metaforce/Runtime/Graphics/Shaders/CThermalHotFilter.cpp

42 lines
1.0 KiB
C++

#include "CThermalHotFilter.hpp"
#include "Graphics/CGraphics.hpp"
namespace urde
{
CThermalHotFilter::CThermalHotFilter()
{
CGraphicsCommitResources([&](boo::IGraphicsDataFactory::Context& ctx)
{
struct Vert
{
zeus::CVector2f m_pos;
zeus::CVector2f m_uv;
} verts[4] =
{
{{-1.0, -1.0}, {0.0, 0.0}},
{{-1.0, 1.0}, {0.0, 1.0}},
{{ 1.0, -1.0}, {1.0, 0.0}},
{{ 1.0, 1.0}, {1.0, 1.0}},
};
m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts, 32, 4);
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
m_dataBind = TShader<CThermalHotFilter>::BuildShaderDataBinding(ctx, *this);
return true;
});
}
void CThermalHotFilter::draw()
{
CGraphics::ResolveSpareTexture(CGraphics::g_CroppedViewport);
//m_uniBuf->load(&m_uniform, sizeof(m_uniform));
CGraphics::SetShaderDataBinding(m_dataBind);
CGraphics::DrawArray(0, 4);
}
URDE_SPECIALIZE_SHADER(CThermalHotFilter)
}