mirror of https://github.com/AxioDL/metaforce.git
321 lines
14 KiB
C++
321 lines
14 KiB
C++
#include "CDecalShaders.hpp"
|
|
#include "Particle/CDecal.hpp"
|
|
#include "Graphics/CModel.hpp"
|
|
|
|
namespace urde
|
|
{
|
|
|
|
static const char* VS_GLSL_TEX =
|
|
"#version 330\n"
|
|
BOO_GLSL_BINDING_HEAD
|
|
"layout(location=0) in vec4 posIn[4];\n"
|
|
"layout(location=4) in vec4 colorIn;\n"
|
|
"layout(location=5) in vec4 uvsIn[4];\n"
|
|
"\n"
|
|
"UBINDING0 uniform DecalUniform\n"
|
|
"{\n"
|
|
" mat4 mvp;\n"
|
|
" vec4 moduColor;\n"
|
|
"};\n"
|
|
"\n"
|
|
"struct VertToFrag\n"
|
|
"{\n"
|
|
" vec4 color;\n"
|
|
" vec2 uv;\n"
|
|
"};\n"
|
|
"\n"
|
|
"SBINDING(0) out VertToFrag vtf;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" vtf.color = colorIn * moduColor;\n"
|
|
" vtf.uv = uvsIn[gl_VertexID].xy;\n"
|
|
" gl_Position = mvp * posIn[gl_VertexID];\n"
|
|
"}\n";
|
|
|
|
static const char* FS_GLSL_TEX =
|
|
"#version 330\n"
|
|
BOO_GLSL_BINDING_HEAD
|
|
"struct VertToFrag\n"
|
|
"{\n"
|
|
" vec4 color;\n"
|
|
" vec2 uv;\n"
|
|
"};\n"
|
|
"\n"
|
|
"SBINDING(0) in VertToFrag vtf;\n"
|
|
"layout(location=0) out vec4 colorOut;\n"
|
|
"TBINDING0 uniform sampler2D tex;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" colorOut = vtf.color * texture(tex, vtf.uv);\n"
|
|
"}\n";
|
|
|
|
static const char* FS_GLSL_TEX_REDTOALPHA =
|
|
"#version 330\n"
|
|
BOO_GLSL_BINDING_HEAD
|
|
"struct VertToFrag\n"
|
|
"{\n"
|
|
" vec4 color;\n"
|
|
" vec2 uv;\n"
|
|
"};\n"
|
|
"\n"
|
|
"SBINDING(0) in VertToFrag vtf;\n"
|
|
"layout(location=0) out vec4 colorOut;\n"
|
|
"TBINDING0 uniform sampler2D tex;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" colorOut = vtf.color;\n"
|
|
" colorOut.a = texture(tex, vtf.uv).r;\n"
|
|
"}\n";
|
|
|
|
static const char* VS_GLSL_NOTEX =
|
|
"#version 330\n"
|
|
BOO_GLSL_BINDING_HEAD
|
|
"layout(location=0) in vec4 posIn[4];\n"
|
|
"layout(location=4) in vec4 colorIn;\n"
|
|
"\n"
|
|
"UBINDING0 uniform DecalUniform\n"
|
|
"{\n"
|
|
" mat4 mvp;\n"
|
|
" vec4 moduColor;\n"
|
|
"};\n"
|
|
"\n"
|
|
"struct VertToFrag\n"
|
|
"{\n"
|
|
" vec4 color;\n"
|
|
"};\n"
|
|
"\n"
|
|
"SBINDING(0) out VertToFrag vtf;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" vtf.color = colorIn * moduColor;\n"
|
|
" gl_Position = mvp * posIn[gl_VertexID];\n"
|
|
"}\n";
|
|
|
|
static const char* FS_GLSL_NOTEX =
|
|
"#version 330\n"
|
|
BOO_GLSL_BINDING_HEAD
|
|
"struct VertToFrag\n"
|
|
"{\n"
|
|
" vec4 color;\n"
|
|
"};\n"
|
|
"\n"
|
|
"SBINDING(0) in VertToFrag vtf;\n"
|
|
"layout(location=0) out vec4 colorOut;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" colorOut = vtf.color;\n"
|
|
"}\n";
|
|
|
|
struct OGLDecalDataBindingFactory : TShader<CDecalShaders>::IDataBindingFactory
|
|
{
|
|
boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
|
CDecalShaders& shaders)
|
|
{
|
|
CQuadDecal& decal = shaders.m_decal;
|
|
const SQuadDescr* desc = decal.m_desc;
|
|
|
|
boo::ObjToken<boo::IVertexFormat> vtxFmt;
|
|
CUVElement* texr = desc->x14_TEX.get();
|
|
int texCount = 0;
|
|
boo::ObjToken<boo::ITexture> textures[1];
|
|
|
|
if (texr)
|
|
{
|
|
textures[0] = texr->GetValueTexture(0).GetObj()->GetBooTexture();
|
|
texCount = 1;
|
|
if (decal.m_instBuf)
|
|
{
|
|
const boo::VertexElementDescriptor TexFmtTex[] =
|
|
{
|
|
{decal.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
|
|
{decal.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
|
|
{decal.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
|
|
{decal.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
|
|
{decal.m_instBuf.get(), nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced},
|
|
{decal.m_instBuf.get(), nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
|
|
{decal.m_instBuf.get(), nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
|
|
{decal.m_instBuf.get(), nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
|
|
{decal.m_instBuf.get(), nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3}
|
|
};
|
|
vtxFmt = ctx.newVertexFormat(9, TexFmtTex);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (decal.m_instBuf)
|
|
{
|
|
const boo::VertexElementDescriptor TexFmtNoTex[] =
|
|
{
|
|
{decal.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
|
|
{decal.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
|
|
{decal.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
|
|
{decal.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
|
|
{decal.m_instBuf.get(), nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
|
|
};
|
|
vtxFmt = ctx.newVertexFormat(5, TexFmtNoTex);
|
|
}
|
|
}
|
|
|
|
if (decal.m_instBuf)
|
|
{
|
|
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {decal.m_uniformBuf.get()};
|
|
|
|
if (shaders.m_regPipeline)
|
|
decal.m_normalDataBind = ctx.newShaderDataBinding(shaders.m_regPipeline, vtxFmt, nullptr,
|
|
decal.m_instBuf.get(), nullptr, 1, uniforms,
|
|
nullptr, texCount, textures, nullptr, nullptr);
|
|
if (shaders.m_redToAlphaPipeline)
|
|
decal.m_redToAlphaDataBind = ctx.newShaderDataBinding(shaders.m_redToAlphaPipeline, vtxFmt, nullptr,
|
|
decal.m_instBuf.get(), nullptr, 1, uniforms,
|
|
nullptr, texCount, textures, nullptr, nullptr);
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
};
|
|
|
|
static const char* UniNames[] = {"DecalUniform"};
|
|
static const char* TexNames[] = {"tex"};
|
|
|
|
TShader<CDecalShaders>::IDataBindingFactory* CDecalShaders::Initialize(boo::GLDataFactory::Context& ctx)
|
|
{
|
|
m_texZTestNoZWrite = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, TexNames, 1, UniNames,
|
|
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
|
boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
|
|
true, false, boo::CullMode::None);
|
|
m_texAdditiveZTest = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, TexNames, 1, UniNames,
|
|
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
|
|
boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
|
|
true, false, boo::CullMode::None);
|
|
m_texRedToAlphaZTest = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX_REDTOALPHA, 1, TexNames, 1, UniNames,
|
|
boo::BlendFactor::One, boo::BlendFactor::One,
|
|
boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
|
|
true, true, boo::CullMode::None);
|
|
m_noTexZTestNoZWrite = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 0, nullptr, 1, UniNames,
|
|
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
|
boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
|
|
true, false, boo::CullMode::None);
|
|
m_noTexAdditiveZTest = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 0, nullptr, 1, UniNames,
|
|
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
|
|
boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
|
|
true, false, boo::CullMode::None);
|
|
|
|
return new struct OGLDecalDataBindingFactory;
|
|
}
|
|
|
|
template <>
|
|
void CDecalShaders::Shutdown<boo::GLDataFactory>()
|
|
{
|
|
m_texZTestNoZWrite.reset();
|
|
m_texAdditiveZTest.reset();
|
|
m_texRedToAlphaZTest.reset();
|
|
|
|
m_noTexZTestNoZWrite.reset();
|
|
m_noTexAdditiveZTest.reset();
|
|
}
|
|
|
|
#if BOO_HAS_VULKAN
|
|
struct VulkanDecalDataBindingFactory : TShader<CDecalShaders>::IDataBindingFactory
|
|
{
|
|
boo::ObjToken<boo::IShaderDataBinding>
|
|
BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
|
CDecalShaders& shaders)
|
|
{
|
|
CQuadDecal& decal = shaders.m_decal;
|
|
const SQuadDescr* desc = decal.m_desc;
|
|
|
|
CUVElement* texr = desc->x14_TEX.get();
|
|
int texCount = 0;
|
|
boo::ObjToken<boo::ITexture> textures[1];
|
|
|
|
if (texr)
|
|
{
|
|
textures[0] = texr->GetValueTexture(0).GetObj()->GetBooTexture();
|
|
texCount = 1;
|
|
}
|
|
|
|
if (decal.m_instBuf)
|
|
{
|
|
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {decal.m_uniformBuf.get()};
|
|
|
|
if (shaders.m_regPipeline)
|
|
decal.m_normalDataBind = ctx.newShaderDataBinding(shaders.m_regPipeline, nullptr, nullptr,
|
|
decal.m_instBuf.get(), nullptr, 1, uniforms,
|
|
nullptr, texCount, textures, nullptr, nullptr);
|
|
if (shaders.m_redToAlphaPipeline)
|
|
decal.m_redToAlphaDataBind = ctx.newShaderDataBinding(shaders.m_redToAlphaPipeline, nullptr, nullptr,
|
|
decal.m_instBuf.get(), nullptr, 1, uniforms,
|
|
nullptr, texCount, textures, nullptr, nullptr);
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
};
|
|
|
|
TShader<CDecalShaders>::IDataBindingFactory* CDecalShaders::Initialize(boo::VulkanDataFactory::Context& ctx)
|
|
{
|
|
static const boo::VertexElementDescriptor TexFmtTex[] =
|
|
{
|
|
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
|
|
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
|
|
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
|
|
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
|
|
{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced},
|
|
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
|
|
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
|
|
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
|
|
{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3}
|
|
};
|
|
m_vtxFormatTex = ctx.newVertexFormat(9, TexFmtTex);
|
|
|
|
static const boo::VertexElementDescriptor TexFmtNoTex[] =
|
|
{
|
|
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
|
|
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
|
|
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
|
|
{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
|
|
{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
|
|
};
|
|
m_vtxFormatNoTex = ctx.newVertexFormat(5, TexFmtNoTex);
|
|
|
|
m_texZTestNoZWrite = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
|
|
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
|
boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
|
|
true, false, boo::CullMode::None);
|
|
m_texAdditiveZTest = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex,
|
|
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
|
|
boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
|
|
true, false, boo::CullMode::None);
|
|
m_texRedToAlphaZTest = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX_REDTOALPHA, m_vtxFormatTex,
|
|
boo::BlendFactor::One, boo::BlendFactor::One,
|
|
boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
|
|
true, true, boo::CullMode::None);
|
|
m_noTexZTestNoZWrite = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
|
|
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
|
boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
|
|
true, false, boo::CullMode::None);
|
|
m_noTexAdditiveZTest = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex,
|
|
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
|
|
boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
|
|
true, false, boo::CullMode::None);
|
|
|
|
return new struct VulkanDecalDataBindingFactory;
|
|
}
|
|
|
|
template <>
|
|
void CDecalShaders::Shutdown<boo::VulkanDataFactory>()
|
|
{
|
|
m_vtxFormatTex.reset();
|
|
m_vtxFormatNoTex.reset();
|
|
|
|
m_texZTestNoZWrite.reset();
|
|
m_texAdditiveZTest.reset();
|
|
m_texRedToAlphaZTest.reset();
|
|
|
|
m_noTexZTestNoZWrite.reset();
|
|
m_noTexAdditiveZTest.reset();
|
|
}
|
|
#endif
|
|
|
|
}
|