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Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
#pragma once
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#include "CEntity.hpp"
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namespace urde {
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class CScriptActorKeyframe : public CEntity {
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private:
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s32 x34_animationId;
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float x38_initialLifetime;
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float x3c_playbackRate;
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float x40_lifetime;
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union {
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struct {
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bool x44_24_looping : 1;
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bool x44_25_isPassive : 1;
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bool x44_26_fadeOut : 1;
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bool x44_27_timedLoop : 1;
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bool x44_28_playing : 1;
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bool x44_29_ : 1;
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};
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u8 _dummy = 0;
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};
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public:
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CScriptActorKeyframe(TUniqueId uid, std::string_view name, const CEntityInfo& info, s32 animId, bool looping,
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float lifetime, bool isPassive, u32 fadeOut, bool active, float totalPlayback);
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
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void Think(float, CStateManager&) override;
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void UpdateEntity(TUniqueId, CStateManager&);
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bool IsPassive() const { return x44_25_isPassive; }
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void SetIsPassive(bool b) { x44_25_isPassive = b; }
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};
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} // namespace urde
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