metaforce/Runtime/Weapon/CNewFlameThrower.hpp

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#pragma once
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#include <array>
#include <memory>
#include <optional>
#include <utility>
#include <vector>
#include <zeus/CFrustum.hpp>
#include "Runtime/rstl.hpp"
#include "Runtime/Weapon/CGameProjectile.hpp"
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namespace urde {
class CCollisionPrimitive;
class CCollisionInfoList;
class CCollisionInfo;
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class CNewFlameThrower : public CGameProjectile {
struct Contact {
Contact(float contact, u32 remainingTime) : contact(contact), remainingTime(remainingTime) {}
float contact;
u32 remainingTime;
bool operator<(Contact const& o) const { return contact < o.contact; }
};
struct Cube {
Cube(zeus::CVector3f center, float bounds) : center(center), bounds(bounds) {}
zeus::CVector3f center;
float bounds;
};
enum class EFlameState {
Default,
FireStart,
FireActive,
FireStopTimer,
FireWaitForParticlesDone
};
CRandom16 x2e8_rand{99};
float x2ec_particlesDoneTimer = 0.f;
float x2f0_flamesDoneTimer = 0.f;
zeus::CVector3f x2f4_lastParticleCollisionLoc;
bool x300_wasPointAdded = false;
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TCachedToken<CGenDescription> x304_mainFire;
TCachedToken<CGenDescription> x310_mainSmoke;
TCachedToken<CGenDescription> x31c_secondarySmoke;
TCachedToken<CGenDescription> x328_secondaryFire;
TCachedToken<CGenDescription> x334_secondarySparks;
TCachedToken<CSwooshDescription> x340_swooshCenter;
TCachedToken<CSwooshDescription> x34c_swooshFire;
std::unique_ptr<CElementGen> x358_mainFireGen;
std::unique_ptr<CElementGen> x35c_mainSmokeGen;
std::unique_ptr<CElementGen> x360_secondarySmokeGen;
std::unique_ptr<CElementGen> x364_secondaryFireGen;
std::unique_ptr<CElementGen> x368_secondarySparksGen;
std::unique_ptr<CParticleSwoosh> x36c_swooshCenterGen;
std::unique_ptr<CParticleSwoosh> x370_swooshFireGen;
EFlameState x374_flameState = EFlameState::Default;
TAreaId x378_currentLitArea = kInvalidAreaId;
bool x37c_24_renderAuxEffects : 1 = false;
bool x37c_25_firing : 1 = false;
bool x37c_26_runningSlowish : 1 = false;
bool x37c_27_newPointAdded : 1 = true;
bool x37c_28_activeLighting : 1 = false;
rstl::reserved_vector<std::vector<Contact>, 3> x380_flameContactPoints;
int x3b4_numSmokeParticlesSpawned = 0;
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rstl::reserved_vector<TUniqueId, 4> x3b8_lightIds;
// std::array<std::unique_ptr<CTexturedQuadFilter>, 5> beam_filters;
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void DeleteLightObjects(CStateManager& mgr);
void CreateLightObjects(CStateManager& mgr);
void EnableFx(CStateManager& mgr);
void UpdateLights(CStateManager& mgr);
bool UpdateParticleCollisions(float dt, CStateManager &mgr,
rstl::reserved_vector<Cube, 32> &collisions_out);
bool CanDamageActor(CActor &hit_actor, CStateManager &mgr);
void AddContactPoint(CCollisionInfo const& cinfo, u32 time);
int SortAndFindOverlappingPoints(Cube const& box);
bool FindCollisionInNearList(CStateManager &mgr, rstl::reserved_vector<TUniqueId, 1024> const &near_list,
CCollisionPrimitive const& coll, TUniqueId &first_coll_out,
CCollisionInfoList& collisions);
void DecrementContactPointTimers();
void SetLightsActive(CStateManager &mgr, bool active);
void UpdateFlameState(float dt, CStateManager &mgr);
void SetWorldLighting(CStateManager &mgr, TAreaId area, float speed, float target);
// void RenderParticles(std::array<CElementGen *, 5> const& elem_gens);
// void LoadParticleGenQuads();
bool loaded_textures = false;
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public:
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// Resinfo:
// NFTMainFire
// NFTMainSmoke
// NFTSwooshCenter
// NFTSwooshFire
// NFTSecondarySmoke
// NFTSecondaryFire
// NFTSecondarySparks
// <invalid>
CNewFlameThrower(const TToken<CWeaponDescription>& desc, std::string_view name, EWeaponType wType,
const std::array<CAssetId, 8>& resInfo, const zeus::CTransform& xf, EMaterialTypes matType,
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const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner, EProjectileAttrib attribs);
void StartFiring(const zeus::CTransform& xf, CStateManager& mgr);
bool CanRenderAuxEffects() const { return x37c_24_renderAuxEffects; }
bool IsFiring() const { return x37c_25_firing; }
bool AreEffectsFinished() const;
void UpdateFx(const zeus::CTransform& xf, float dt, CStateManager& mgr);
void Reset(CStateManager& mgr, bool deactivate);
void Render(CStateManager& mgr) override;
void Think(float dt, CStateManager &mgr) override;
std::optional<zeus::CAABox> GetTouchBounds() const override { return {}; }
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager &mgr) override;
void AddToRenderer(zeus::CFrustum const& planes, CStateManager& mgr) override;
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};
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} // namespace urde