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AxioDL
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metaforce
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ede801b344867d3155cf81bcf2dedfded5bdecae
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Lioncash
ede801b344
Project: Use emplace_back where applicable in lockAndRead()
...
Same behavior, but allows for in-place construction.
2020-04-05 09:12:27 -04:00
hecl
Project: Use emplace_back where applicable in lockAndRead()
2020-04-05 09:12:27 -04:00
Description
Data interchange, editor suite, and runtime re-implementations for games by Retro Studios
MIT
53
MiB
Languages
C++
94.2%
C
4.5%
CMake
1.2%