior
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2021-05-31 13:12:08 -07:00 |
CScriptDockAreaChange.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptDockAreaChange.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptDoor.cpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptDoor.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptEMPulse.cpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptEMPulse.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptEffect.cpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptEffect.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptGenerator.cpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptGenerator.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptGrapplePoint.cpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptGrapplePoint.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptGunTurret.cpp
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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2021-06-06 17:07:45 -07:00 |
CScriptGunTurret.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptHUDMemo.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptHUDMemo.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptMazeNode.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptMazeNode.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptMemoryRelay.cpp
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Rename CWorldLayerState to CScriptLayerManager (this is it's actual name)
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2021-06-03 23:08:05 -07:00 |
CScriptMemoryRelay.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptMidi.cpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptMidi.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptPickup.cpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptPickup.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptPickupGenerator.cpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptPickupGenerator.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptPlatform.cpp
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
|
2021-06-06 17:07:45 -07:00 |
CScriptPlatform.hpp
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
|
2021-06-06 17:07:45 -07:00 |
CScriptPlayerActor.cpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptPlayerActor.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptPlayerHint.cpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptPlayerHint.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptPlayerStateChange.cpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptPlayerStateChange.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptPointOfInterest.cpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptPointOfInterest.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptRandomRelay.cpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptRandomRelay.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptRelay.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CScriptRelay.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptRipple.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CScriptRipple.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptRoomAcoustics.cpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptRoomAcoustics.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptShadowProjector.cpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptShadowProjector.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptSound.cpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptSound.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptSpawnPoint.cpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptSpawnPoint.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptSpecialFunction.cpp
|
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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2021-06-06 17:07:45 -07:00 |
CScriptSpecialFunction.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptSpiderBallAttractionSurface.cpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptSpiderBallAttractionSurface.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptSpiderBallWaypoint.cpp
|
Spiderball fixes and cleanup
|
2021-06-02 14:54:58 -07:00 |
CScriptSpiderBallWaypoint.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptSpindleCamera.cpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptSpindleCamera.hpp
|
Add all entities to ImGuiEntitySupport
|
2021-05-29 18:45:07 -04:00 |
CScriptSteam.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CScriptSteam.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptStreamedMusic.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptStreamedMusic.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptSwitch.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptSwitch.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptTargetingPoint.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptTargetingPoint.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptTimer.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptTimer.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptTrigger.cpp
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Add trigger visualization to inspecter
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2021-05-29 18:45:08 -04:00 |
CScriptTrigger.hpp
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Add trigger visualization to inspecter
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2021-05-29 18:45:08 -04:00 |
CScriptVisorFlare.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptVisorFlare.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptVisorGoo.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptVisorGoo.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptWater.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptWater.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptWaypoint.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptWaypoint.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CScriptWorldTeleporter.cpp
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Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
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2021-06-03 16:47:04 -07:00 |
CScriptWorldTeleporter.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CSnakeWeedSwarm.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSnakeWeedSwarm.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CStateMachine.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CStateMachine.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CTeamAiMgr.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CTeamAiMgr.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CTeamAiTypes.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CVisorFlare.cpp
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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2021-06-06 17:07:45 -07:00 |
CVisorFlare.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CVisorParameters.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CWallCrawlerSwarm.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CWallCrawlerSwarm.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CWallWalker.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CWallWalker.hpp
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
CWorld.cpp
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Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
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2021-06-03 16:47:04 -07:00 |
CWorld.hpp
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Add Layer info overlay
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2021-05-30 20:29:35 -04:00 |
CWorldLight.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CWorldLight.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CWorldShadow.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CWorldShadow.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CWorldTransManager.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CWorldTransManager.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IGameArea.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IGameArea.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
ScriptLoader.cpp
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Remove Editor & specter
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2021-05-29 18:45:07 -04:00 |
ScriptLoader.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
ScriptObjectSupport.cpp
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Use existing ScriptObject{State,Message}ToStr
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2021-05-29 18:45:07 -04:00 |
ScriptObjectSupport.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |