mirror of https://github.com/AxioDL/metaforce.git
776 lines
27 KiB
C++
776 lines
27 KiB
C++
#include "common.hpp"
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#include "../gpu.hpp"
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#include "model/shader.hpp"
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#include "movie_player/shader.hpp"
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#include "stream/shader.hpp"
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#include <absl/container/flat_hash_map.h>
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#include <condition_variable>
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#include <deque>
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#include <fstream>
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#include <logvisor/logvisor.hpp>
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#include <thread>
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namespace aurora {
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extern std::string g_configPath;
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} // namespace aurora
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namespace aurora::gfx {
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static logvisor::Module Log("aurora::gfx");
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using gpu::g_device;
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using gpu::g_queue;
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#ifdef AURORA_GFX_DEBUG_GROUPS
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std::vector<std::string> g_debugGroupStack;
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#endif
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constexpr uint64_t UniformBufferSize = 3145728; // 3mb
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constexpr uint64_t VertexBufferSize = 3145728; // 3mb
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constexpr uint64_t IndexBufferSize = 1048576; // 1mb
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constexpr uint64_t StorageBufferSize = 8388608; // 8mb
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constexpr uint64_t TextureUploadSize = 25165824; // 24mb
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constexpr uint64_t StagingBufferSize =
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UniformBufferSize + VertexBufferSize + IndexBufferSize + StorageBufferSize + TextureUploadSize;
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struct ShaderState {
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movie_player::State moviePlayer;
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stream::State stream;
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model::State model;
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};
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struct ShaderDrawCommand {
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ShaderType type;
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union {
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movie_player::DrawData moviePlayer;
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stream::DrawData stream;
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model::DrawData model;
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};
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};
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enum class CommandType {
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SetViewport,
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SetScissor,
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Draw,
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};
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struct Command {
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CommandType type;
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#ifdef AURORA_GFX_DEBUG_GROUPS
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std::vector<std::string> debugGroupStack;
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#endif
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union Data {
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struct SetViewportCommand {
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float left;
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float top;
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float width;
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float height;
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float znear;
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float zfar;
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bool operator==(const SetViewportCommand& rhs) const = default;
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} setViewport;
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struct SetScissorCommand {
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uint32_t x;
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uint32_t y;
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uint32_t w;
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uint32_t h;
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auto operator<=>(const SetScissorCommand&) const = default;
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} setScissor;
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ShaderDrawCommand draw;
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} data;
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};
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} // namespace aurora::gfx
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namespace aurora {
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// For types that we can't ensure are safe to hash with has_unique_object_representations,
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// we create specialized methods to handle them. Note that these are highly dependent on
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// the structure definition, which could easily change with Dawn updates.
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template <>
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inline XXH64_hash_t xxh3_hash(const wgpu::BindGroupDescriptor& input, XXH64_hash_t seed) {
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constexpr auto offset = sizeof(void*) * 2; // skip nextInChain, label
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const auto hash = xxh3_hash_s(reinterpret_cast<const u8*>(&input) + offset,
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sizeof(wgpu::BindGroupDescriptor) - offset - sizeof(void*) /* skip entries */, seed);
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return xxh3_hash_s(input.entries, sizeof(wgpu::BindGroupEntry) * input.entryCount, hash);
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}
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template <>
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inline XXH64_hash_t xxh3_hash(const wgpu::SamplerDescriptor& input, XXH64_hash_t seed) {
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constexpr auto offset = sizeof(void*) * 2; // skip nextInChain, label
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return xxh3_hash_s(reinterpret_cast<const u8*>(&input) + offset,
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sizeof(wgpu::SamplerDescriptor) - offset - 2 /* skip padding */, seed);
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}
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} // namespace aurora
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namespace aurora::gfx {
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using NewPipelineCallback = std::function<wgpu::RenderPipeline()>;
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std::mutex g_pipelineMutex;
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static bool g_hasPipelineThread = false;
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static std::thread g_pipelineThread;
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static std::atomic_bool g_pipelineThreadEnd;
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static std::condition_variable g_pipelineCv;
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static absl::flat_hash_map<PipelineRef, wgpu::RenderPipeline> g_pipelines;
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static std::deque<std::pair<PipelineRef, NewPipelineCallback>> g_queuedPipelines;
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static absl::flat_hash_map<BindGroupRef, wgpu::BindGroup> g_cachedBindGroups;
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static absl::flat_hash_map<SamplerRef, wgpu::Sampler> g_cachedSamplers;
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std::atomic_uint32_t queuedPipelines;
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std::atomic_uint32_t createdPipelines;
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static ByteBuffer g_verts;
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static ByteBuffer g_uniforms;
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static ByteBuffer g_indices;
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static ByteBuffer g_storage;
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static ByteBuffer g_staticStorage;
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static ByteBuffer g_textureUpload;
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wgpu::Buffer g_vertexBuffer;
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wgpu::Buffer g_uniformBuffer;
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wgpu::Buffer g_indexBuffer;
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wgpu::Buffer g_storageBuffer;
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size_t g_staticStorageLastSize = 0;
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static std::array<wgpu::Buffer, 3> g_stagingBuffers;
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static wgpu::SupportedLimits g_cachedLimits;
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static ShaderState g_state;
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static PipelineRef g_currentPipeline;
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using CommandList = std::vector<Command>;
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struct RenderPass {
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u32 resolveTarget = UINT32_MAX;
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ClipRect resolveRect;
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zeus::CColor clearColor{0.f, 0.f};
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CommandList commands;
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bool clear = true;
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};
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static std::vector<RenderPass> g_renderPasses;
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static u32 g_currentRenderPass;
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std::vector<TextureHandle> g_resolvedTextures;
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std::vector<TextureUpload> g_textureUploads;
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static ByteBuffer g_serializedPipelines{};
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static u32 g_serializedPipelineCount = 0;
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template <typename PipelineConfig>
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static void serialize_pipeline_config(ShaderType type, const PipelineConfig& config) {
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static_assert(std::has_unique_object_representations_v<PipelineConfig>);
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g_serializedPipelines.append(&type, sizeof(type));
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const u32 configSize = sizeof(config);
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g_serializedPipelines.append(&configSize, sizeof(configSize));
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g_serializedPipelines.append(&config, configSize);
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++g_serializedPipelineCount;
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}
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template <typename PipelineConfig>
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static PipelineRef find_pipeline(ShaderType type, const PipelineConfig& config, NewPipelineCallback&& cb,
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bool serialize = true) {
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PipelineRef hash = xxh3_hash(config, static_cast<XXH64_hash_t>(type));
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bool found = false;
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{
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std::scoped_lock guard{g_pipelineMutex};
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found = g_pipelines.contains(hash);
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if (!found) {
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if (g_hasPipelineThread) {
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const auto ref =
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std::find_if(g_queuedPipelines.begin(), g_queuedPipelines.end(), [=](auto v) { return v.first == hash; });
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if (ref != g_queuedPipelines.end()) {
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found = true;
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}
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} else {
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g_pipelines.try_emplace(hash, cb());
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if (serialize) {
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serialize_pipeline_config(type, config);
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}
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found = true;
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}
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}
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if (!found) {
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g_queuedPipelines.emplace_back(std::pair{hash, std::move(cb)});
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if (serialize) {
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serialize_pipeline_config(type, config);
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}
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}
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}
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if (!found) {
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g_pipelineCv.notify_one();
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queuedPipelines++;
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}
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return hash;
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}
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static inline void push_command(CommandType type, const Command::Data& data) {
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g_renderPasses[g_currentRenderPass].commands.push_back({
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.type = type,
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#ifdef AURORA_GFX_DEBUG_GROUPS
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.debugGroupStack = g_debugGroupStack,
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#endif
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.data = data,
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});
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}
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static void push_draw_command(ShaderDrawCommand data) { push_command(CommandType::Draw, Command::Data{.draw = data}); }
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static Command::Data::SetViewportCommand g_cachedViewport;
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void set_viewport(float left, float top, float width, float height, float znear, float zfar) noexcept {
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Command::Data::SetViewportCommand cmd{left, top, width, height, znear, zfar};
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if (cmd != g_cachedViewport) {
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push_command(CommandType::SetViewport, Command::Data{.setViewport = cmd});
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g_cachedViewport = cmd;
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}
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}
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static Command::Data::SetScissorCommand g_cachedScissor;
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void set_scissor(uint32_t x, uint32_t y, uint32_t w, uint32_t h) noexcept {
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Command::Data::SetScissorCommand cmd{x, y, w, h};
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if (cmd != g_cachedScissor) {
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push_command(CommandType::SetScissor, Command::Data{.setScissor = cmd});
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g_cachedScissor = cmd;
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}
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}
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bool operator==(const wgpu::Extent3D& lhs, const wgpu::Extent3D& rhs) {
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return lhs.width == rhs.width && lhs.height == rhs.height && lhs.depthOrArrayLayers == rhs.depthOrArrayLayers;
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}
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void resolve_color(const ClipRect& rect, uint32_t bind, GX::TextureFormat fmt, bool clear_depth) noexcept {
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if (g_resolvedTextures.size() < bind + 1) {
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g_resolvedTextures.resize(bind + 1);
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}
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const wgpu::Extent3D size{
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.width = static_cast<uint32_t>(rect.width),
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.height = static_cast<uint32_t>(rect.height),
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};
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if (!g_resolvedTextures[bind] || g_resolvedTextures[bind]->size != size) {
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g_resolvedTextures[bind] = new_render_texture(rect.width, rect.height, fmt, "Resolved Texture");
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}
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auto& currentPass = g_renderPasses[g_currentRenderPass];
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currentPass.resolveTarget = bind;
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currentPass.resolveRect = rect;
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auto& newPass = g_renderPasses.emplace_back();
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newPass.clearColor = gx::g_gxState.clearColor;
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newPass.clear = false; // TODO
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++g_currentRenderPass;
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}
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void resolve_depth(const ClipRect& rect, uint32_t bind, GX::TextureFormat fmt) noexcept {
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// TODO
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}
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void queue_movie_player(const TextureHandle& tex_y, const TextureHandle& tex_u, const TextureHandle& tex_v, float h_pad,
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float v_pad) noexcept {
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auto data = movie_player::make_draw_data(g_state.moviePlayer, tex_y, tex_u, tex_v, h_pad, v_pad);
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push_draw_command({.type = ShaderType::MoviePlayer, .moviePlayer = data});
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}
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template <>
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PipelineRef pipeline_ref(movie_player::PipelineConfig config) {
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return find_pipeline(ShaderType::MoviePlayer, config, [=]() { return create_pipeline(g_state.moviePlayer, config); });
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}
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template <>
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const stream::State& get_state() {
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return g_state.stream;
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}
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template <>
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void push_draw_command(stream::DrawData data) {
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push_draw_command(ShaderDrawCommand{.type = ShaderType::Stream, .stream = data});
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}
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template <>
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PipelineRef pipeline_ref(stream::PipelineConfig config) {
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return find_pipeline(ShaderType::Stream, config, [=]() { return create_pipeline(g_state.stream, config); });
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}
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template <>
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void push_draw_command(model::DrawData data) {
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push_draw_command(ShaderDrawCommand{.type = ShaderType::Model, .model = data});
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}
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template <>
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PipelineRef pipeline_ref(model::PipelineConfig config) {
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return find_pipeline(ShaderType::Model, config, [=]() { return create_pipeline(g_state.model, config); });
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}
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static void pipeline_worker() {
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bool hasMore = false;
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while (true) {
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std::pair<PipelineRef, NewPipelineCallback> cb;
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{
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std::unique_lock lock{g_pipelineMutex};
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if (!hasMore) {
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g_pipelineCv.wait(lock, [] { return !g_queuedPipelines.empty() || g_pipelineThreadEnd; });
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}
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if (g_pipelineThreadEnd) {
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break;
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}
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cb = std::move(g_queuedPipelines.front());
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}
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auto result = cb.second();
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// std::this_thread::sleep_for(std::chrono::milliseconds{1500});
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{
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std::scoped_lock lock{g_pipelineMutex};
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if (!g_pipelines.try_emplace(cb.first, std::move(result)).second) {
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Log.report(logvisor::Fatal, FMT_STRING("Duplicate pipeline {}"), cb.first);
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unreachable();
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}
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g_queuedPipelines.pop_front();
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hasMore = !g_queuedPipelines.empty();
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}
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createdPipelines++;
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queuedPipelines--;
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}
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}
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void initialize() {
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// No async pipelines for OpenGL (ES)
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if (gpu::g_backendType != wgpu::BackendType::OpenGL && gpu::g_backendType != wgpu::BackendType::OpenGLES) {
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g_pipelineThread = std::thread(pipeline_worker);
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g_hasPipelineThread = true;
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}
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// For uniform & storage buffer offset alignments
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g_device.GetLimits(&g_cachedLimits);
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const auto createBuffer = [](wgpu::Buffer& out, wgpu::BufferUsage usage, uint64_t size, const char* label) {
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const wgpu::BufferDescriptor descriptor{
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.label = label,
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.usage = usage,
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.size = size,
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};
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out = g_device.CreateBuffer(&descriptor);
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};
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createBuffer(g_uniformBuffer, wgpu::BufferUsage::Uniform | wgpu::BufferUsage::CopyDst, UniformBufferSize,
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"Shared Uniform Buffer");
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createBuffer(g_vertexBuffer, wgpu::BufferUsage::Vertex | wgpu::BufferUsage::CopyDst, VertexBufferSize,
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"Shared Vertex Buffer");
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createBuffer(g_indexBuffer, wgpu::BufferUsage::Index | wgpu::BufferUsage::CopyDst, IndexBufferSize,
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"Shared Index Buffer");
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createBuffer(g_storageBuffer, wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopyDst, StorageBufferSize,
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"Shared Storage Buffer");
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for (int i = 0; i < g_stagingBuffers.size(); ++i) {
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const auto label = fmt::format(FMT_STRING("Staging Buffer {}"), i);
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createBuffer(g_stagingBuffers[i], wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc, StagingBufferSize,
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label.c_str());
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}
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map_staging_buffer();
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g_state.moviePlayer = movie_player::construct_state();
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g_state.stream = stream::construct_state();
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g_state.model = model::construct_state();
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{
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// Load serialized pipeline cache
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std::string path = g_configPath + "pipeline_cache.bin";
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std::ifstream file(path, std::ios::in | std::ios::binary | std::ios::ate);
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if (file) {
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const size_t size = file.tellg();
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file.seekg(0, std::ios::beg);
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constexpr size_t headerSize = sizeof(g_serializedPipelineCount);
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if (size != -1 && size > headerSize) {
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g_serializedPipelines.append_zeroes(size - headerSize);
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file.read(reinterpret_cast<char*>(&g_serializedPipelineCount), headerSize);
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file.read(reinterpret_cast<char*>(g_serializedPipelines.data()), size - headerSize);
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}
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}
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}
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if (g_serializedPipelineCount > 0) {
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size_t offset = 0;
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while (offset < g_serializedPipelines.size()) {
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ShaderType type = *reinterpret_cast<const ShaderType*>(g_serializedPipelines.data() + offset);
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offset += sizeof(ShaderType);
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u32 size = *reinterpret_cast<const u32*>(g_serializedPipelines.data() + offset);
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offset += sizeof(u32);
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switch (type) {
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case ShaderType::MoviePlayer: {
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if (size != sizeof(movie_player::PipelineConfig)) {
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break;
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}
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const auto config =
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*reinterpret_cast<const movie_player::PipelineConfig*>(g_serializedPipelines.data() + offset);
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find_pipeline(
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type, config, [=]() { return movie_player::create_pipeline(g_state.moviePlayer, config); }, false);
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} break;
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case ShaderType::Stream: {
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if (size != sizeof(stream::PipelineConfig)) {
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break;
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}
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const auto config = *reinterpret_cast<const stream::PipelineConfig*>(g_serializedPipelines.data() + offset);
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if (config.version != gx::GXPipelineConfigVersion) {
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break;
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}
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find_pipeline(
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type, config, [=]() { return stream::create_pipeline(g_state.stream, config); }, false);
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} break;
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case ShaderType::Model: {
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if (size != sizeof(model::PipelineConfig)) {
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break;
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}
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const auto config = *reinterpret_cast<const model::PipelineConfig*>(g_serializedPipelines.data() + offset);
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if (config.version != gx::GXPipelineConfigVersion) {
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break;
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}
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find_pipeline(
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type, config, [=]() { return model::create_pipeline(g_state.model, config); }, false);
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} break;
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default:
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Log.report(logvisor::Warning, FMT_STRING("Unknown pipeline type {}"), type);
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break;
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}
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offset += size;
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}
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}
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}
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void shutdown() {
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if (g_hasPipelineThread) {
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g_pipelineThreadEnd = true;
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g_pipelineCv.notify_all();
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g_pipelineThread.join();
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}
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{
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// Write serialized pipelines to file
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std::ofstream file(g_configPath + "pipeline_cache.bin", std::ios::out | std::ios::trunc | std::ios::binary);
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if (file) {
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file.write(reinterpret_cast<const char*>(&g_serializedPipelineCount), sizeof(g_serializedPipelineCount));
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file.write(reinterpret_cast<const char*>(g_serializedPipelines.data()), g_serializedPipelines.size());
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}
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}
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gx::shutdown();
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g_resolvedTextures.clear();
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g_cachedBindGroups.clear();
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g_cachedSamplers.clear();
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g_pipelines.clear();
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g_vertexBuffer = {};
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g_uniformBuffer = {};
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g_indexBuffer = {};
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g_storageBuffer = {};
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g_stagingBuffers.fill({});
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g_state = {};
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}
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static size_t currentStagingBuffer = 0;
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static bool bufferMapped = false;
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void map_staging_buffer() {
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bufferMapped = false;
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g_stagingBuffers[currentStagingBuffer].MapAsync(
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wgpu::MapMode::Write, 0, StagingBufferSize,
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[](WGPUBufferMapAsyncStatus status, void* userdata) {
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if (status == WGPUBufferMapAsyncStatus_DestroyedBeforeCallback) {
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return;
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} else if (status != WGPUBufferMapAsyncStatus_Success) {
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Log.report(logvisor::Fatal, FMT_STRING("Buffer mapping failed: {}"), status);
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unreachable();
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}
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*static_cast<bool*>(userdata) = true;
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},
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&bufferMapped);
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}
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void begin_frame() {
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while (!bufferMapped) {
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g_device.Tick();
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}
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size_t bufferOffset = 0;
|
|
auto& stagingBuf = g_stagingBuffers[currentStagingBuffer];
|
|
const auto mapBuffer = [&](ByteBuffer& buf, uint64_t size) {
|
|
buf = ByteBuffer{static_cast<u8*>(stagingBuf.GetMappedRange(bufferOffset, size)), size};
|
|
bufferOffset += size;
|
|
};
|
|
mapBuffer(g_verts, VertexBufferSize);
|
|
mapBuffer(g_uniforms, UniformBufferSize);
|
|
mapBuffer(g_indices, IndexBufferSize);
|
|
mapBuffer(g_storage, StorageBufferSize);
|
|
mapBuffer(g_textureUpload, TextureUploadSize);
|
|
|
|
g_renderPasses.emplace_back();
|
|
g_currentRenderPass = 0;
|
|
}
|
|
|
|
// for imgui debug
|
|
size_t g_lastVertSize;
|
|
size_t g_lastUniformSize;
|
|
size_t g_lastIndexSize;
|
|
size_t g_lastStorageSize;
|
|
|
|
void end_frame(const wgpu::CommandEncoder& cmd) {
|
|
uint64_t bufferOffset = 0;
|
|
const auto writeBuffer = [&](ByteBuffer& buf, wgpu::Buffer& out, uint64_t size, std::string_view label) {
|
|
const auto writeSize = buf.size(); // Only need to copy this many bytes
|
|
if (writeSize > 0) {
|
|
cmd.CopyBufferToBuffer(g_stagingBuffers[currentStagingBuffer], bufferOffset, out, 0, writeSize);
|
|
buf.clear();
|
|
}
|
|
bufferOffset += size;
|
|
return writeSize;
|
|
};
|
|
g_stagingBuffers[currentStagingBuffer].Unmap();
|
|
g_lastVertSize = writeBuffer(g_verts, g_vertexBuffer, VertexBufferSize, "Vertex");
|
|
g_lastUniformSize = writeBuffer(g_uniforms, g_uniformBuffer, UniformBufferSize, "Uniform");
|
|
g_lastIndexSize = writeBuffer(g_indices, g_indexBuffer, IndexBufferSize, "Index");
|
|
g_lastStorageSize = writeBuffer(g_storage, g_storageBuffer, StorageBufferSize, "Storage");
|
|
{
|
|
// Perform texture copies
|
|
for (const auto& item : g_textureUploads) {
|
|
const wgpu::ImageCopyBuffer buf{
|
|
.layout =
|
|
wgpu::TextureDataLayout{
|
|
.offset = item.layout.offset + bufferOffset,
|
|
.bytesPerRow = ALIGN(item.layout.bytesPerRow, 256),
|
|
.rowsPerImage = item.layout.rowsPerImage,
|
|
},
|
|
.buffer = g_stagingBuffers[currentStagingBuffer],
|
|
};
|
|
cmd.CopyBufferToTexture(&buf, &item.tex, &item.size);
|
|
}
|
|
g_textureUploads.clear();
|
|
g_textureUpload.clear();
|
|
}
|
|
currentStagingBuffer = (currentStagingBuffer + 1) % g_stagingBuffers.size();
|
|
map_staging_buffer();
|
|
}
|
|
|
|
void render(wgpu::CommandEncoder& cmd) {
|
|
for (u32 i = 0; i < g_renderPasses.size(); ++i) {
|
|
const auto& passInfo = g_renderPasses[i];
|
|
bool finalPass = i == g_renderPasses.size() - 1;
|
|
if (finalPass && passInfo.resolveTarget != UINT32_MAX) {
|
|
Log.report(logvisor::Fatal, FMT_STRING("Final render pass must not have resolve target"));
|
|
unreachable();
|
|
}
|
|
const std::array attachments{
|
|
wgpu::RenderPassColorAttachment{
|
|
.view = gpu::g_frameBuffer.view,
|
|
.resolveTarget = gpu::g_graphicsConfig.msaaSamples > 1 ? gpu::g_frameBufferResolved.view : nullptr,
|
|
.loadOp = passInfo.clear ? wgpu::LoadOp::Clear : wgpu::LoadOp::Load,
|
|
.storeOp = wgpu::StoreOp::Store,
|
|
.clearValue =
|
|
{
|
|
.r = passInfo.clearColor.r(),
|
|
.g = passInfo.clearColor.g(),
|
|
.b = passInfo.clearColor.b(),
|
|
.a = passInfo.clearColor.a(),
|
|
},
|
|
},
|
|
};
|
|
const wgpu::RenderPassDepthStencilAttachment depthStencilAttachment{
|
|
.view = gpu::g_depthBuffer.view,
|
|
.depthLoadOp = wgpu::LoadOp::Clear,
|
|
.depthStoreOp = wgpu::StoreOp::Discard,
|
|
.depthClearValue = 1.f,
|
|
};
|
|
const auto label = fmt::format(FMT_STRING("Render pass {}"), i);
|
|
const wgpu::RenderPassDescriptor renderPassDescriptor{
|
|
.label = label.c_str(),
|
|
.colorAttachmentCount = attachments.size(),
|
|
.colorAttachments = attachments.data(),
|
|
.depthStencilAttachment = &depthStencilAttachment,
|
|
};
|
|
auto pass = cmd.BeginRenderPass(&renderPassDescriptor);
|
|
render_pass(pass, i);
|
|
pass.End();
|
|
|
|
if (passInfo.resolveTarget != UINT32_MAX) {
|
|
wgpu::ImageCopyTexture src{
|
|
.origin =
|
|
wgpu::Origin3D{
|
|
.x = static_cast<uint32_t>(passInfo.resolveRect.x),
|
|
.y = static_cast<uint32_t>(passInfo.resolveRect.y),
|
|
},
|
|
};
|
|
if (gpu::g_graphicsConfig.msaaSamples > 1) {
|
|
src.texture = gpu::g_frameBufferResolved.texture;
|
|
} else {
|
|
src.texture = gpu::g_frameBuffer.texture;
|
|
}
|
|
auto& target = g_resolvedTextures[passInfo.resolveTarget];
|
|
const wgpu::ImageCopyTexture dst{
|
|
.texture = target->texture,
|
|
};
|
|
const wgpu::Extent3D size{
|
|
.width = static_cast<uint32_t>(passInfo.resolveRect.width),
|
|
.height = static_cast<uint32_t>(passInfo.resolveRect.height),
|
|
};
|
|
cmd.CopyTextureToTexture(&src, &dst, &size);
|
|
}
|
|
}
|
|
g_renderPasses.clear();
|
|
}
|
|
|
|
void render_pass(const wgpu::RenderPassEncoder& pass, u32 idx) {
|
|
g_currentPipeline = UINT64_MAX;
|
|
#ifdef AURORA_GFX_DEBUG_GROUPS
|
|
std::vector<std::string> lastDebugGroupStack;
|
|
#endif
|
|
|
|
for (const auto& cmd : g_renderPasses[idx].commands) {
|
|
#ifdef AURORA_GFX_DEBUG_GROUPS
|
|
{
|
|
size_t firstDiff = lastDebugGroupStack.size();
|
|
for (size_t i = 0; i < lastDebugGroupStack.size(); ++i) {
|
|
if (i >= cmd.debugGroupStack.size() || cmd.debugGroupStack[i] != lastDebugGroupStack[i]) {
|
|
firstDiff = i;
|
|
break;
|
|
}
|
|
}
|
|
for (size_t i = firstDiff; i < lastDebugGroupStack.size(); ++i) {
|
|
pass.PopDebugGroup();
|
|
}
|
|
for (size_t i = firstDiff; i < cmd.debugGroupStack.size(); ++i) {
|
|
pass.PushDebugGroup(cmd.debugGroupStack[i].c_str());
|
|
}
|
|
lastDebugGroupStack = cmd.debugGroupStack;
|
|
}
|
|
#endif
|
|
switch (cmd.type) {
|
|
case CommandType::SetViewport: {
|
|
const auto& vp = cmd.data.setViewport;
|
|
pass.SetViewport(vp.left, vp.top, vp.width, vp.height, vp.znear, vp.zfar);
|
|
} break;
|
|
case CommandType::SetScissor: {
|
|
const auto& sc = cmd.data.setScissor;
|
|
pass.SetScissorRect(sc.x, sc.y, sc.w, sc.h);
|
|
} break;
|
|
case CommandType::Draw: {
|
|
const auto& draw = cmd.data.draw;
|
|
switch (draw.type) {
|
|
case ShaderType::MoviePlayer:
|
|
movie_player::render(g_state.moviePlayer, draw.moviePlayer, pass);
|
|
break;
|
|
case ShaderType::Stream:
|
|
stream::render(g_state.stream, draw.stream, pass);
|
|
break;
|
|
case ShaderType::Model:
|
|
model::render(g_state.model, draw.model, pass);
|
|
break;
|
|
}
|
|
} break;
|
|
}
|
|
}
|
|
|
|
#ifdef AURORA_GFX_DEBUG_GROUPS
|
|
for (size_t i = 0; i < lastDebugGroupStack.size(); ++i) {
|
|
pass.PopDebugGroup();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
bool bind_pipeline(PipelineRef ref, const wgpu::RenderPassEncoder& pass) {
|
|
if (ref == g_currentPipeline) {
|
|
return true;
|
|
}
|
|
std::lock_guard guard{g_pipelineMutex};
|
|
const auto it = g_pipelines.find(ref);
|
|
if (it == g_pipelines.end()) {
|
|
return false;
|
|
}
|
|
pass.SetPipeline(it->second);
|
|
g_currentPipeline = ref;
|
|
return true;
|
|
}
|
|
|
|
static inline Range push(ByteBuffer& target, const uint8_t* data, size_t length, size_t alignment) {
|
|
size_t padding = 0;
|
|
if (alignment != 0) {
|
|
padding = alignment - length % alignment;
|
|
}
|
|
auto begin = target.size();
|
|
if (length == 0) {
|
|
length = alignment;
|
|
target.append_zeroes(alignment);
|
|
} else {
|
|
target.append(data, length);
|
|
if (padding > 0) {
|
|
target.append_zeroes(padding);
|
|
}
|
|
}
|
|
return {static_cast<uint32_t>(begin), static_cast<uint32_t>(length + padding)};
|
|
}
|
|
static inline Range map(ByteBuffer& target, size_t length, size_t alignment) {
|
|
size_t padding = 0;
|
|
if (alignment != 0) {
|
|
padding = alignment - length % alignment;
|
|
}
|
|
if (length == 0) {
|
|
length = alignment;
|
|
}
|
|
auto begin = target.size();
|
|
target.append_zeroes(length + padding);
|
|
return {static_cast<uint32_t>(begin), static_cast<uint32_t>(length + padding)};
|
|
}
|
|
Range push_verts(const uint8_t* data, size_t length) { return push(g_verts, data, length, 4); }
|
|
Range push_indices(const uint8_t* data, size_t length) { return push(g_indices, data, length, 4); }
|
|
Range push_uniform(const uint8_t* data, size_t length) {
|
|
return push(g_uniforms, data, length, g_cachedLimits.limits.minUniformBufferOffsetAlignment);
|
|
}
|
|
Range push_storage(const uint8_t* data, size_t length) {
|
|
return push(g_storage, data, length, g_cachedLimits.limits.minStorageBufferOffsetAlignment);
|
|
}
|
|
Range push_static_storage(const uint8_t* data, size_t length) {
|
|
auto range = push(g_staticStorage, data, length, g_cachedLimits.limits.minStorageBufferOffsetAlignment);
|
|
range.isStatic = true;
|
|
return range;
|
|
}
|
|
Range push_texture_data(const uint8_t* data, size_t length, u32 bytesPerRow, u32 rowsPerImage) {
|
|
// For CopyBufferToTexture, we need an alignment of 256 per row (see Dawn kTextureBytesPerRowAlignment)
|
|
const auto copyBytesPerRow = ALIGN(bytesPerRow, 256);
|
|
const auto range = map(g_textureUpload, copyBytesPerRow * rowsPerImage, 0);
|
|
u8* dst = g_textureUpload.data() + range.offset;
|
|
for (u32 i = 0; i < rowsPerImage; ++i) {
|
|
memcpy(dst, data, bytesPerRow);
|
|
data += bytesPerRow;
|
|
dst += copyBytesPerRow;
|
|
}
|
|
return range;
|
|
}
|
|
std::pair<ByteBuffer, Range> map_verts(size_t length) {
|
|
const auto range = map(g_verts, length, 4);
|
|
return {ByteBuffer{g_verts.data() + range.offset, range.size}, range};
|
|
}
|
|
std::pair<ByteBuffer, Range> map_indices(size_t length) {
|
|
const auto range = map(g_indices, length, 4);
|
|
return {ByteBuffer{g_indices.data() + range.offset, range.size}, range};
|
|
}
|
|
std::pair<ByteBuffer, Range> map_uniform(size_t length) {
|
|
const auto range = map(g_uniforms, length, g_cachedLimits.limits.minUniformBufferOffsetAlignment);
|
|
return {ByteBuffer{g_uniforms.data() + range.offset, range.size}, range};
|
|
}
|
|
std::pair<ByteBuffer, Range> map_storage(size_t length) {
|
|
const auto range = map(g_storage, length, g_cachedLimits.limits.minStorageBufferOffsetAlignment);
|
|
return {ByteBuffer{g_storage.data() + range.offset, range.size}, range};
|
|
}
|
|
|
|
BindGroupRef bind_group_ref(const wgpu::BindGroupDescriptor& descriptor) {
|
|
const auto id = xxh3_hash(descriptor);
|
|
if (!g_cachedBindGroups.contains(id)) {
|
|
g_cachedBindGroups.try_emplace(id, g_device.CreateBindGroup(&descriptor));
|
|
}
|
|
return id;
|
|
}
|
|
const wgpu::BindGroup& find_bind_group(BindGroupRef id) {
|
|
const auto it = g_cachedBindGroups.find(id);
|
|
if (it == g_cachedBindGroups.end()) {
|
|
Log.report(logvisor::Fatal, FMT_STRING("get_bind_group: failed to locate {}"), id);
|
|
unreachable();
|
|
}
|
|
return it->second;
|
|
}
|
|
|
|
const wgpu::Sampler& sampler_ref(const wgpu::SamplerDescriptor& descriptor) {
|
|
const auto id = xxh3_hash(descriptor);
|
|
auto it = g_cachedSamplers.find(id);
|
|
if (it == g_cachedSamplers.end()) {
|
|
it = g_cachedSamplers.try_emplace(id, g_device.CreateSampler(&descriptor)).first;
|
|
}
|
|
return it->second;
|
|
}
|
|
|
|
uint32_t align_uniform(uint32_t value) {
|
|
return ALIGN(value, g_cachedLimits.limits.minUniformBufferOffsetAlignment);
|
|
}
|
|
|
|
void push_debug_group(zstring_view label) noexcept {
|
|
#ifdef AURORA_GFX_DEBUG_GROUPS
|
|
g_debugGroupStack.emplace_back(label);
|
|
#endif
|
|
}
|
|
void pop_debug_group() noexcept {
|
|
#ifdef AURORA_GFX_DEBUG_GROUPS
|
|
g_debugGroupStack.pop_back();
|
|
#endif
|
|
}
|
|
} // namespace aurora::gfx
|