.. |
Audio
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
AutoMapper
|
Use UTF-8 exclusively internally
|
2021-06-30 14:20:45 -04:00 |
Camera
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
Character
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
Collision
|
Fix crash
|
2021-10-25 23:02:56 -04:00 |
Graphics
|
Merge remote-tracking branch 'darkszero/feature/lazy-commit-resources'
|
2021-10-25 23:07:56 -04:00 |
GuiSys
|
Use UTF-8 exclusively internally
|
2021-06-30 14:20:45 -04:00 |
Input
|
Use UTF-8 exclusively internally
|
2021-06-30 14:20:45 -04:00 |
MP1
|
CMetroidPrimeExo fixes
|
2022-01-09 17:17:10 -08:00 |
MP2
|
…
|
|
MP3
|
…
|
|
Particle
|
x280_VELSources and x278_hasVMD don't skip indices
|
2021-10-31 06:43:17 -07:00 |
Resources
|
…
|
|
Weapon
|
PhazonBeam fixes, add debug hack for Metroid Prime's lair cutscene trigger
|
2022-01-09 17:17:51 -08:00 |
World
|
PhazonBeam fixes, add debug hack for Metroid Prime's lair cutscene trigger
|
2022-01-09 17:17:51 -08:00 |
platforms
|
Fixup metaforce.desktop
|
2022-01-12 21:59:02 -08:00 |
CArchitectureMessage.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CArchitectureQueue.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CBasics.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CBasicsPC.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CCRC32.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CCRC32.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CDependencyGroup.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CDependencyGroup.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CDvdFile.cpp
|
Use UTF-8 exclusively internally
|
2021-06-30 14:20:45 -04:00 |
CDvdFile.hpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CDvdRequest.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CFactoryMgr.cpp
|
Merge pull request #388 from henriquegemignani/feature/optick
|
2021-04-18 17:31:29 -07:00 |
CFactoryMgr.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CGameAllocator.cpp
|
More Allocator work, fully working CSmallAllocPool
|
2022-01-15 22:59:00 -08:00 |
CGameAllocator.hpp
|
More Allocator work, fully working CSmallAllocPool
|
2022-01-15 22:59:00 -08:00 |
CGameDebug.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CGameHintInfo.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CGameHintInfo.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CGameOptions.cpp
|
Rename CSavwWorld to CWorldSaveGameInfo
|
2021-06-04 22:30:23 -07:00 |
CGameOptions.hpp
|
Rename CSavwWorld to CWorldSaveGameInfo
|
2021-06-04 22:30:23 -07:00 |
CGameOptionsTouchBar.cpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CGameOptionsTouchBar.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CGameOptionsTouchBarMac.mm
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CGameState.cpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CGameState.hpp
|
Rename CSavwWorld to CWorldSaveGameInfo
|
2021-06-04 22:30:23 -07:00 |
CIOWin.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CIOWinManager.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CIOWinManager.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CInGameTweakManagerBase.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CMFGameBase.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CMain.cpp
|
Merge remote-tracking branch 'darkszero/feature/lazy-commit-resources'
|
2021-10-25 23:07:56 -04:00 |
CMainFlowBase.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CMainFlowBase.hpp
|
Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
|
2021-06-03 16:47:04 -07:00 |
CMakeLists.txt
|
More Allocator work, fully working CSmallAllocPool
|
2022-01-15 22:59:00 -08:00 |
CMayaSpline.cpp
|
Add CMayaSpline update zeus
|
2021-05-23 11:53:15 -07:00 |
CMayaSpline.hpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CMediumAllocPool.cpp
|
More Allocator work, fully working CSmallAllocPool
|
2022-01-15 22:59:00 -08:00 |
CMediumAllocPool.hpp
|
More Allocator work, fully working CSmallAllocPool
|
2022-01-15 22:59:00 -08:00 |
CMemoryCardSys.cpp
|
Use UTF-8 exclusively internally
|
2021-06-30 14:20:45 -04:00 |
CMemoryCardSys.hpp
|
Use UTF-8 exclusively internally
|
2021-06-30 14:20:45 -04:00 |
CMemoryCardSysNix.cpp
|
Use UTF-8 exclusively internally
|
2021-06-30 14:20:45 -04:00 |
CMemoryCardSysOSX.cpp
|
Use UTF-8 exclusively internally
|
2021-06-30 14:20:45 -04:00 |
CMemoryCardSysWin.cpp
|
Use UTF-8 exclusively internally
|
2021-06-30 14:20:45 -04:00 |
CObjectList.cpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CObjectList.hpp
|
De-hardcode max entity count
|
2021-06-06 16:53:41 -07:00 |
CPakFile.cpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CPakFile.hpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CPlayerState.cpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CPlayerState.hpp
|
Add Items window
|
2021-05-29 18:45:08 -04:00 |
CRandom16.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CRandom16.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CResFactory.cpp
|
Fix missed reference to steady_clock
|
2021-05-30 15:40:08 -04:00 |
CResFactory.hpp
|
Various updates:
|
2021-05-30 15:03:35 -04:00 |
CResLoader.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CResLoader.hpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CScannableObjectInfo.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CScannableObjectInfo.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CScriptMailbox.cpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CScriptMailbox.hpp
|
Rename CSavwWorld to CWorldSaveGameInfo
|
2021-06-04 22:30:23 -07:00 |
CSimplePool.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CSimplePool.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CSmallAllocPool.cpp
|
More Allocator work, fully working CSmallAllocPool
|
2022-01-15 22:59:00 -08:00 |
CSmallAllocPool.hpp
|
More Allocator work, fully working CSmallAllocPool
|
2022-01-15 22:59:00 -08:00 |
CSortedLists.cpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CSortedLists.hpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CStateManager.cpp
|
Add source object name to Object message log
|
2022-01-09 17:15:59 -08:00 |
CStateManager.hpp
|
Add CVarValueReference
|
2021-07-10 11:32:25 -07:00 |
CStaticInterference.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CStaticInterference.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CStopwatch.hpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CStringExtras.hpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CTextureCache.cpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CTextureCache.hpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CTimeProvider.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CTimeProvider.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CToken.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CToken.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CWorldSaveGameInfo.cpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CWorldSaveGameInfo.hpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
GCNTypes.hpp
|
New code style refactor
|
2018-12-07 19:30:43 -10:00 |
GameGlobalObjects.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
GameGlobalObjects.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
GameObjectLists.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
GameObjectLists.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
IAllocator.cpp
|
More Allocator work, fully working CSmallAllocPool
|
2022-01-15 22:59:00 -08:00 |
IAllocator.hpp
|
More Allocator work, fully working CSmallAllocPool
|
2022-01-15 22:59:00 -08:00 |
IFactory.hpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
IMain.hpp
|
Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
|
2021-06-03 16:47:04 -07:00 |
IOStreams.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
IOStreams.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
IObj.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
IObjFactory.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
IObjectStore.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
IRuntimeMain.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
ITweak.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
IVParamObj.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
ImGuiConsole.cpp
|
Add Player Transform tools
|
2021-07-11 17:59:05 -07:00 |
ImGuiConsole.hpp
|
Add Player Transform tools
|
2021-07-11 17:59:05 -07:00 |
ImGuiEntitySupport.cpp
|
Add Player Transform tools
|
2021-07-11 17:59:05 -07:00 |
ImGuiEntitySupport.hpp
|
Add Player Transform tools
|
2021-07-11 17:59:05 -07:00 |
ImGuiPlayerLoadouts.hpp
|
Initial PlayerLoadout structure
|
2021-05-30 22:14:07 -07:00 |
MkCastTo.py
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
RetroTypes.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
RetroTypes.hpp
|
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
|
2021-06-06 17:07:45 -07:00 |
rstl.hpp
|
rstl: Make iterators default-constructible (MSVC STL fix)
|
2021-06-12 00:45:14 -04:00 |