metaforce/DataSpec/SpecBase.hpp

73 lines
2.9 KiB
C++

#ifndef SPECBASE_HPP
#define SPECBASE_HPP
#include <functional>
#include <HECL/Database.hpp>
#include <NOD/NOD.hpp>
#include "BlenderConnection.hpp"
namespace Retro
{
struct SpecBase : HECL::Database::IDataSpec
{
/* HECL Adaptors */
bool canExtract(const ExtractPassInfo& info, std::vector<ExtractReport>& reps);
void doExtract(const ExtractPassInfo& info, FProgress progress);
bool canCook(const HECL::ProjectPath& path);
void doCook(const HECL::ProjectPath& path, const HECL::ProjectPath& cookedPath, bool fast, FCookProgress progress);
bool canPackage(const PackagePassInfo& info);
void gatherDependencies(const PackagePassInfo& info,
std::unordered_set<HECL::ProjectPath>& implicitsOut);
void doPackage(const PackagePassInfo& info);
/* Extract handlers */
virtual bool checkStandaloneID(const char* id) const=0;
virtual bool checkFromStandaloneDisc(NOD::DiscBase& disc,
const HECL::SystemString& regstr,
const std::vector<HECL::SystemString>& args,
std::vector<ExtractReport>& reps)=0;
virtual bool checkFromTrilogyDisc(NOD::DiscBase& disc,
const HECL::SystemString& regstr,
const std::vector<HECL::SystemString>& args,
std::vector<ExtractReport>& reps)=0;
virtual bool extractFromDisc(NOD::DiscBase& disc, bool force,
FProgress progress)=0;
/* Basic path check (game directory matching) */
virtual bool checkPathPrefix(const HECL::ProjectPath& path)=0;
/* Pre-cook handlers */
virtual bool validateYAMLDNAType(FILE* fp) const=0;
/* Cook handlers */
using BlendStream = HECL::BlenderConnection::DataStream;
using Mesh = BlendStream::Mesh;
virtual void cookMesh(const HECL::ProjectPath& out, const HECL::ProjectPath& in, BlendStream& ds, bool fast, FCookProgress progress) const=0;
virtual void cookActor(const HECL::ProjectPath& out, const HECL::ProjectPath& in, BlendStream& ds, bool fast, FCookProgress progress) const=0;
virtual void cookArea(const HECL::ProjectPath& out, const HECL::ProjectPath& in, BlendStream& ds, bool fast, FCookProgress progress) const=0;
virtual void cookYAML(const HECL::ProjectPath& out, const HECL::ProjectPath& in, FILE* fin, FCookProgress progress) const=0;
const HECL::ProjectPath& getMasterShaderPath() const {return m_masterShader;}
SpecBase(HECL::Database::Project& project)
: m_project(project),
m_masterShader(project.getProjectWorkingPath(), ".hecl/RetroMasterShader.blend") {}
protected:
HECL::Database::Project& m_project;
HECL::ProjectPath m_masterShader;
private:
std::unique_ptr<NOD::DiscBase> m_disc;
bool m_isWii;
bool m_standalone;
};
}
#endif // SPECBASE_HPP