Data interchange, editor suite, and runtime re-implementations for games by Retro Studios
Go to file
Phillip Stephens f470b7de93 More collision stubs
Add *.autosave to gitignore
Update specter
2016-06-25 18:13:34 -07:00
DataSpec Re-add accidentally removed CRSM types 2016-06-23 12:40:09 -07:00
Editor Add amuse library 2016-05-02 15:23:09 -10:00
Runtime More collision stubs 2016-06-25 18:13:34 -07:00
amuse@a0241574ba Update amuse and boo 2016-06-22 11:45:14 -10:00
hecl@a28a1f8609 Update amuse and boo 2016-06-22 11:45:14 -10:00
mpcksum CPlayerState imps 2016-03-23 13:38:01 -07:00
nod@473607ebe7 CMoviePlayer initial implementation 2016-03-06 17:12:32 -10:00
specter@47a6e28db6 More collision stubs 2016-06-25 18:13:34 -07:00
.gitignore More collision stubs 2016-06-25 18:13:34 -07:00
.gitmodules Add amuse library 2016-05-02 15:23:09 -10:00
CMakeLists.txt Fix narrowing error with gcc 2016-06-14 18:44:48 -07:00
LICENSE CMoviePlayer initial implementation 2016-03-06 17:12:32 -10:00
README.md Tweak linux packages list 2016-04-28 19:00:11 -10:00
version.h.in Update splash screen 2015-12-13 11:01:32 -10:00

README.md

URDE

Status: Extract Only

Download

Precompiled builds of the command-line extraction utility (hecl) with embedded dataspec libraries are available at https://github.com/AxioDL/urde/releases. This will give you intermediate dumps of original formats as blender and yaml representations.

Everything else is much too experimental to make portable/stable release builds (for now)

Platform Support

  • Windows 7+ (64-bit support only)
  • Mac OS X 10.9+
  • Linux
    • Arch is known to function with glx vendor setup instructions (main development/testing OS)
    • [WIP] Vulkan loader detection is also integrated into the cmake for Linux
  • [Coming Soon] FreeBSD
    • Much multimedia functionality is in place, but not fully tested

Build Prerequisites:

Prep Directions

git clone https://github.com/AxioDL/urde.git
mkdir urde-build
cd urde
git submodule update --init --recursive
cd ../urde-build

Build Directions (Debug)

make

cmake -DCMAKE_BUILD_TYPE=Debug ../urde
make

Qt Creator

(main development / debugging IDE)

Open the repository's CMakeLists.txt via File > Open File or Project.

Configure the desired CMake targets to build in the Projects area of the IDE.

Build / Debug / Run on Windows, OS X and Linux in a unified way.

Visual Studio

Using Git Shell with GitHub for Windows

Windows 7/8 users should run:

cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_BUILD_TYPE=Debug ../urde

Windows 10 users should run:

cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_SYSTEM_VERSION=10.0 -DCMAKE_BUILD_TYPE=Debug ../urde

Then open urde.sln

Xcode

cmake -G Xcode -DCMAKE_BUILD_TYPE=Debug -DLLVM_ROOT_DIR=<path-to-llvm-dev-package> ../urde

Then open urde.xcodeproj