mirror of https://github.com/AxioDL/metaforce.git
85 lines
3.3 KiB
C++
85 lines
3.3 KiB
C++
#include "Runtime/Graphics/CSimpleShadow.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/Collision/CGameCollision.hpp"
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namespace urde {
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CSimpleShadow::CSimpleShadow(float scale, float userAlpha, float maxObjHeight, float displacement)
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: x30_scale(scale), x38_userAlpha(userAlpha), x40_maxObjHeight(maxObjHeight), x44_displacement(displacement) {}
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zeus::CAABox CSimpleShadow::GetMaxShadowBox(const zeus::CAABox& aabb) const {
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float extent = x34_radius * x30_scale;
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zeus::CVector3f center = aabb.center();
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zeus::CAABox expandedAABB = aabb;
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expandedAABB.accumulateBounds({center.x() + extent, center.y() + extent, center.z() - GetMaxObjectHeight()});
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expandedAABB.accumulateBounds({center.x() - extent, center.y() - extent, center.z() - GetMaxObjectHeight()});
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return expandedAABB;
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}
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zeus::CAABox CSimpleShadow::GetBounds() const {
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float extent = x34_radius * x30_scale;
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return {{x0_xf.origin.x() - extent, x0_xf.origin.y() - extent, x0_xf.origin.z() - extent},
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{x0_xf.origin.x() + extent, x0_xf.origin.y() + extent, x0_xf.origin.z() + extent}};
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}
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void CSimpleShadow::Render(const TLockedToken<CTexture>& tex) {
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if (!x48_24_collision)
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return;
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SCOPED_GRAPHICS_DEBUG_GROUP("CSimpleShadow::Render", zeus::skGrey);
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CGraphics::DisableAllLights();
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CGraphics::SetModelMatrix(x0_xf);
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if (!m_filter || m_filter->GetTex().GetObj() != tex.GetObj())
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m_filter.emplace(EFilterType::InvDstMultiply, tex, CTexturedQuadFilter::ZTest::LEqual);
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float radius = x34_radius * x30_scale;
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const std::array<CTexturedQuadFilter::Vert, 4> verts{{
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{{-radius, 0.f, -radius}, {0.f, 0.f}},
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{{radius, 0.f, -radius}, {0.f, 1.f}},
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{{-radius, 0.f, radius}, {1.f, 0.f}},
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{{radius, 0.f, radius}, {1.f, 1.f}},
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}};
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m_filter->drawVerts(zeus::skWhite, verts);
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}
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void CSimpleShadow::Calculate(const zeus::CAABox& aabb, const zeus::CTransform& xf, const CStateManager& mgr) {
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x48_24_collision = false;
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float halfHeight = (aabb.max.z() - aabb.min.z()) * 0.5f;
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zeus::CVector3f pos = xf.origin + zeus::CVector3f(0.f, 0.f, halfHeight);
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CRayCastResult res = mgr.RayStaticIntersection(pos, zeus::skDown, x40_maxObjHeight,
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CMaterialFilter::MakeExclude({EMaterialTypes::SeeThrough}));
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float height = x40_maxObjHeight;
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if (res.IsValid()) {
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x48_24_collision = true;
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height = res.GetT();
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}
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if (height > 0.1f + halfHeight) {
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TUniqueId cid = kInvalidUniqueId;
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rstl::reserved_vector<TUniqueId, 1024> nearList;
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CRayCastResult resD = CGameCollision::RayDynamicIntersection(
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mgr, cid, pos, zeus::skDown, x40_maxObjHeight, CMaterialFilter::skPassEverything, nearList);
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if (resD.IsValid() && resD.GetT() < height) {
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x48_24_collision = true;
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height = resD.GetT();
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res = resD;
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}
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}
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if (x48_24_collision) {
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x3c_heightAlpha = 1.f - height / x40_maxObjHeight;
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x0_xf = zeus::lookAt(res.GetPlane().normal(), zeus::skZero3f);
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x0_xf.origin = res.GetPlane().normal() * x44_displacement + res.GetPoint();
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if (x48_25_alwaysCalculateRadius || !x48_26_radiusCalculated) {
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float xExtent = aabb.max.x() - aabb.min.x();
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float yExtent = aabb.max.y() - aabb.min.y();
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x34_radius = std::sqrt(xExtent * xExtent + yExtent * yExtent) * 0.5f;
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x48_26_radiusCalculated = true;
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}
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}
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}
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} // namespace urde
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