mirror of https://github.com/AxioDL/metaforce.git
62 lines
2.8 KiB
CMake
62 lines
2.8 KiB
CMake
if(WIN32)
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set(PLAT_SRCS
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Shaders/CLineRendererShadersHLSL.cpp
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Shaders/CTexturedQuadFilterHLSL.cpp
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Shaders/CColoredQuadFilterHLSL.cpp
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Shaders/CModelShadersHLSL.cpp
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Shaders/CThermalColdFilterHLSL.cpp
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Shaders/CThermalHotFilterHLSL.cpp
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Shaders/CSpaceWarpFilterHLSL.cpp
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Shaders/CCameraBlurFilterHLSL.cpp
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Shaders/CXRayBlurFilterHLSL.cpp
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Shaders/CTextSupportShaderHLSL.cpp)
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elseif(BOO_HAS_METAL)
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set(PLAT_SRCS
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Shaders/CLineRendererShadersMetal.cpp
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Shaders/CTexturedQuadFilterMetal.cpp
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Shaders/CColoredQuadFilterMetal.cpp
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Shaders/CModelShadersMetal.cpp
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Shaders/CThermalColdFilterMetal.cpp
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Shaders/CThermalHotFilterMetal.cpp
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Shaders/CSpaceWarpFilterMetal.cpp
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Shaders/CCameraBlurFilterMetal.cpp
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Shaders/CXRayBlurFilterMetal.cpp
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Shaders/CTextSupportShaderMetal.cpp)
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endif()
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set(GRAPHICS_SOURCES
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IRenderer.hpp
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IWeaponRenderer.hpp IWeaponRenderer.cpp
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CBooRenderer.hpp CBooRenderer.cpp
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CDrawable.hpp CDrawable.cpp
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CDrawablePlaneObject.hpp CDrawablePlaneObject.cpp
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CLineRenderer.hpp CLineRenderer.cpp
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CMetroidModelInstance.hpp CMetroidModelInstance.cpp
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CLight.hpp CLight.cpp
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CTexture.hpp CTextureBoo.cpp
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CModel.hpp CModelBoo.cpp
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CSkinnedModel.hpp CSkinnedModel.cpp
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CVertexMorphEffect.hpp CVertexMorphEffect.cpp
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CMoviePlayer.hpp CMoviePlayer.cpp
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CGraphicsPalette.hpp CGraphicsPalette.cpp
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CPVSVisSet.hpp CPVSVisSet.cpp
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CPVSVisOctree.hpp CPVSVisOctree.cpp
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CPVSBounds.hpp CPVSBounds.cpp
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CPVSAreaSet.hpp CPVSAreaSet.cpp
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CGraphics.hpp CGraphics.cpp
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CSimpleShadow.hpp CSimpleShadow.cpp
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Shaders/TShader.hpp Shaders/TMultiBlendShader.hpp Shaders/TShaderDecl.hpp Shaders/TMultiBlendShaderDecl.hpp
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Shaders/CLineRendererShaders.hpp Shaders/CLineRendererShaders.cpp Shaders/CLineRendererShadersGLSL.cpp
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Shaders/CTexturedQuadFilter.hpp Shaders/CTexturedQuadFilter.cpp Shaders/CTexturedQuadFilterGLSL.cpp
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Shaders/CColoredQuadFilter.hpp Shaders/CColoredQuadFilter.cpp Shaders/CColoredQuadFilterGLSL.cpp
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Shaders/CModelShaders.hpp Shaders/CModelShaders.cpp Shaders/CModelShadersGLSL.cpp
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Shaders/CThermalColdFilter.hpp Shaders/CThermalColdFilter.cpp Shaders/CThermalColdFilterGLSL.cpp
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Shaders/CThermalHotFilter.hpp Shaders/CThermalHotFilter.cpp Shaders/CThermalHotFilterGLSL.cpp
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Shaders/CSpaceWarpFilter.hpp Shaders/CSpaceWarpFilter.cpp Shaders/CSpaceWarpFilterGLSL.cpp
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Shaders/CCameraBlurFilter.hpp Shaders/CCameraBlurFilter.cpp Shaders/CCameraBlurFilterGLSL.cpp
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Shaders/CXRayBlurFilter.hpp Shaders/CXRayBlurFilter.cpp Shaders/CXRayBlurFilterGLSL.cpp
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Shaders/CTextSupportShader.hpp Shaders/CTextSupportShader.cpp Shaders/CTextSupportShaderGLSL.cpp
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${PLAT_SRCS})
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runtime_add_list(Graphics GRAPHICS_SOURCES)
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