.. |
Audio
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Fully decouple hecl from Metaforce
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2022-02-21 08:01:06 -08:00 |
AutoMapper
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Transition all Textured/ColoredQuad usages
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2022-05-23 20:26:35 -04:00 |
Camera
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Transition all Textured/ColoredQuad usages
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2022-05-23 20:26:35 -04:00 |
Character
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CAnimSourceReader: Fixes in VGetAdvancementResults, VAdvanceView, VReverseView
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2022-05-12 12:10:01 -04:00 |
Collision
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CMaterialList: Fix BitPosition with matching implementation
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2022-03-27 14:07:50 -07:00 |
ConsoleVariables
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Windows fixes & memory fixes
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2022-03-08 18:36:39 -05:00 |
Graphics
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Start working on getting PAL/JP/Trilogy multilayered fonts implemented
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2022-05-30 15:49:46 -07:00 |
GuiSys
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Start working on getting PAL/JP/Trilogy multilayered fonts implemented
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2022-05-30 15:49:46 -07:00 |
Input
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Initial port configuration (needs cleanup)
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2022-05-08 01:50:21 -07:00 |
MP1
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CVisorFlare implementation
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2022-05-24 01:44:20 -04:00 |
MP2
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…
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MP3
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…
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Memory
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Add CCircularBuffer, CGuiTextSupport changes
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2022-02-26 08:17:09 -08:00 |
Particle
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Text rendering & CWorldTransManager fixes
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2022-05-19 00:57:30 -07:00 |
Resources
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…
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Streams
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Initial CTextRenderBuffer rewrite
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2022-05-13 23:47:29 -07:00 |
Tweaks
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Remove athena from Runtime, use raw zlib in bintoc rather than gzip
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2022-02-21 22:59:47 -08:00 |
Weapon
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Transition all Textured/ColoredQuad usages
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2022-05-23 20:26:35 -04:00 |
World
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CVisorFlare implementation
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2022-05-24 01:44:20 -04:00 |
platforms
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The Great Removal
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2022-03-09 00:06:42 -05:00 |
CArchitectureMessage.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CArchitectureQueue.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CBasics.hpp
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Merge branch 'dawn' into new-cmodel
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2022-03-01 01:37:08 -05:00 |
CBasicsPC.cpp
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Fix references to WIN32 instead of _WIN32
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2022-03-12 21:13:01 +02:00 |
CCRC32.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CCRC32.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CDependencyGroup.cpp
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RE COutput/InputStream and friends and migrate over
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2022-02-21 08:01:05 -08:00 |
CDependencyGroup.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CDvdFile.cpp
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aurora: Rework texture binding API
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2022-05-13 19:40:31 -04:00 |
CDvdFile.hpp
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aurora: Rework texture binding API
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2022-05-13 19:40:31 -04:00 |
CDvdRequest.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFactoryMgr.cpp
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Fixes to get Metaforce booting again!
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2022-02-21 08:01:06 -08:00 |
CFactoryMgr.hpp
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Fixes to get Metaforce booting again!
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2022-02-21 08:01:06 -08:00 |
CGameAllocator.cpp
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aurora: Working movie player (again)
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2022-02-19 00:33:56 -05:00 |
CGameAllocator.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGameDebug.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGameHintInfo.cpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CGameHintInfo.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGameOptions.cpp
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Lots of Windows fixes; add D3D12; more boo decoupling
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2022-02-22 00:53:57 -05:00 |
CGameOptions.hpp
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RE COutput/InputStream and friends and migrate over
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2022-02-21 08:01:05 -08:00 |
CGameState.cpp
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Remove athena from Runtime, use raw zlib in bintoc rather than gzip
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2022-02-21 22:59:47 -08:00 |
CGameState.hpp
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Remove athena from Runtime, use raw zlib in bintoc rather than gzip
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2022-02-21 22:59:47 -08:00 |
CIOWin.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CIOWinManager.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CIOWinManager.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CInGameTweakManagerBase.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CInfiniteLoopDetector.cpp
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Add CInfiniteLoopDetector to detect infinite loops in release builds
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2022-03-04 01:46:33 -08:00 |
CInfiniteLoopDetector.hpp
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Add CInfiniteLoopDetector to detect infinite loops in release builds
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2022-03-04 01:46:33 -08:00 |
CMFGameBase.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CMain.cpp
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Text rendering & CWorldTransManager fixes
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2022-05-19 00:57:30 -07:00 |
CMainFlowBase.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CMainFlowBase.hpp
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Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
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2021-06-03 16:47:04 -07:00 |
CMakeLists.txt
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CMake: Use FindPython3 for TCastTo generation
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2022-05-19 00:57:53 -07:00 |
CMayaSpline.cpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CMayaSpline.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CMemoryCardSys.cpp
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Text rendering & CWorldTransManager fixes
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2022-05-19 00:57:30 -07:00 |
CMemoryCardSys.hpp
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Begin transitioning to new CTexture; start Stream API
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2022-03-04 02:47:21 -05:00 |
CMemoryCardSysNix.cpp
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Fix reading/writing saves
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2022-03-22 01:37:10 -07:00 |
CMemoryCardSysOSX.cpp
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Use UTF-8 exclusively internally
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2021-06-30 14:20:45 -04:00 |
CMemoryCardSysWin.cpp
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Lots of Windows fixes; add D3D12; more boo decoupling
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2022-02-22 00:53:57 -05:00 |
CObjectList.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CObjectList.hpp
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De-hardcode max entity count
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2021-06-06 16:53:41 -07:00 |
CPakFile.cpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CPakFile.hpp
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RE COutput/InputStream and friends and migrate over
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2022-02-21 08:01:05 -08:00 |
CPlayerState.cpp
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CVarManager: Bring back de/serialization
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2022-02-27 17:11:10 -08:00 |
CPlayerState.hpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CRandom16.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CRandom16.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CResFactory.cpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CResFactory.hpp
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Various updates:
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2021-05-30 15:03:35 -04:00 |
CResLoader.cpp
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RE COutput/InputStream and friends and migrate over
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2022-02-21 08:01:05 -08:00 |
CResLoader.hpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CScannableObjectInfo.cpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CScannableObjectInfo.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptMailbox.cpp
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RE COutput/InputStream and friends and migrate over
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2022-02-21 08:01:05 -08:00 |
CScriptMailbox.hpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CSimplePool.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSimplePool.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSortedLists.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CSortedLists.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CStateManager.cpp
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Transition all Textured/ColoredQuad usages
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2022-05-23 20:26:35 -04:00 |
CStateManager.hpp
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Transition all Textured/ColoredQuad usages
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2022-05-23 20:26:35 -04:00 |
CStaticInterference.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CStaticInterference.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CStopwatch.cpp
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Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again
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2022-02-26 08:42:42 -08:00 |
CStopwatch.hpp
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Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again
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2022-02-26 08:42:42 -08:00 |
CStringExtras.cpp
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Fully decouple hecl from Metaforce
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2022-02-21 08:01:06 -08:00 |
CStringExtras.hpp
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More aurora::gx refactoring
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2022-03-07 18:53:42 -05:00 |
CTextureCache.cpp
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RE COutput/InputStream and friends and migrate over
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2022-02-21 08:01:05 -08:00 |
CTextureCache.hpp
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RE COutput/InputStream and friends and migrate over
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2022-02-21 08:01:05 -08:00 |
CTimeProvider.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CTimeProvider.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CToken.cpp
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CModel destructor & frame list fixes
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2022-03-09 02:23:56 -05:00 |
CToken.hpp
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Initial CTextRenderBuffer rewrite
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2022-05-13 23:47:29 -07:00 |
CWorldSaveGameInfo.cpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CWorldSaveGameInfo.hpp
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Fully decouple hecl from Metaforce
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2022-02-21 08:01:06 -08:00 |
GCNTypes.hpp
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Remove athena from Runtime, use raw zlib in bintoc rather than gzip
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2022-02-21 22:59:47 -08:00 |
GameGlobalObjects.cpp
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Migrate to new CInputGenerator and rename old
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2022-03-22 12:04:57 -07:00 |
GameGlobalObjects.hpp
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Migrate to new CInputGenerator and rename old
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2022-03-22 12:04:57 -07:00 |
GameObjectLists.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
GameObjectLists.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IFactory.hpp
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aurora: Working movie player (again)
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2022-02-19 00:33:56 -05:00 |
IMain.hpp
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Remove shader warmup
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2022-02-23 03:20:29 -05:00 |
IObj.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IObjFactory.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IObjectStore.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IRuntimeMain.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IVParamObj.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
ImGuiConsole.cpp
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Initial controller configuration support
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2022-05-07 21:20:52 -07:00 |
ImGuiConsole.hpp
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Initial controller configuration support
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2022-05-07 21:20:52 -07:00 |
ImGuiControllerConfig.cpp
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Fix oversight in ImGuiControllerConfig
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2022-05-09 21:59:57 -07:00 |
ImGuiControllerConfig.hpp
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Initial port configuration (needs cleanup)
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2022-05-08 01:50:21 -07:00 |
ImGuiEntitySupport.cpp
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ImGuiEntitySupport: Support modifying area attributes in real time
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2022-03-15 00:04:44 -04:00 |
ImGuiEntitySupport.hpp
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Add Player Transform tools
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2021-07-11 17:59:05 -07:00 |
ImGuiPlayerLoadouts.cpp
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Fix save loading, rewrite Loadout classes to use CInputStream
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2022-02-27 19:33:48 -08:00 |
ImGuiPlayerLoadouts.hpp
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Fix save loading, rewrite Loadout classes to use CInputStream
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2022-02-27 19:33:48 -08:00 |
MkCastTo.py
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
RetroTypes.cpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
RetroTypes.hpp
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Remove athena from Runtime, use raw zlib in bintoc rather than gzip
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2022-02-21 22:59:47 -08:00 |
rstl.hpp
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rstl: Add element_type to reserved_vector iterator
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2022-05-12 12:21:01 -04:00 |