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metaforce/Runtime/GuiSys/CGuiModel.hpp
Lioncash 2059535b55 RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
2019-08-09 09:13:26 -04:00

30 lines
943 B
C++

#pragma once
#include "CGuiWidget.hpp"
#include "CToken.hpp"
#include "Graphics/CModel.hpp"
namespace urde {
class CSimplePool;
class CGuiModel : public CGuiWidget {
TLockedToken<CModel> xb8_model;
CAssetId xc8_modelId;
u32 xcc_lightMask;
public:
CGuiModel(const CGuiWidgetParms& parms, CSimplePool* sp, CAssetId modelId, u32 lightMask, bool flag);
FourCC GetWidgetTypeID() const override { return FOURCC('MODL'); }
std::vector<CAssetId> GetModelAssets() const { return {xc8_modelId}; }
const TLockedToken<CModel>& GetModel() const { return xb8_model; }
bool GetIsFinishedLoadingWidgetSpecific() const override;
void Touch() const override;
void Draw(const CGuiWidgetDrawParms& parms) const override;
bool TestCursorHit(const zeus::CMatrix4f& vp, const zeus::CVector2f& point) const override;
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
};
} // namespace urde