mirror of https://github.com/AxioDL/metaforce.git
179 lines
6.3 KiB
C++
179 lines
6.3 KiB
C++
#include "CTexturedQuadFilter.hpp"
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#include "Graphics/CTexture.hpp"
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namespace urde
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{
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CTexturedQuadFilter::CTexturedQuadFilter(const boo::ObjToken<boo::ITexture>& tex)
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: m_booTex(tex)
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{
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m_flipRect = CGraphics::g_BooFactory->platform() == boo::IGraphicsDataFactory::Platform::Vulkan;
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}
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CTexturedQuadFilter::CTexturedQuadFilter(EFilterType type, const boo::ObjToken<boo::ITexture>& tex, ZTest ztest)
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: m_booTex(tex), m_zTest(ztest)
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{
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m_flipRect = CGraphics::g_BooFactory->platform() == boo::IGraphicsDataFactory::Platform::Vulkan;
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tex->setClampMode(boo::TextureClampMode::ClampToEdge);
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CGraphicsCommitResources([&](boo::IGraphicsDataFactory::Context& ctx)
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{
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m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, 32, 16);
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m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
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m_dataBind = TMultiBlendShader<CTexturedQuadFilter>::BuildShaderDataBinding(ctx, type, *this);
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return true;
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});
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}
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CTexturedQuadFilter::CTexturedQuadFilter(EFilterType type,
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TLockedToken<CTexture> tex, ZTest ztest)
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: CTexturedQuadFilter(type, (tex ? tex->GetBooTexture() : nullptr), ztest)
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{
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m_flipRect = CGraphics::g_BooFactory->platform() == boo::IGraphicsDataFactory::Platform::Vulkan;
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m_tex = tex;
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}
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void CTexturedQuadFilter::draw(const zeus::CColor& color, float uvScale, const zeus::CRectangle& rect, float z)
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{
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Vert verts[4] =
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{
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{{0.f, 0.f, z}, {0.f, 0.f}},
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{{0.f, 1.f, z}, {0.f, uvScale}},
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{{1.f, 0.f, z}, {uvScale, 0.f}},
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{{1.f, 1.f, z}, {uvScale, uvScale}},
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};
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m_vbo->load(verts, sizeof(verts));
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if (!m_flipRect)
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{
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m_uniform.m_matrix[0][0] = rect.size.x * 2.f;
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m_uniform.m_matrix[1][1] = rect.size.y * 2.f;
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m_uniform.m_matrix[3][0] = rect.position.x * 2.f - 1.f;
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m_uniform.m_matrix[3][1] = rect.position.y * 2.f - 1.f;
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}
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else
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{
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m_uniform.m_matrix[0][0] = rect.size.x * 2.f;
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m_uniform.m_matrix[1][1] = rect.size.y * -2.f;
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m_uniform.m_matrix[3][0] = rect.position.x * 2.f - 1.f;
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m_uniform.m_matrix[3][1] = rect.position.y * -2.f + 1.f;
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}
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m_uniform.m_color = color;
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m_uniBuf->load(&m_uniform, sizeof(m_uniform));
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CGraphics::SetShaderDataBinding(m_dataBind);
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CGraphics::DrawArray(0, 4);
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}
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void CTexturedQuadFilter::drawCropped(const zeus::CColor& color, float uvScale)
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{
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float xFac = CGraphics::g_CroppedViewport.xc_width / float(g_Viewport.x8_width);
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float yFac = CGraphics::g_CroppedViewport.x10_height / float(g_Viewport.xc_height);
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float xBias = CGraphics::g_CroppedViewport.x4_left / float(g_Viewport.x8_width);
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float yBias = CGraphics::g_CroppedViewport.x8_top / float(g_Viewport.xc_height);
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Vert verts[4] =
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{
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{{-1.0, -1.0, 0.f}, {xBias * uvScale, yBias * uvScale}},
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{{-1.0, 1.0, 0.f}, {xBias * uvScale, (yBias + yFac) * uvScale}},
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{{ 1.0, -1.0, 0.f}, {(xBias + xFac) * uvScale, yBias * uvScale}},
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{{ 1.0, 1.0, 0.f}, {(xBias + xFac) * uvScale, (yBias + yFac) * uvScale}},
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};
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m_vbo->load(verts, sizeof(verts));
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m_uniform.m_color = color;
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m_uniBuf->load(&m_uniform, sizeof(m_uniform));
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CGraphics::SetShaderDataBinding(m_dataBind);
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CGraphics::DrawArray(0, 4);
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}
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void CTexturedQuadFilter::drawVerts(const zeus::CColor& color, const Vert verts[4], float lod)
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{
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m_vbo->load(verts, sizeof(Vert) * 4);
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m_uniform.m_matrix = CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f();
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m_uniform.m_color = color;
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m_uniform.m_lod = lod;
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m_uniBuf->load(&m_uniform, sizeof(m_uniform));
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CGraphics::SetShaderDataBinding(m_dataBind);
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CGraphics::DrawArray(0, 4);
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}
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void CTexturedQuadFilter::DrawFilter(EFilterShape shape, const zeus::CColor& color, float t)
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{
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m_uniform.m_matrix = zeus::CMatrix4f::skIdentityMatrix4f;
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m_uniform.m_lod = 0.f;
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m_uniform.m_color = color;
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m_uniBuf->load(&m_uniform, sizeof(m_uniform));
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CGraphics::SetShaderDataBinding(m_dataBind);
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if (shape == EFilterShape::FullscreenQuarters)
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{
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Vert QuadVerts[] =
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{
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{{-1.f, -1.f, 0.f}, {t, t}}, // ll
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{{-1.f, 0.f, 0.f}, {t, 0.f}},
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{{ 0.f, -1.f, 0.f}, {0.f, t}},
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{{ 0.f, 0.f, 0.f}, {0.f, 0.f}},
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{{-1.f, 1.f, 0.f}, {t, t}}, // ul
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{{-1.f, 0.f, 0.f}, {t, 0.f}},
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{{ 0.f, 1.f, 0.f}, {0.f, t}},
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{{ 0.f, 0.f, 0.f}, {0.f, 0.f}},
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{{ 1.f, -1.f, 0.f}, {t, t}}, // lr
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{{ 1.f, 0.f, 0.f}, {t, 0.f}},
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{{ 0.f, -1.f, 0.f}, {0.f, t}},
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{{ 0.f, 0.f, 0.f}, {0.f, 0.f}},
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{{ 1.f, 1.f, 0.f}, {t, t}}, // ur
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{{ 1.f, 0.f, 0.f}, {t, 0.f}},
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{{ 0.f, 1.f, 0.f}, {0.f, t}},
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{{ 0.f, 0.f, 0.f}, {0.f, 0.f}},
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};
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m_vbo->load(QuadVerts, sizeof(Vert) * 16);
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CGraphics::DrawArray(0, 4);
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CGraphics::DrawArray(4, 4);
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CGraphics::DrawArray(8, 4);
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CGraphics::DrawArray(12, 4);
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}
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else
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{
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Vert FullscreenVerts[] =
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{
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{{-1.f, -1.f, 0.f}, {0.f, 0.f}},
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{{-1.f, 1.f, 0.f}, {0.f, t}},
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{{ 1.f, -1.f, 0.f}, {t, 0.f}},
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{{ 1.f, 1.f, 0.f}, {t, t}},
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};
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m_vbo->load(FullscreenVerts, sizeof(Vert) * 4);
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CGraphics::DrawArray(0, 4);
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}
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}
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const zeus::CRectangle CTexturedQuadFilter::DefaultRect = {0.f, 0.f, 1.f, 1.f};
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URDE_SPECIALIZE_MULTI_BLEND_SHADER(CTexturedQuadFilter)
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CTexturedQuadFilterAlpha::CTexturedQuadFilterAlpha(EFilterType type, const boo::ObjToken<boo::ITexture>& tex)
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: CTexturedQuadFilter(tex)
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{
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CGraphicsCommitResources([&](boo::IGraphicsDataFactory::Context& ctx)
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{
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m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, 32, 4);
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m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
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m_dataBind = TMultiBlendShader<CTexturedQuadFilterAlpha>::BuildShaderDataBinding(ctx, type, *this);
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return true;
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});
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}
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CTexturedQuadFilterAlpha::CTexturedQuadFilterAlpha(EFilterType type,
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TLockedToken<CTexture> tex)
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: CTexturedQuadFilterAlpha(type, (tex ? tex->GetBooTexture() : nullptr))
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{
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m_tex = tex;
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}
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URDE_SPECIALIZE_MULTI_BLEND_SHADER(CTexturedQuadFilterAlpha)
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}
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