metaforce/Runtime/MP1/CMainFlow.hpp

27 lines
445 B
C++

#pragma once
#include "CMainFlowBase.hpp"
namespace urde
{
class CArchitectureMessage;
class CArchitectureQueue;
namespace MP1
{
class CMainFlow : public CMainFlowBase
{
public:
CMainFlow() : CMainFlowBase("CMainFlow") {}
void AdvanceGameState(CArchitectureQueue& queue);
void SetGameState(EClientFlowStates state, CArchitectureQueue& queue);
bool GetIsContinueDraw() const {return false;}
void Draw() const {}
};
}
}