metaforce/Runtime/Graphics/CCubeMaterial.cpp

585 lines
22 KiB
C++

#include "Graphics/CCubeMaterial.hpp"
#include "GameGlobalObjects.hpp"
#include "Graphics/CCubeModel.hpp"
#include "Graphics/CCubeRenderer.hpp"
#include "Graphics/CCubeSurface.hpp"
#include "Graphics/CGX.hpp"
#include "Graphics/CModel.hpp"
namespace metaforce {
static u32 sReflectionType = 0;
static u32 sLastMaterialUnique = UINT32_MAX;
static const u8* sLastMaterialCached = nullptr;
static const CCubeModel* sLastModelCached = nullptr;
static const CCubeModel* sRenderingModel = nullptr;
static float sReflectionAlpha = 0.f;
void CCubeMaterial::SetCurrent(const CModelFlags& flags, const CCubeSurface& surface, CCubeModel& model) {
if (sLastMaterialCached == x0_data) {
if (sReflectionType == 1) {
if (sLastModelCached == sRenderingModel) {
return;
}
} else if (sReflectionType != 2) {
return;
}
}
if (CCubeModel::sRenderModelBlack) {
SetCurrentBlack();
return;
}
sRenderingModel = &model;
sLastMaterialCached = x0_data;
u32 numIndStages = 0;
const auto matFlags = GetFlags();
const u8* materialDataCur = x0_data;
const bool reflection = bool(
matFlags & (Flags(CCubeMaterialFlagBits::fSamusReflection) | CCubeMaterialFlagBits::fSamusReflectionSurfaceEye));
if (reflection) {
if (!(matFlags & CCubeMaterialFlagBits::fSamusReflectionSurfaceEye)) {
EnsureViewDepStateCached(nullptr);
} else {
EnsureViewDepStateCached(&surface);
}
}
u32 texCount = SBig(*reinterpret_cast<const u32*>(materialDataCur + 4));
if (flags.x2_flags & CModelFlagBits::NoTextureLock) {
materialDataCur += (2 + texCount) * 4;
} else {
materialDataCur += 8;
for (u32 i = 0; i < texCount; ++i) {
u32 texIdx = SBig(*reinterpret_cast<const u32*>(materialDataCur));
model.GetTexture(texIdx)->Load(static_cast<GX::TexMapID>(i), EClampMode::Repeat);
materialDataCur += 4;
}
}
auto groupIdx = SBig(*reinterpret_cast<const u32*>(materialDataCur + 4));
if (sLastMaterialUnique != UINT32_MAX && sLastMaterialUnique == groupIdx && sReflectionType == 0) {
return;
}
sLastMaterialUnique = groupIdx;
u32 vatFlags = SBig(*reinterpret_cast<const u32*>(materialDataCur));
CGX::SetVtxDescv_Compressed(vatFlags);
materialDataCur += 8;
bool packedLightMaps = matFlags.IsSet(CCubeMaterialFlagBits::fLightmapUvArray);
if (packedLightMaps != CCubeModel::sUsingPackedLightmaps) {
model.SetUsingPackedLightmaps(packedLightMaps);
}
u32 finalKColorCount = 0;
if (matFlags & CCubeMaterialFlagBits::fKonstValues) {
u32 konstCount = SBig(*reinterpret_cast<const u32*>(materialDataCur));
finalKColorCount = konstCount;
materialDataCur += 4;
for (u32 i = 0; i < konstCount; ++i) {
u32 kColor = SBig(*reinterpret_cast<const u32*>(materialDataCur));
materialDataCur += 4;
CGX::SetTevKColor(static_cast<GX::TevKColorID>(i), kColor);
}
}
u32 blendFactors = SBig(*reinterpret_cast<const u32*>(materialDataCur));
materialDataCur += 4;
if (g_Renderer->IsInAreaDraw()) {
CGX::SetBlendMode(GX::BM_BLEND, GX::BL_ONE, GX::BL_ONE, GX::LO_CLEAR);
} else {
SetupBlendMode(blendFactors, flags, matFlags.IsSet(CCubeMaterialFlagBits::fAlphaTest));
}
bool indTex = matFlags.IsSet(CCubeMaterialFlagBits::fSamusReflectionIndirectTexture);
u32 indTexSlot = 0;
if (indTex) {
indTexSlot = SBig(*reinterpret_cast<const u32*>(materialDataCur));
materialDataCur += 4;
}
HandleDepth(flags.x2_flags, matFlags);
u32 chanCount = SBig(*reinterpret_cast<const u32*>(materialDataCur));
materialDataCur += 4;
u32 firstChan = SBig(*reinterpret_cast<const u32*>(materialDataCur));
materialDataCur += 4 * chanCount;
u32 finalNumColorChans = HandleColorChannels(chanCount, firstChan);
u32 firstTev = 0;
if (CCubeModel::sRenderModelShadow)
firstTev = 2;
u32 matTevCount = SBig(*reinterpret_cast<const u32*>(materialDataCur));
materialDataCur += 4;
u32 finalTevCount = matTevCount;
const u32* texMapTexCoordFlags = reinterpret_cast<const u32*>(materialDataCur + matTevCount * 20);
const u32* tcgs = reinterpret_cast<const u32*>(texMapTexCoordFlags + matTevCount);
bool usesTevReg2 = false;
u32 finalCCFlags = 0;
u32 finalACFlags = 0;
if (g_Renderer->IsThermalVisorActive()) {
finalTevCount = firstTev + 1;
u32 ccFlags = SBig(*reinterpret_cast<const u32*>(materialDataCur + 8));
finalCCFlags = ccFlags;
auto outputReg = static_cast<GX::TevRegID>(ccFlags >> 9 & 0x3);
if (outputReg == GX::TEVREG0) {
materialDataCur += 20;
texMapTexCoordFlags += 1;
finalCCFlags = SBig(*reinterpret_cast<const u32*>(materialDataCur + 8));
GXSetTevColor(GX::TEVREG0, 0xc0c0c0c0);
}
finalACFlags = SBig(*reinterpret_cast<const u32*>(materialDataCur + 12));
HandleTev(firstTev, reinterpret_cast<const u32*>(materialDataCur), texMapTexCoordFlags,
CCubeModel::sRenderModelShadow);
usesTevReg2 = false;
} else {
finalTevCount = firstTev + matTevCount;
for (u32 i = firstTev; i < finalTevCount; ++i) {
HandleTev(i, reinterpret_cast<const u32*>(materialDataCur), texMapTexCoordFlags,
CCubeModel::sRenderModelShadow && i == firstTev);
u32 ccFlags = SBig(*reinterpret_cast<const u32*>(materialDataCur + 8));
finalCCFlags = ccFlags;
finalACFlags = SBig(*reinterpret_cast<const u32*>(materialDataCur + 12));
auto outputReg = static_cast<GX::TevRegID>(ccFlags >> 9 & 0x3);
if (outputReg == GX::TEVREG2) {
usesTevReg2 = true;
}
materialDataCur += 20;
texMapTexCoordFlags += 1;
}
}
u32 tcgCount = 0;
if (g_Renderer->IsThermalVisorActive()) {
u32 fullTcgCount = SBig(*tcgs);
tcgCount = std::min(fullTcgCount, 2u);
for (u32 i = 0; i < tcgCount; ++i) {
CGX::SetTexCoordGen(GX::TexCoordID(i), SBig(tcgs[i + 1]));
}
tcgs += fullTcgCount + 1;
} else {
tcgCount = SBig(*tcgs);
for (u32 i = 0; i < tcgCount; ++i) {
CGX::SetTexCoordGen(GX::TexCoordID(i), SBig(tcgs[i + 1]));
}
tcgs += tcgCount + 1;
}
const u32* uvAnim = tcgs;
u32 animCount = SBig(uvAnim[1]);
uvAnim += 2;
u32 texMtx = GX::TEXMTX0;
u32 pttTexMtx = GX::PTTEXMTX0;
for (u32 i = 0; i < animCount; ++i) {
u32 size = HandleAnimatedUV(uvAnim, static_cast<GX::TexMtx>(texMtx), static_cast<GX::PTTexMtx>(pttTexMtx));
if (size == 0)
break;
uvAnim += size;
texMtx += 3;
pttTexMtx += 3;
}
if (flags.x0_blendMode != 0) {
HandleTransparency(finalTevCount, finalKColorCount, flags, blendFactors, finalCCFlags, finalACFlags);
}
if (reflection) {
if (sReflectionAlpha > 0.f) {
u32 additionalTevs = 0;
if (indTex) {
additionalTevs = HandleReflection(usesTevReg2, indTexSlot, 0, finalTevCount, texCount, tcgCount,
finalKColorCount, finalCCFlags, finalACFlags);
numIndStages = 1;
tcgCount += 2;
} else {
additionalTevs = HandleReflection(usesTevReg2, 255, 0, finalTevCount, texCount, tcgCount, finalKColorCount,
finalCCFlags, finalACFlags);
tcgCount += 1;
}
texCount += 1;
finalTevCount += additionalTevs;
finalKColorCount += 1;
} else if (((finalCCFlags >> 9) & 0x3) != 0) {
DoPassthru(finalTevCount);
finalTevCount += 1;
}
}
if (CCubeModel::sRenderModelShadow) {
DoModelShadow(texCount, tcgCount);
tcgCount += 1;
}
CGX::SetNumIndStages(numIndStages);
CGX::SetNumTevStages(finalTevCount);
CGX::SetNumTexGens(tcgCount);
CGX::SetNumChans(finalNumColorChans);
}
void CCubeMaterial::SetCurrentBlack() {
const auto flags = GetFlags();
const auto vatFlags = GetVatFlags();
if (flags.IsSet(CCubeMaterialFlagBits::fDepthSorting) || flags.IsSet(CCubeMaterialFlagBits::fAlphaTest)) {
CGX::SetBlendMode(GX::BM_BLEND, GX::BL_ZERO, GX::BL_ONE, GX::LO_CLEAR);
} else {
CGX::SetBlendMode(GX::BM_BLEND, GX::BL_ONE, GX::BL_ZERO, GX::LO_CLEAR);
}
// CGX::SetVtxDescv_Compressed(vatFlags);
// CGX::SetTevColorIn(GX::TEVSTAGE0, GX::CC_ZERO, GX::CC_ZERO, GX::CC_ZERO, GX::CC_ZERO /* ? CC_ONE */);
// CGX::SetTevAlphaIn(GX::TEVSTAGE0, GX::CA_ZERO, GX::CA_ZERO, GX::CA_ZERO, GX::CA_ZERO /* ? CA_KONST */);
// CGX::SetTevKAlphaSel(GX::TEVSTAGE0, GX::TEV_KASEL_1);
// CGX::SetTexCoordGen(GX::TEXCOORD0, GX::TG_MTX2x4, GX::TG_POS, GX::IDENTITY, false, GX::PTIDENTITY);
// CGX::SetStandardTevColorAlphaOp(GX::TEVSTAGE0);
// CGX::SetTevOrder(GX::TEVSTAGE0, GX::TEXCOORD_NULL, GX::TEXMAP_NULL, GX::COLOR_NULL);
// CGX::SetNumTevStages(1);
// CGX::SetNumChans(0);
// CGX::SetNumTexGens(1);
// CGX::SetNumIndStages(0);
}
void CCubeMaterial::SetupBlendMode(u32 blendFactors, const CModelFlags& flags, bool alphaTest) {
auto newSrcFactor = static_cast<GX::BlendFactor>(blendFactors & 0xffff);
auto newDstFactor = static_cast<GX::BlendFactor>(blendFactors >> 16 & 0xffff);
if (alphaTest) {
// discard fragments with alpha < 0.25
CGX::SetAlphaCompare(GX::GEQUAL, 64, GX::AOP_OR, GX::NEVER, 0);
newSrcFactor = GX::BL_ONE;
newDstFactor = GX::BL_ZERO;
} else {
CGX::SetAlphaCompare(GX::ALWAYS, 0, GX::AOP_OR, GX::ALWAYS, 0);
}
if (flags.x0_blendMode > 4 && newSrcFactor == GX::BL_ONE) {
newSrcFactor = GX::BL_SRCALPHA;
if (newDstFactor == GX::BL_ZERO) {
newDstFactor = flags.x0_blendMode > 6 ? GX::BL_ONE : GX::BL_INVSRCALPHA;
}
}
CGX::SetBlendMode(GX::BM_BLEND, newSrcFactor, newDstFactor, GX::LO_CLEAR);
}
void CCubeMaterial::HandleDepth(CModelFlagsFlags modelFlags, CCubeMaterialFlags matFlags) {
GX::Compare func = GX::NEVER;
if (!(modelFlags & CModelFlagBits::DepthTest)) {
func = GX::ALWAYS;
} else if (modelFlags & CModelFlagBits::DepthGreater) {
func = modelFlags & CModelFlagBits::DepthNonInclusive ? GX::GREATER : GX::GEQUAL;
} else {
func = modelFlags & CModelFlagBits::DepthNonInclusive ? GX::LESS : GX::LEQUAL;
}
bool depthWrite = modelFlags & CModelFlagBits::DepthUpdate && matFlags & CCubeMaterialFlagBits::fDepthWrite;
CGX::SetZMode(true, func, depthWrite);
}
void CCubeMaterial::ResetCachedMaterials() {
KillCachedViewDepState();
sLastMaterialUnique = UINT32_MAX;
sRenderingModel = nullptr;
sLastMaterialCached = nullptr;
}
void CCubeMaterial::KillCachedViewDepState() { sLastModelCached = nullptr; }
void CCubeMaterial::EnsureViewDepStateCached(const CCubeSurface* surface) {
// TODO
if ((surface != nullptr || sLastModelCached != sRenderingModel) && sRenderingModel != nullptr) {
sLastModelCached = sRenderingModel;
if (surface == nullptr) {
sReflectionType = 1;
} else {
sReflectionType = 2;
}
if (g_Renderer->IsReflectionDirty()) {
} else {
g_Renderer->SetReflectionDirty(true);
}
}
}
u32 CCubeMaterial::HandleColorChannels(u32 chanCount, u32 firstChan) {
if (CCubeModel::sRenderModelShadow) {
if (chanCount != 0) {
CGX::SetChanAmbColor(CGX::EChannelId::Channel1, zeus::skBlack);
CGX::SetChanMatColor(CGX::EChannelId::Channel1, zeus::skWhite);
auto chan0Lights = CGraphics::g_LightActive & ~CCubeModel::sChannel0DisableLightMask;
CGX::SetChanCtrl(CGX::EChannelId::Channel0, firstChan, chan0Lights);
CGX::SetChanCtrl(CGX::EChannelId::Channel1, CCubeModel::sChannel1EnableLightMask);
if (chan0Lights.any()) {
CGX::SetChanMatColor(CGX::EChannelId::Channel0, zeus::skWhite);
} else {
CGX::SetChanMatColor(CGX::EChannelId::Channel0, CGX::GetChanAmbColor(CGX::EChannelId::Channel0));
}
}
return 2;
}
if (chanCount == 2) {
CGX::SetChanAmbColor(CGX::EChannelId::Channel1, zeus::skBlack);
CGX::SetChanMatColor(CGX::EChannelId::Channel1, zeus::skWhite);
} else {
CGX::SetChanCtrl(CGX::EChannelId::Channel1, {});
}
if (chanCount == 0) {
CGX::SetChanCtrl(CGX::EChannelId::Channel0, {});
} else {
CGX::SetChanCtrl(CGX::EChannelId::Channel0, firstChan, CGraphics::g_LightActive);
if (CGraphics::g_LightActive.any()) {
CGX::SetChanMatColor(CGX::EChannelId::Channel0, zeus::skWhite);
} else {
CGX::SetChanMatColor(CGX::EChannelId::Channel0, CGX::GetChanAmbColor(CGX::EChannelId::Channel0));
}
}
return chanCount;
}
void CCubeMaterial::HandleTev(u32 tevCur, const u32* materialDataCur, const u32* texMapTexCoordFlags,
bool shadowMapsEnabled) {
const u32 colorArgs = shadowMapsEnabled ? 0x7a04f : SBig(materialDataCur[0]);
const u32 alphaArgs = SBig(materialDataCur[1]);
const u32 colorOps = SBig(materialDataCur[2]);
const u32 alphaOps = SBig(materialDataCur[3]);
const auto stage = static_cast<GX::TevStageID>(tevCur);
CGX::SetStandardDirectTev_Compressed(stage, colorArgs, alphaArgs, colorOps, alphaOps);
u32 tmtcFlags = SBig(*texMapTexCoordFlags);
u32 matFlags = SBig(materialDataCur[4]);
CGX::SetTevOrder(stage, static_cast<GX::TexCoordID>(tmtcFlags & 0xFF),
static_cast<GX::TexMapID>(tmtcFlags >> 8 & 0xFF), static_cast<GX::ChannelID>(matFlags & 0xFF));
CGX::SetTevKColorSel(stage, static_cast<GX::TevKColorSel>(matFlags >> 0x8 & 0xFF));
CGX::SetTevKAlphaSel(stage, static_cast<GX::TevKAlphaSel>(matFlags >> 0x10 & 0xFF));
}
constexpr zeus::CTransform MvPostXf{
{zeus::CVector3f{0.5f, 0.f, 0.f}, {0.f, 0.f, 0.f}, {0.f, 0.5f, 0.f}},
{0.5f, 0.5f, 1.f},
};
u32 CCubeMaterial::HandleAnimatedUV(const u32* uvAnim, GX::TexMtx texMtx, GX::PTTexMtx pttTexMtx) {
u32 type = SBig(*uvAnim);
const float* params = reinterpret_cast<const float*>(uvAnim + 1);
switch (type) {
case 0: {
auto xf = CGraphics::g_ViewMatrix.inverse().multiplyIgnoreTranslation(CGraphics::g_GXModelMatrix);
xf.origin.zeroOut();
GXLoadTexMtxImm(&xf, texMtx, GX::MTX3x4);
GXLoadTexMtxImm(&MvPostXf, pttTexMtx, GX::MTX3x4);
return 1;
}
case 1: {
auto xf = CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix;
GXLoadTexMtxImm(&xf, texMtx, GX::MTX3x4);
GXLoadTexMtxImm(&MvPostXf, pttTexMtx, GX::MTX3x4);
return 1;
}
case 2: {
const float f1 = SBig(params[0]);
const float f2 = SBig(params[1]);
const float f3 = SBig(params[2]);
const float f4 = SBig(params[3]);
const float seconds = CGraphics::GetSecondsMod900();
const auto xf = zeus::CTransform::Translate(seconds * f3 + f1, seconds * f4 + f2, 0.f);
GXLoadTexMtxImm(&xf, texMtx, GX::MTX3x4);
return 5;
}
case 3: {
const float angle = CGraphics::GetSecondsMod900() * SBig(params[1]) + SBig(params[0]);
const float acos = std::cos(angle);
const float asin = std::sin(angle);
zeus::CTransform xf;
xf.basis[0][0] = acos;
xf.basis[0][1] = asin;
xf.basis[1][0] = -asin;
xf.basis[1][1] = acos;
xf.origin[0] = (1.f - (acos - asin)) * 0.5f;
xf.origin[1] = (1.f - (asin + acos)) * 0.5f;
GXLoadTexMtxImm(&xf, texMtx, GX::MTX3x4);
return 3;
}
case 4:
case 5: {
zeus::CTransform xf;
const float value = SBig(params[0]) * SBig(params[2]) * (SBig(params[3]) + CGraphics::GetSecondsMod900());
if (type == 4) {
xf.origin.x() = std::trunc(SBig(params[1]) * std::fmod(value, 1.f)) * SBig(params[2]);
xf.origin.y() = 0.f;
} else {
xf.origin.x() = 0.f;
xf.origin.y() = std::trunc(SBig(params[1]) * std::fmod(value, 1.f)) * SBig(params[2]);
}
GXLoadTexMtxImm(&xf, texMtx, GX::MTX3x4);
return 5;
}
case 6: {
const zeus::CTransform mtx{CGraphics::g_GXModelMatrix.basis};
const zeus::CTransform postMtx{
{
zeus::CVector3f{0.5f, 0.f, 0.f},
zeus::CVector3f{0.f, 0.f, 0.f},
zeus::CVector3f{0.f, 0.5f, 0.f},
},
zeus::CVector3f{
CGraphics::g_GXModelMatrix.origin.x() * 0.05f,
CGraphics::g_GXModelMatrix.origin.y() * 0.05f,
1.f,
},
};
GXLoadTexMtxImm(&mtx, texMtx, GX::MTX3x4);
GXLoadTexMtxImm(&postMtx, pttTexMtx, GX::MTX3x4);
return 1;
}
case 7: {
zeus::CTransform mtx = CGraphics::g_ViewMatrix.inverse().multiplyIgnoreTranslation(CGraphics::g_GXModelMatrix);
mtx.origin.zeroOut();
float xy = SBig(params[1]) * (CGraphics::g_ViewMatrix.origin.x() + CGraphics::g_ViewMatrix.origin.y()) * 0.025f;
xy = (xy - static_cast<int>(xy));
float z = SBig(params[1]) * CGraphics::g_ViewMatrix.origin.z() * 0.05f;
z = (z - static_cast<int>(z));
float halfA = SBig(params[0]) * 0.5f;
zeus::CTransform postMtx{
{
zeus::CVector3f{halfA, 0.f, 0.f},
zeus::CVector3f{0.f, 0.f, 0.f},
zeus::CVector3f{0.f, halfA, 0.f},
},
zeus::CVector3f{xy, z, 1.f},
};
GXLoadTexMtxImm(&mtx, texMtx, GX::MTX3x4);
GXLoadTexMtxImm(&postMtx, pttTexMtx, GX::MTX3x4);
return 3;
}
default:
return 0;
}
}
void CCubeMaterial::HandleTransparency(u32& finalTevCount, u32& finalKColorCount, const CModelFlags& modelFlags,
u32 blendFactors, u32& finalCCFlags, u32& finalACFlags) {
if (modelFlags.x0_blendMode == 2) {
u16 dstFactor = blendFactors >> 16 & 0xffff;
if (dstFactor == 1) {
return;
}
}
if (modelFlags.x0_blendMode == 3) {
// Stage outputting splatted KAlpha as color to reg0
auto stage = static_cast<GX::TevStageID>(finalTevCount);
CGX::SetTevColorIn(stage, GX::CC_ZERO, GX::CC_ZERO, GX::CC_ZERO, GX::CC_KONST);
CGX::SetTevAlphaIn(stage, GX::CA_ZERO, GX::CA_ZERO, GX::CA_ZERO, GX::CA_APREV);
CGX::SetTevColorOp(stage, GX::TEV_ADD, GX::TB_ZERO, GX::CS_SCALE_1, true, GX::TEVREG0);
CGX::SetTevKColorSel(stage, static_cast<GX::TevKColorSel>(finalKColorCount + GX::TEV_KCSEL_K0_A));
CGX::SetTevAlphaOp(stage, GX::TEV_ADD, GX::TB_ZERO, GX::CS_SCALE_1, true, GX::TEVPREV);
CGX::SetTevOrder(stage, GX::TEXCOORD_NULL, GX::TEXMAP_NULL, GX::COLOR_NULL);
CGX::SetTevDirect(stage);
// Stage interpolating from splatted KAlpha using KColor
stage = static_cast<GX::TevStageID>(stage + 1);
CGX::SetTevColorIn(stage, GX::CC_CPREV, GX::CC_C0, GX::CC_KONST, GX::CC_ZERO);
CGX::SetTevAlphaIn(stage, GX::CA_ZERO, GX::CA_ZERO, GX::CA_ZERO, GX::CA_APREV);
CGX::SetTevKColorSel(stage, static_cast<GX::TevKColorSel>(finalKColorCount + GX::TEV_KCSEL_K0));
CGX::SetStandardTevColorAlphaOp(stage);
CGX::SetTevDirect(stage);
CGX::SetTevOrder(stage, GX::TEXCOORD_NULL, GX::TEXMAP_NULL, GX::COLOR_NULL);
CGX::SetTevKColor(static_cast<GX::TevKColorID>(finalKColorCount), modelFlags.x4_color);
finalKColorCount += 1;
finalTevCount += 2;
} else {
auto stage = static_cast<GX::TevStageID>(finalTevCount);
if (modelFlags.x0_blendMode == 8) {
CGX::SetTevAlphaIn(stage, GX::CA_ZERO, GX::CA_ZERO, GX::CA_ZERO, GX::CA_KONST); // Set KAlpha
} else {
CGX::SetTevAlphaIn(stage, GX::CA_ZERO, GX::CA_KONST, GX::CA_APREV, GX::CA_ZERO); // Mul KAlpha
}
if (modelFlags.x0_blendMode == 2) {
CGX::SetTevColorIn(stage, GX::CC_ZERO, GX::CC_ONE, GX::CC_CPREV, GX::CC_KONST); // Add KColor
} else {
CGX::SetTevColorIn(stage, GX::CC_ZERO, GX::CC_KONST, GX::CC_CPREV, GX::CC_ZERO); // Mul KColor
}
CGX::SetStandardTevColorAlphaOp(stage);
finalCCFlags = 0x100; // Just clamp, output prev reg
finalACFlags = 0x100;
CGX::SetTevDirect(stage);
CGX::SetTevOrder(stage, GX::TEXCOORD_NULL, GX::TEXMAP_NULL, GX::COLOR_NULL);
CGX::SetTevKColor(static_cast<GX::TevKColorID>(finalKColorCount), modelFlags.x4_color);
CGX::SetTevKColorSel(stage, static_cast<GX::TevKColorSel>(finalKColorCount + GX::TEV_KCSEL_K0));
CGX::SetTevKAlphaSel(stage, static_cast<GX::TevKAlphaSel>(finalKColorCount + GX::TEV_KASEL_K0_A));
finalTevCount += 1;
finalKColorCount += 1;
}
}
u32 CCubeMaterial::HandleReflection(bool usesTevReg2, u32 indTexSlot, u32 r5, u32 finalTevCount, u32 texCount,
u32 tcgCount, u32 finalKColorCount, u32& finalCCFlags, u32& finalACFlags) {
u32 out = 0;
GX::TevColorArg colorArg = GX::CC_KONST;
if (usesTevReg2) {
colorArg = GX::CC_C2;
const auto stage = static_cast<GX::TevStageID>(finalTevCount);
CGX::SetTevColorIn(stage, GX::CC_ZERO, GX::CC_C2, GX::CC_KONST, GX::CC_ZERO);
CGX::SetTevAlphaIn(stage, GX::CA_ZERO, GX::CA_ZERO, GX::CA_ZERO, GX::CA_A2);
CGX::SetTevColorOp(stage, GX::TEV_ADD, GX::TB_ZERO, GX::CS_SCALE_1, true, GX::TEVREG2);
CGX::SetTevAlphaOp(stage, GX::TEV_ADD, GX::TB_ZERO, GX::CS_SCALE_1, true, GX::TEVREG2);
CGX::SetTevOrder(stage, GX::TEXCOORD_NULL, GX::TEXMAP_NULL, GX::COLOR_ZERO);
out = 1;
}
CGX::SetTevKColor(static_cast<GX::TevKColorID>(finalKColorCount), zeus::CColor{sReflectionAlpha, sReflectionAlpha});
CGX::SetTevKColorSel(static_cast<GX::TevStageID>(finalTevCount),
static_cast<GX::TevKColorSel>(GX::TEV_KCSEL_K0 + finalKColorCount));
const auto stage = static_cast<GX::TevStageID>(finalTevCount + out);
// tex = g_Renderer->GetRealReflection
// tex.Load(texCount, 0)
// TODO
finalACFlags = 0;
finalCCFlags = 0;
// aurora::gfx::set_tev_order(stage, ...)
return out; //+ 1;
}
void CCubeMaterial::DoPassthru(u32 finalTevCount) {
const auto stage = static_cast<GX::TevStageID>(finalTevCount);
CGX::SetTevColorIn(stage, GX::CC_ZERO, GX::CC_ZERO, GX::CC_ZERO, GX::CC_CPREV);
CGX::SetTevAlphaIn(stage, GX::CA_ZERO, GX::CA_ZERO, GX::CA_ZERO, GX::CA_APREV);
CGX::SetTevOrder(stage, GX::TEXCOORD_NULL, GX::TEXMAP_NULL, GX::COLOR_NULL);
CGX::SetTevDirect(stage);
CGX::SetStandardTevColorAlphaOp(stage);
}
void CCubeMaterial::DoModelShadow(u32 texCount, u32 tcgCount) {
// CCubeModel::sShadowTexture->Load(texCount, EClampMode::One);
// TODO
}
static GX::TevStageID sCurrentTevStage = GX::NULL_STAGE;
void CCubeMaterial::EnsureTevsDirect() {
if (sCurrentTevStage == GX::NULL_STAGE) {
return;
}
CGX::SetNumIndStages(0);
CGX::SetTevDirect(sCurrentTevStage);
sCurrentTevStage = GX::NULL_STAGE;
}
} // namespace metaforce