mirror of https://github.com/AxioDL/metaforce.git
159 lines
5.1 KiB
C++
159 lines
5.1 KiB
C++
#pragma once
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#include "ITweak.hpp"
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#include "Runtime/IFactory.hpp"
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#include "Runtime/CPlayerState.hpp"
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namespace DataSpec {
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struct ITweakPlayerRes : ITweak {
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using ResId = urde::CAssetId;
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using EBeamId = urde::CPlayerState::EBeamId;
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ResId x4_saveStationIcon;
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ResId x8_missileStationIcon;
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ResId xc_elevatorIcon;
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ResId x10_minesBreakFirstTopIcon;
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ResId x14_minesBreakFirstBottomIcon;
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ResId x18_minesBreakSecondTopIcon;
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ResId x1c_minesBreakSecondBottomIcon;
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/* N, U, UL, L, DL, D, DR, R, UR */
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ResId x24_lStick[9];
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ResId x4c_cStick[9];
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/* Out, In */
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ResId x74_lTrigger[2];
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ResId x80_rTrigger[2];
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ResId x8c_startButton[2];
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ResId x98_aButton[2];
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ResId xa4_bButton[2];
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ResId xb0_xButton[2];
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ResId xbc_yButton[2];
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ResId xc4_ballTransitionsANCS;
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/* Power, Ice, Wave, Plasma, Phazon */
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ResId xc8_ballTransitions[5];
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ResId xc8_cineGun[5];
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float xf0_cinematicMoveOutofIntoPlayerDistance;
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ResId GetBeamBallTransitionModel(EBeamId beam) const {
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int b = int(beam);
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if (b < 0 || b > 4)
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b = 0;
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switch (EBeamId(b)) {
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case EBeamId::Power:
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default:
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return xc8_ballTransitions[0];
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case EBeamId::Ice:
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return xc8_ballTransitions[1];
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case EBeamId::Wave:
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return xc8_ballTransitions[2];
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case EBeamId::Plasma:
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return xc8_ballTransitions[3];
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case EBeamId::Phazon:
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return xc8_ballTransitions[4];
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}
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}
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ResId GetBeamCineModel(EBeamId beam) const {
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int b = int(beam);
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if (b < 0 || b > 4)
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b = 0;
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switch (EBeamId(b)) {
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case EBeamId::Power:
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default:
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return xc8_cineGun[0];
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case EBeamId::Ice:
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return xc8_cineGun[1];
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case EBeamId::Wave:
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return xc8_cineGun[2];
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case EBeamId::Plasma:
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return xc8_cineGun[3];
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case EBeamId::Phazon:
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return xc8_cineGun[4];
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}
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}
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void ResolveResources(const urde::IFactory& factory) {
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x4_saveStationIcon = factory.GetResourceIdByName(_GetSaveStationIcon())->id;
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x8_missileStationIcon = factory.GetResourceIdByName(_GetMissileStationIcon())->id;
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xc_elevatorIcon = factory.GetResourceIdByName(_GetElevatorIcon())->id;
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x10_minesBreakFirstTopIcon = factory.GetResourceIdByName(_GetMinesBreakFirstTopIcon())->id;
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x14_minesBreakFirstBottomIcon = factory.GetResourceIdByName(_GetMinesBreakFirstBottomIcon())->id;
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x18_minesBreakSecondTopIcon = factory.GetResourceIdByName(_GetMinesBreakSecondTopIcon())->id;
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x1c_minesBreakSecondBottomIcon = factory.GetResourceIdByName(_GetMinesBreakSecondBottomIcon())->id;
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for (int i = 0; i < 9; ++i)
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x24_lStick[i] = factory.GetResourceIdByName(_GetLStick(i))->id;
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for (int i = 0; i < 9; ++i)
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x4c_cStick[i] = factory.GetResourceIdByName(_GetCStick(i))->id;
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for (int i = 0; i < 2; ++i)
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x74_lTrigger[i] = factory.GetResourceIdByName(_GetLTrigger(i))->id;
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for (int i = 0; i < 2; ++i)
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x80_rTrigger[i] = factory.GetResourceIdByName(_GetRTrigger(i))->id;
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for (int i = 0; i < 2; ++i)
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x8c_startButton[i] = factory.GetResourceIdByName(_GetStartButton(i))->id;
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for (int i = 0; i < 2; ++i)
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x98_aButton[i] = factory.GetResourceIdByName(_GetAButton(i))->id;
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for (int i = 0; i < 2; ++i)
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xa4_bButton[i] = factory.GetResourceIdByName(_GetBButton(i))->id;
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for (int i = 0; i < 2; ++i)
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xb0_xButton[i] = factory.GetResourceIdByName(_GetXButton(i))->id;
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for (int i = 0; i < 2; ++i)
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xbc_yButton[i] = factory.GetResourceIdByName(_GetYButton(i))->id;
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xc4_ballTransitionsANCS = factory.GetResourceIdByName(_GetBallTransitionsANCS())->id;
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for (int i = 0; i < 5; ++i)
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xc8_ballTransitions[i] = factory.GetResourceIdByName(_GetBallTransitionBeamRes(i))->id;
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for (int i = 0; i < 5; ++i)
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xc8_cineGun[i] = factory.GetResourceIdByName(_GetBeamCineModel(i))->id;
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xf0_cinematicMoveOutofIntoPlayerDistance = _GetCinematicMoveOutofIntoPlayerDistance();
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}
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protected:
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virtual std::string_view _GetSaveStationIcon() const = 0;
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virtual std::string_view _GetMissileStationIcon() const = 0;
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virtual std::string_view _GetElevatorIcon() const = 0;
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virtual std::string_view _GetMinesBreakFirstTopIcon() const = 0;
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virtual std::string_view _GetMinesBreakFirstBottomIcon() const = 0;
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virtual std::string_view _GetMinesBreakSecondTopIcon() const = 0;
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virtual std::string_view _GetMinesBreakSecondBottomIcon() const = 0;
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virtual std::string_view _GetLStick(size_t idx) const = 0;
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virtual std::string_view _GetCStick(size_t idx) const = 0;
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virtual std::string_view _GetLTrigger(size_t idx) const = 0;
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virtual std::string_view _GetRTrigger(size_t idx) const = 0;
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virtual std::string_view _GetStartButton(size_t idx) const = 0;
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virtual std::string_view _GetAButton(size_t idx) const = 0;
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virtual std::string_view _GetBButton(size_t idx) const = 0;
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virtual std::string_view _GetXButton(size_t idx) const = 0;
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virtual std::string_view _GetYButton(size_t idx) const = 0;
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virtual std::string_view _GetBallTransitionsANCS() const = 0;
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virtual std::string_view _GetBallTransitionBeamRes(size_t idx) const = 0;
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virtual std::string_view _GetBeamCineModel(size_t idx) const = 0;
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virtual float _GetCinematicMoveOutofIntoPlayerDistance() const = 0;
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};
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} // namespace DataSpec
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