metaforce/Runtime/Character/CParticlePOINode.cpp

51 lines
1.5 KiB
C++

#include "CParticlePOINode.hpp"
#include "CAnimSourceReader.hpp"
namespace urde
{
CParticlePOINode::CParticlePOINode(CInputStream& in)
: CPOINode(in), x38_data(in) {}
CParticlePOINode CParticlePOINode::CopyNodeMinusStartTime(const CParticlePOINode& node,
const CCharAnimTime& startTime)
{
CParticlePOINode ret = node;
ret.x1c_time -= startTime;
return ret;
}
u32 CParticlePOINode::_getPOIList(const CCharAnimTime& time,
CParticlePOINode* listOut,
u32 capacity, u32 iterator, u32 unk1,
const std::vector<CParticlePOINode>& stream,
const CCharAnimTime& curTime,
const IAnimSourceInfo& animInfo, u32 passedCount)
{
u32 ret = 0;
if (animInfo.HasPOIData() && stream.size())
{
CCharAnimTime dur = animInfo.GetAnimationDuration();
CCharAnimTime targetTime = curTime + time;
if (targetTime >= dur)
targetTime = dur;
if (passedCount >= stream.size())
return ret;
CCharAnimTime nodeTime = stream[passedCount].GetTime();
while (nodeTime <= targetTime)
{
u32 idx = iterator + ret;
if (idx < capacity)
listOut[idx] = CopyNodeMinusStartTime(stream[passedCount], curTime);
++passedCount;
++ret;
nodeTime = stream[passedCount].GetTime();
}
}
return ret;
}
}