metaforce/Runtime/Graphics/Shaders/CTexturedQuadFilter.cpp

179 lines
6.3 KiB
C++

#include "CTexturedQuadFilter.hpp"
#include "Graphics/CTexture.hpp"
namespace urde
{
CTexturedQuadFilter::CTexturedQuadFilter(const boo::ObjToken<boo::ITexture>& tex)
: m_booTex(tex)
{
m_flipRect = CGraphics::g_BooFactory->platform() == boo::IGraphicsDataFactory::Platform::Vulkan;
}
CTexturedQuadFilter::CTexturedQuadFilter(EFilterType type, const boo::ObjToken<boo::ITexture>& tex, ZTest ztest)
: m_booTex(tex), m_zTest(ztest)
{
m_flipRect = CGraphics::g_BooFactory->platform() == boo::IGraphicsDataFactory::Platform::Vulkan;
tex->setClampMode(boo::TextureClampMode::ClampToEdge);
CGraphicsCommitResources([&](boo::IGraphicsDataFactory::Context& ctx)
{
m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, 32, 16);
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
m_dataBind = TMultiBlendShader<CTexturedQuadFilter>::BuildShaderDataBinding(ctx, type, *this);
return true;
});
}
CTexturedQuadFilter::CTexturedQuadFilter(EFilterType type,
TLockedToken<CTexture> tex, ZTest ztest)
: CTexturedQuadFilter(type, (tex ? tex->GetBooTexture() : nullptr), ztest)
{
m_flipRect = CGraphics::g_BooFactory->platform() == boo::IGraphicsDataFactory::Platform::Vulkan;
m_tex = tex;
}
void CTexturedQuadFilter::draw(const zeus::CColor& color, float uvScale, const zeus::CRectangle& rect, float z)
{
Vert verts[4] =
{
{{0.f, 0.f, z}, {0.f, 0.f}},
{{0.f, 1.f, z}, {0.f, uvScale}},
{{1.f, 0.f, z}, {uvScale, 0.f}},
{{1.f, 1.f, z}, {uvScale, uvScale}},
};
m_vbo->load(verts, sizeof(verts));
if (!m_flipRect)
{
m_uniform.m_matrix[0][0] = rect.size.x * 2.f;
m_uniform.m_matrix[1][1] = rect.size.y * 2.f;
m_uniform.m_matrix[3][0] = rect.position.x * 2.f - 1.f;
m_uniform.m_matrix[3][1] = rect.position.y * 2.f - 1.f;
}
else
{
m_uniform.m_matrix[0][0] = rect.size.x * 2.f;
m_uniform.m_matrix[1][1] = rect.size.y * -2.f;
m_uniform.m_matrix[3][0] = rect.position.x * 2.f - 1.f;
m_uniform.m_matrix[3][1] = rect.position.y * -2.f + 1.f;
}
m_uniform.m_color = color;
m_uniBuf->load(&m_uniform, sizeof(m_uniform));
CGraphics::SetShaderDataBinding(m_dataBind);
CGraphics::DrawArray(0, 4);
}
void CTexturedQuadFilter::drawCropped(const zeus::CColor& color, float uvScale)
{
float xFac = CGraphics::g_CroppedViewport.xc_width / float(g_Viewport.x8_width);
float yFac = CGraphics::g_CroppedViewport.x10_height / float(g_Viewport.xc_height);
float xBias = CGraphics::g_CroppedViewport.x4_left / float(g_Viewport.x8_width);
float yBias = CGraphics::g_CroppedViewport.x8_top / float(g_Viewport.xc_height);
Vert verts[4] =
{
{{-1.0, -1.0, 0.f}, {xBias * uvScale, yBias * uvScale}},
{{-1.0, 1.0, 0.f}, {xBias * uvScale, (yBias + yFac) * uvScale}},
{{ 1.0, -1.0, 0.f}, {(xBias + xFac) * uvScale, yBias * uvScale}},
{{ 1.0, 1.0, 0.f}, {(xBias + xFac) * uvScale, (yBias + yFac) * uvScale}},
};
m_vbo->load(verts, sizeof(verts));
m_uniform.m_color = color;
m_uniBuf->load(&m_uniform, sizeof(m_uniform));
CGraphics::SetShaderDataBinding(m_dataBind);
CGraphics::DrawArray(0, 4);
}
void CTexturedQuadFilter::drawVerts(const zeus::CColor& color, const Vert verts[4], float lod)
{
m_vbo->load(verts, sizeof(Vert) * 4);
m_uniform.m_matrix = CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f();
m_uniform.m_color = color;
m_uniform.m_lod = lod;
m_uniBuf->load(&m_uniform, sizeof(m_uniform));
CGraphics::SetShaderDataBinding(m_dataBind);
CGraphics::DrawArray(0, 4);
}
void CTexturedQuadFilter::DrawFilter(EFilterShape shape, const zeus::CColor& color, float t)
{
m_uniform.m_matrix = zeus::CMatrix4f::skIdentityMatrix4f;
m_uniform.m_lod = 0.f;
m_uniform.m_color = color;
m_uniBuf->load(&m_uniform, sizeof(m_uniform));
CGraphics::SetShaderDataBinding(m_dataBind);
if (shape == EFilterShape::FullscreenQuarters)
{
Vert QuadVerts[] =
{
{{-1.f, -1.f, 0.f}, {t, t}}, // ll
{{-1.f, 0.f, 0.f}, {t, 0.f}},
{{ 0.f, -1.f, 0.f}, {0.f, t}},
{{ 0.f, 0.f, 0.f}, {0.f, 0.f}},
{{-1.f, 1.f, 0.f}, {t, t}}, // ul
{{-1.f, 0.f, 0.f}, {t, 0.f}},
{{ 0.f, 1.f, 0.f}, {0.f, t}},
{{ 0.f, 0.f, 0.f}, {0.f, 0.f}},
{{ 1.f, -1.f, 0.f}, {t, t}}, // lr
{{ 1.f, 0.f, 0.f}, {t, 0.f}},
{{ 0.f, -1.f, 0.f}, {0.f, t}},
{{ 0.f, 0.f, 0.f}, {0.f, 0.f}},
{{ 1.f, 1.f, 0.f}, {t, t}}, // ur
{{ 1.f, 0.f, 0.f}, {t, 0.f}},
{{ 0.f, 1.f, 0.f}, {0.f, t}},
{{ 0.f, 0.f, 0.f}, {0.f, 0.f}},
};
m_vbo->load(QuadVerts, sizeof(Vert) * 16);
CGraphics::DrawArray(0, 4);
CGraphics::DrawArray(4, 4);
CGraphics::DrawArray(8, 4);
CGraphics::DrawArray(12, 4);
}
else
{
Vert FullscreenVerts[] =
{
{{-1.f, -1.f, 0.f}, {0.f, 0.f}},
{{-1.f, 1.f, 0.f}, {0.f, t}},
{{ 1.f, -1.f, 0.f}, {t, 0.f}},
{{ 1.f, 1.f, 0.f}, {t, t}},
};
m_vbo->load(FullscreenVerts, sizeof(Vert) * 4);
CGraphics::DrawArray(0, 4);
}
}
const zeus::CRectangle CTexturedQuadFilter::DefaultRect = {0.f, 0.f, 1.f, 1.f};
URDE_SPECIALIZE_MULTI_BLEND_SHADER(CTexturedQuadFilter)
CTexturedQuadFilterAlpha::CTexturedQuadFilterAlpha(EFilterType type, const boo::ObjToken<boo::ITexture>& tex)
: CTexturedQuadFilter(tex)
{
CGraphicsCommitResources([&](boo::IGraphicsDataFactory::Context& ctx)
{
m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, 32, 4);
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
m_dataBind = TMultiBlendShader<CTexturedQuadFilterAlpha>::BuildShaderDataBinding(ctx, type, *this);
return true;
});
}
CTexturedQuadFilterAlpha::CTexturedQuadFilterAlpha(EFilterType type,
TLockedToken<CTexture> tex)
: CTexturedQuadFilterAlpha(type, (tex ? tex->GetBooTexture() : nullptr))
{
m_tex = tex;
}
URDE_SPECIALIZE_MULTI_BLEND_SHADER(CTexturedQuadFilterAlpha)
}