mirror of https://github.com/AxioDL/metaforce.git
120 lines
4.6 KiB
C++
120 lines
4.6 KiB
C++
#pragma once
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#include <array>
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#include <memory>
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#include <optional>
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#include <utility>
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#include <vector>
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#include <zeus/CFrustum.hpp>
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#include "Runtime/rstl.hpp"
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#include "Runtime/Weapon/CGameProjectile.hpp"
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namespace urde {
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class CCollisionPrimitive;
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class CCollisionInfoList;
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class CCollisionInfo;
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class CNewFlameThrower : public CGameProjectile {
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struct Contact {
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Contact(float contact, u32 remainingTime) : contact(contact), remainingTime(remainingTime) {}
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float contact;
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u32 remainingTime;
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bool operator<(Contact const& o) const { return contact < o.contact; }
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};
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struct Cube {
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Cube(zeus::CVector3f center, float bounds) : center(center), bounds(bounds) {}
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zeus::CVector3f center;
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float bounds;
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};
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enum class EFlameState {
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Default,
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FireStart,
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FireActive,
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FireStopTimer,
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FireWaitForParticlesDone
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};
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CRandom16 x2e8_rand{99};
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float x2ec_particlesDoneTimer = 0.f;
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float x2f0_flamesDoneTimer = 0.f;
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zeus::CVector3f x2f4_lastParticleCollisionLoc;
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bool x300_wasPointAdded = false;
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TCachedToken<CGenDescription> x304_mainFire;
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TCachedToken<CGenDescription> x310_mainSmoke;
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TCachedToken<CGenDescription> x31c_secondarySmoke;
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TCachedToken<CGenDescription> x328_secondaryFire;
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TCachedToken<CGenDescription> x334_secondarySparks;
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TCachedToken<CSwooshDescription> x340_swooshCenter;
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TCachedToken<CSwooshDescription> x34c_swooshFire;
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std::unique_ptr<CElementGen> x358_mainFireGen;
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std::unique_ptr<CElementGen> x35c_mainSmokeGen;
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std::unique_ptr<CElementGen> x360_secondarySmokeGen;
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std::unique_ptr<CElementGen> x364_secondaryFireGen;
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std::unique_ptr<CElementGen> x368_secondarySparksGen;
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std::unique_ptr<CParticleSwoosh> x36c_swooshCenterGen;
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std::unique_ptr<CParticleSwoosh> x370_swooshFireGen;
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EFlameState x374_flameState = EFlameState::Default;
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TAreaId x378_currentLitArea = kInvalidAreaId;
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bool x37c_24_renderAuxEffects : 1 = false;
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bool x37c_25_firing : 1 = false;
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bool x37c_26_runningSlowish : 1 = false;
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bool x37c_27_newPointAdded : 1 = true;
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bool x37c_28_activeLighting : 1 = false;
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rstl::reserved_vector<std::vector<Contact>, 3> x380_flameContactPoints;
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int x3b4_numSmokeParticlesSpawned = 0;
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rstl::reserved_vector<TUniqueId, 4> x3b8_lightIds;
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// std::array<std::unique_ptr<CTexturedQuadFilter>, 5> beam_filters;
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void DeleteLightObjects(CStateManager& mgr);
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void CreateLightObjects(CStateManager& mgr);
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void EnableFx(CStateManager& mgr);
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void UpdateLights(CStateManager& mgr);
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bool UpdateParticleCollisions(float dt, CStateManager &mgr,
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rstl::reserved_vector<Cube, 32> &collisions_out);
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bool CanDamageActor(CActor &hit_actor, CStateManager &mgr);
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void AddContactPoint(CCollisionInfo const& cinfo, u32 time);
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int SortAndFindOverlappingPoints(Cube const& box);
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bool FindCollisionInNearList(CStateManager &mgr, rstl::reserved_vector<TUniqueId, 1024> const &near_list,
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CCollisionPrimitive const& coll, TUniqueId &first_coll_out,
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CCollisionInfoList& collisions);
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void DecrementContactPointTimers();
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void SetLightsActive(CStateManager &mgr, bool active);
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void UpdateFlameState(float dt, CStateManager &mgr);
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void SetWorldLighting(CStateManager &mgr, TAreaId area, float speed, float target);
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// void RenderParticles(std::array<CElementGen *, 5> const& elem_gens);
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// void LoadParticleGenQuads();
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bool loaded_textures = false;
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public:
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// Resinfo:
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// NFTMainFire
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// NFTMainSmoke
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// NFTSwooshCenter
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// NFTSwooshFire
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// NFTSecondarySmoke
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// NFTSecondaryFire
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// NFTSecondarySparks
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// <invalid>
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CNewFlameThrower(const TToken<CWeaponDescription>& desc, std::string_view name, EWeaponType wType,
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const std::array<CAssetId, 8>& resInfo, const zeus::CTransform& xf, EMaterialTypes matType,
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const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner, EProjectileAttrib attribs);
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void StartFiring(const zeus::CTransform& xf, CStateManager& mgr);
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bool CanRenderAuxEffects() const { return x37c_24_renderAuxEffects; }
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bool IsFiring() const { return x37c_25_firing; }
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bool AreEffectsFinished() const;
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void UpdateFx(const zeus::CTransform& xf, float dt, CStateManager& mgr);
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void Reset(CStateManager& mgr, bool deactivate);
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void Render(CStateManager& mgr) override;
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void Think(float dt, CStateManager &mgr) override;
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std::optional<zeus::CAABox> GetTouchBounds() const override { return {}; }
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager &mgr) override;
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void AddToRenderer(zeus::CFrustum const& planes, CStateManager& mgr) override;
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};
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} // namespace urde
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