.. |
Shaders
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Big fixes and big memory leak refactor (linux only for now)
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2018-05-19 20:14:57 -10:00 |
CBooRenderer.cpp
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Big fixes and big memory leak refactor (linux only for now)
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2018-05-19 20:14:57 -10:00 |
CBooRenderer.hpp
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Implement CScriptHUDMemo, increase render bucket size, initial debug overlay
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2018-05-09 19:56:54 -07:00 |
CDrawable.cpp
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Add kabufuda and more stubs
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2016-06-28 11:56:32 -07:00 |
CDrawable.hpp
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Tons of DrawWorld-related implementations
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2017-03-03 18:31:08 -10:00 |
CDrawablePlaneObject.cpp
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Add kabufuda and more stubs
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2016-06-28 11:56:32 -07:00 |
CDrawablePlaneObject.hpp
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First skybox and HUD rendering
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2017-11-11 19:14:57 -10:00 |
CGraphics.cpp
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Various area streaming fixes, implement missing object loaders
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2018-05-07 19:19:09 -07:00 |
CGraphics.hpp
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Big fixes and big memory leak refactor (linux only for now)
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2018-05-19 20:14:57 -10:00 |
CGraphicsPalette.cpp
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Various stubs and imps
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2016-03-18 14:07:31 -10:00 |
CGraphicsPalette.hpp
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CWorldTransManager and CGraphicsPalette stubs
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2016-07-21 14:50:51 -07:00 |
CLight.cpp
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Implement CActorLights::BuildAreaLightList
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2017-04-09 20:57:00 -10:00 |
CLight.hpp
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Create directional light for bump mapped water rendering
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2017-08-09 21:37:01 -10:00 |
CLineRenderer.cpp
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Big fixes and big memory leak refactor (linux only for now)
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2018-05-19 20:14:57 -10:00 |
CLineRenderer.hpp
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Big fixes and big memory leak refactor (linux only for now)
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2018-05-19 20:14:57 -10:00 |
CMakeLists.txt
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macOS decal rendering support
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2018-03-16 17:41:01 -10:00 |
CMetroidModelInstance.hpp
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Huge compile performance refactor
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2017-12-28 22:08:12 -10:00 |
CModel.hpp
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Big fixes and big memory leak refactor (linux only for now)
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2018-05-19 20:14:57 -10:00 |
CModelBoo.cpp
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Big fixes and big memory leak refactor (linux only for now)
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2018-05-19 20:14:57 -10:00 |
CMoviePlayer.cpp
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Big fixes and big memory leak refactor (linux only for now)
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2018-05-19 20:14:57 -10:00 |
CMoviePlayer.hpp
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Changes to support boo object tracker API
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2017-11-04 20:17:12 -10:00 |
CPVSAreaSet.cpp
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Implement CActorLights::BuildAreaLightList
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2017-04-09 20:57:00 -10:00 |
CPVSAreaSet.hpp
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Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
CPVSVisOctree.cpp
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PVS implementations
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2017-02-18 23:27:01 -10:00 |
CPVSVisOctree.hpp
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PVS implementations
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2017-02-18 23:27:01 -10:00 |
CPVSVisSet.cpp
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Silence warning, implement Zoid loader, and update nod
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2017-05-20 23:01:24 -07:00 |
CPVSVisSet.hpp
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PVS implementations
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2017-02-18 23:27:01 -10:00 |
CRainSplashGenerator.cpp
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Big fixes and big memory leak refactor (linux only for now)
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2018-05-19 20:14:57 -10:00 |
CRainSplashGenerator.hpp
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Changes to support boo object tracker API
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2017-11-04 20:17:12 -10:00 |
CSimpleShadow.cpp
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Various bug fixes and CActor rendering
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2018-02-04 20:56:09 -10:00 |
CSimpleShadow.hpp
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Various bug fixes and CActor rendering
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2018-02-04 20:56:09 -10:00 |
CSkinnedModel.cpp
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Lots of bug fixes
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2018-05-09 21:25:26 -10:00 |
CSkinnedModel.hpp
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Lots of bug fixes
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2018-05-09 21:25:26 -10:00 |
CTexture.hpp
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Octree generation fixes
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2017-12-01 19:50:05 -10:00 |
CTextureBoo.cpp
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Big fixes and big memory leak refactor (linux only for now)
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2018-05-19 20:14:57 -10:00 |
CVertexMorphEffect.cpp
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Add CPU-based skinning path for vertex manipulation effects
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2017-08-20 19:46:59 -10:00 |
CVertexMorphEffect.hpp
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Add CPU-based skinning path for vertex manipulation effects
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2017-08-20 19:46:59 -10:00 |
IRenderer.hpp
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Arm cannon rendering fixes
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2018-01-14 21:39:25 -10:00 |
IWeaponRenderer.cpp
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Lots of initial CThermalColdFilter implementation
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2016-07-21 16:32:23 -10:00 |
IWeaponRenderer.hpp
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Compile fixes, and initial asset name parser
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2017-07-02 03:18:38 -07:00 |