Data interchange, editor suite, and runtime re-implementations for games by Retro Studios
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Lioncash ede801b344 Project: Use emplace_back where applicable in lockAndRead()
Same behavior, but allows for in-place construction.
2020-04-05 09:12:27 -04:00
hecl Project: Use emplace_back where applicable in lockAndRead() 2020-04-05 09:12:27 -04:00