metaforce/aurora/lib/aurora.cpp

464 lines
15 KiB
C++

#include <aurora/aurora.hpp>
#include "gfx/common.hpp"
#include "gfx/gx.hpp"
#include "gpu.hpp"
#include "input.hpp"
#include "imgui.hpp"
#include <SDL.h>
#include <imgui.h>
#include <logvisor/logvisor.hpp>
#include <magic_enum.hpp>
namespace aurora {
static logvisor::Module Log("aurora");
// TODO: Move global state to a class/struct?
static std::unique_ptr<AppDelegate> g_AppDelegate;
static std::vector<std::string> g_Args;
std::string g_configPath;
// SDL
static SDL_Window* g_window;
WindowSize g_windowSize;
// GPU
using gpu::g_depthBuffer;
using gpu::g_device;
using gpu::g_frameBuffer;
using gpu::g_frameBufferResolved;
using gpu::g_queue;
using gpu::g_swapChain;
static void set_window_icon(Icon icon) noexcept {
SDL_Surface* iconSurface = SDL_CreateRGBSurfaceFrom(icon.data.get(), icon.width, icon.height, 32, 4 * icon.width,
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff
#else
0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000
#endif
);
if (iconSurface == nullptr) {
Log.report(logvisor::Fatal, FMT_STRING("Failed to create icon surface: {}"), SDL_GetError());
unreachable();
}
SDL_SetWindowIcon(g_window, iconSurface);
SDL_FreeSurface(iconSurface);
}
static bool poll_events() noexcept {
SDL_Event event;
while (SDL_PollEvent(&event) != 0) {
imgui::process_event(event);
switch (event.type) {
case SDL_WINDOWEVENT: {
switch (event.window.event) {
case SDL_WINDOWEVENT_SHOWN: {
break;
}
case SDL_WINDOWEVENT_HIDDEN: {
break;
}
case SDL_WINDOWEVENT_MOVED: {
g_AppDelegate->onAppWindowMoved(event.window.data1, event.window.data2);
break;
}
case SDL_WINDOWEVENT_EXPOSED:
#if SDL_VERSION_ATLEAST(2, 0, 18)
case SDL_WINDOWEVENT_DISPLAY_CHANGED:
#endif
case SDL_WINDOWEVENT_RESIZED:
case SDL_WINDOWEVENT_SIZE_CHANGED:
case SDL_WINDOWEVENT_MINIMIZED:
case SDL_WINDOWEVENT_MAXIMIZED: {
const auto size = get_window_size();
if (size == g_windowSize) {
break;
}
if (size.scale != g_windowSize.scale) {
if (g_windowSize.scale > 0.f) {
Log.report(logvisor::Info, FMT_STRING("Display scale changed to {}"), size.scale);
}
g_AppDelegate->onAppDisplayScaleChanged(size.scale);
}
g_windowSize = size;
gpu::resize_swapchain(size.fb_width, size.fb_height);
g_AppDelegate->onAppWindowResized(size);
break;
}
case SDL_WINDOWEVENT_RESTORED: {
// TODO: handle restored event
break;
}
case SDL_WINDOWEVENT_ENTER: {
// TODO: handle enter event (mouse focus)
break;
}
case SDL_WINDOWEVENT_LEAVE: {
// TODO: handle leave event (mouse focus)
break;
}
case SDL_WINDOWEVENT_FOCUS_GAINED: {
// TODO: handle focus gained event
break;
}
case SDL_WINDOWEVENT_FOCUS_LOST: {
// TODO: handle focus lost event
break;
}
case SDL_WINDOWEVENT_CLOSE: {
// TODO: handle window close event
break;
}
case SDL_WINDOWEVENT_TAKE_FOCUS: {
// TODO: handle take focus event
break;
}
case SDL_WINDOWEVENT_HIT_TEST: {
// TODO: handle hit test?
break;
}
}
break;
}
case SDL_CONTROLLERDEVICEADDED: {
auto instance = input::add_controller(event.cdevice.which);
if (instance != -1) {
g_AppDelegate->onControllerAdded(instance);
}
break;
}
case SDL_CONTROLLERDEVICEREMOVED: {
input::remove_controller(event.cdevice.which);
break;
}
case SDL_CONTROLLERBUTTONUP:
case SDL_CONTROLLERBUTTONDOWN: {
g_AppDelegate->onControllerButton(
event.cbutton.which,
input::translate_controller_button(static_cast<SDL_GameControllerButton>(event.cbutton.button)),
event.cbutton.state == SDL_PRESSED);
break;
}
case SDL_CONTROLLERAXISMOTION: {
if (event.caxis.value > 8000 || event.caxis.value < -8000) {
g_AppDelegate->onControllerAxis(
event.caxis.which, input::translate_controller_axis(static_cast<SDL_GameControllerAxis>(event.caxis.axis)),
event.caxis.value);
} else {
g_AppDelegate->onControllerAxis(
event.caxis.which, input::translate_controller_axis(static_cast<SDL_GameControllerAxis>(event.caxis.axis)),
0);
}
break;
}
case SDL_KEYDOWN: {
if (!ImGui::GetIO().WantCaptureKeyboard) {
SpecialKey specialKey{};
ModifierKey modifierKey{};
char chr = input::translate_key(event.key.keysym, specialKey, modifierKey);
if (chr != 0) {
modifierKey = input::translate_modifiers(event.key.keysym.mod);
g_AppDelegate->onCharKeyDown(chr, modifierKey, event.key.repeat != 0u);
} else if (specialKey != SpecialKey::None) {
modifierKey = input::translate_modifiers(event.key.keysym.mod);
g_AppDelegate->onSpecialKeyDown(specialKey, modifierKey, event.key.repeat != 0u);
} else if (modifierKey != ModifierKey::None) {
g_AppDelegate->onModifierKeyDown(modifierKey, event.key.repeat != 0u);
}
}
break;
}
case SDL_KEYUP: {
if (!ImGui::GetIO().WantCaptureKeyboard) {
SpecialKey specialKey{};
ModifierKey modifierKey{};
char chr = input::translate_key(event.key.keysym, specialKey, modifierKey);
if (chr != 0) {
modifierKey = input::translate_modifiers(event.key.keysym.mod);
g_AppDelegate->onCharKeyUp(chr, modifierKey);
} else if (specialKey != SpecialKey::None) {
modifierKey = input::translate_modifiers(event.key.keysym.mod);
g_AppDelegate->onSpecialKeyUp(specialKey, modifierKey);
} else if (modifierKey != ModifierKey::None) {
g_AppDelegate->onModifierKeyUp(modifierKey);
}
}
break;
}
case SDL_TEXTINPUT: {
if (!ImGui::GetIO().WantCaptureKeyboard) {
std::string str;
str.assign(&event.text.text[0], SDL_TEXTINPUTEVENT_TEXT_SIZE);
g_AppDelegate->onTextInput(str);
}
break;
}
case SDL_MOUSEBUTTONDOWN: {
if (!ImGui::GetIO().WantCaptureMouse) {
g_AppDelegate->onMouseButtonDown(event.button.x, event.button.y,
input::translate_mouse_button(event.button.button), event.button.clicks);
}
break;
}
case SDL_MOUSEBUTTONUP: {
if (!ImGui::GetIO().WantCaptureMouse) {
g_AppDelegate->onMouseButtonUp(event.button.x, event.button.y,
input::translate_mouse_button(event.button.button));
}
break;
}
case SDL_MOUSEMOTION: {
if (!ImGui::GetIO().WantCaptureMouse) {
g_AppDelegate->onMouseMove(event.motion.x, event.motion.y, event.motion.xrel, event.motion.yrel,
input::translate_mouse_button_state(event.motion.state));
}
break;
}
case SDL_QUIT:
return false;
}
// Log.report(logvisor::Info, FMT_STRING("Received SDL event: {}"), event.type);
}
return true;
}
static SDL_Window* create_window(wgpu::BackendType type) {
Uint32 flags = SDL_WINDOW_ALLOW_HIGHDPI;
#if TARGET_OS_IOS || TARGET_OS_TV || defined(__SWITCH__)
flags |= SDL_WINDOW_FULLSCREEN;
#else
flags |= SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE;
#endif
switch (type) {
#ifdef DAWN_ENABLE_BACKEND_VULKAN
case wgpu::BackendType::Vulkan:
flags |= SDL_WINDOW_VULKAN;
break;
#endif
#ifdef DAWN_ENABLE_BACKEND_METAL
case wgpu::BackendType::Metal:
flags |= SDL_WINDOW_METAL;
break;
#endif
#ifdef DAWN_ENABLE_BACKEND_OPENGL
case wgpu::BackendType::OpenGL:
flags |= SDL_WINDOW_OPENGL;
break;
#endif
default:
break;
}
return SDL_CreateWindow("Metaforce", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1280, 960, flags);
}
void app_run(std::unique_ptr<AppDelegate> app, Icon icon, int argc, char** argv, std::string_view configPath) noexcept {
g_AppDelegate = std::move(app);
/* Lets gather arguments skipping the program filename */
for (size_t i = 1; i < argc; ++i) {
g_Args.emplace_back(argv[i]);
}
g_configPath = configPath;
if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
Log.report(logvisor::Fatal, FMT_STRING("Error initializing SDL: {}"), SDL_GetError());
unreachable();
}
#if !defined(_WIN32) && !defined(__APPLE__)
SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0");
#endif
#if SDL_VERSION_ATLEAST(2, 0, 18)
SDL_SetHint(SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME, "Metaforce");
#endif
#ifdef SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE
SDL_SetHint(SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE, "1");
#endif
SDL_DisableScreenSaver();
/* TODO: Make this an option rather than hard coding it */
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
for (const auto backendType : gpu::PreferredBackendOrder) {
auto* window = create_window(backendType);
if (window == nullptr) {
continue;
}
g_window = window;
if (gpu::initialize(window, backendType)) {
break;
}
g_window = nullptr;
SDL_DestroyWindow(window);
}
if (g_window == nullptr) {
Log.report(logvisor::Fatal, FMT_STRING("Error creating window: {}"), SDL_GetError());
unreachable();
}
set_window_icon(std::move(icon));
// Initialize SDL_Renderer for ImGui when we can't use a Dawn backend
SDL_Renderer* renderer = nullptr;
if (gpu::g_backendType == wgpu::BackendType::Null) {
const auto flags = SDL_RENDERER_PRESENTVSYNC;
renderer = SDL_CreateRenderer(g_window, -1, flags | SDL_RENDERER_ACCELERATED);
if (renderer == nullptr) {
// Attempt fallback to SW renderer
renderer = SDL_CreateRenderer(g_window, -1, flags);
}
if (renderer == nullptr) {
Log.report(logvisor::Fatal, FMT_STRING("Failed to initialize SDL renderer: {}"), SDL_GetError());
unreachable();
}
}
SDL_ShowWindow(g_window);
gfx::initialize();
imgui::create_context();
const auto size = get_window_size();
Log.report(logvisor::Info, FMT_STRING("Using framebuffer size {}x{} scale {}"), size.fb_width, size.fb_height,
size.scale);
g_AppDelegate->onImGuiInit(size.scale);
imgui::initialize(g_window, renderer);
g_AppDelegate->onImGuiAddTextures();
g_AppDelegate->onAppLaunched();
g_AppDelegate->onAppWindowResized(size);
while (poll_events()) {
imgui::new_frame(g_windowSize);
if (!g_AppDelegate->onAppIdle(ImGui::GetIO().DeltaTime)) {
break;
}
const wgpu::TextureView view = g_swapChain.GetCurrentTextureView();
gfx::begin_frame();
g_AppDelegate->onAppDraw();
const auto encoderDescriptor = wgpu::CommandEncoderDescriptor{
.label = "Redraw encoder",
};
auto encoder = g_device.CreateCommandEncoder(&encoderDescriptor);
gfx::end_frame(encoder);
gfx::render(encoder);
{
const std::array attachments{
wgpu::RenderPassColorAttachment{
.view = view,
.loadOp = wgpu::LoadOp::Clear,
.storeOp = wgpu::StoreOp::Store,
},
};
auto renderPassDescriptor = wgpu::RenderPassDescriptor{
.label = "Post render pass",
.colorAttachmentCount = attachments.size(),
.colorAttachments = attachments.data(),
};
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
// Copy EFB -> XFB (swapchain)
pass.SetPipeline(gpu::g_CopyPipeline);
pass.SetBindGroup(0, gpu::g_CopyBindGroup);
pass.Draw(3);
// Render ImGui
imgui::render(pass);
pass.End();
}
const auto buffer = encoder.Finish();
g_queue.Submit(1, &buffer);
g_swapChain.Present();
g_AppDelegate->onAppPostDraw();
ImGui::EndFrame();
}
Log.report(logvisor::Info, FMT_STRING("Application exiting"));
g_AppDelegate->onAppExiting();
imgui::shutdown();
gfx::shutdown();
gpu::shutdown();
if (renderer != nullptr) {
SDL_DestroyRenderer(renderer);
}
SDL_DestroyWindow(g_window);
SDL_EnableScreenSaver();
SDL_Quit();
}
std::vector<std::string> get_args() noexcept { return g_Args; }
WindowSize get_window_size() noexcept {
int width, height, fb_w, fb_h;
SDL_GetWindowSize(g_window, &width, &height);
#if DAWN_ENABLE_BACKEND_METAL
SDL_Metal_GetDrawableSize(g_window, &fb_w, &fb_h);
#else
SDL_GL_GetDrawableSize(g_window, &fb_w, &fb_h);
#endif
float scale = static_cast<float>(fb_w) / static_cast<float>(width);
#ifndef __APPLE__
if (SDL_GetDisplayDPI(SDL_GetWindowDisplayIndex(g_window), nullptr, &scale, nullptr) == 0) {
scale /= 96.f;
}
#endif
return {
.width = static_cast<uint32_t>(width),
.height = static_cast<uint32_t>(height),
.fb_width = static_cast<uint32_t>(fb_w),
.fb_height = static_cast<uint32_t>(fb_h),
.scale = scale,
};
}
void set_window_title(zstring_view title) noexcept { SDL_SetWindowTitle(g_window, title.c_str()); }
Backend get_backend() noexcept {
switch (gpu::g_backendType) {
case wgpu::BackendType::WebGPU:
return Backend::WebGPU;
case wgpu::BackendType::D3D11:
return Backend::D3D11;
case wgpu::BackendType::D3D12:
return Backend::D3D12;
case wgpu::BackendType::Metal:
return Backend::Metal;
case wgpu::BackendType::Vulkan:
return Backend::Vulkan;
case wgpu::BackendType::OpenGL:
return Backend::OpenGL;
case wgpu::BackendType::OpenGLES:
return Backend::OpenGLES;
default:
return Backend::Invalid;
}
}
std::string_view get_backend_string() noexcept { return magic_enum::enum_name(gpu::g_backendType); }
void set_fullscreen(bool fullscreen) noexcept {
SDL_SetWindowFullscreen(g_window, fullscreen ? SDL_WINDOW_FULLSCREEN : 0);
}
uint32_t get_which_controller_for_player(int32_t index) noexcept { return input::get_instance_for_player(index); }
int32_t get_controller_player_index(uint32_t instance) noexcept { return input::player_index(instance); }
void set_controller_player_index(uint32_t instance, int32_t index) noexcept {
input::set_player_index(instance, index);
}
bool is_controller_gamecube(uint32_t instance) noexcept { return input::is_gamecube(instance); }
bool controller_has_rumble(uint32_t instance) noexcept { return input::controller_has_rumble(instance); }
void controller_rumble(uint32_t instance, uint16_t low_freq_intensity, uint16_t high_freq_intensity,
uint32_t duration_ms) noexcept {
input::controller_rumble(instance, low_freq_intensity, high_freq_intensity, duration_ms);
}
uint32_t get_controller_count() noexcept { return input::controller_count(); }
std::string get_controller_name(uint32_t instance) noexcept { return input::controller_name(instance); }
} // namespace aurora