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metaforce/Runtime/World/CScriptBeam.hpp
Lioncash 2059535b55 RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
2019-08-09 09:13:26 -04:00

24 lines
707 B
C++

#pragma once
#include "CActor.hpp"
#include "Weapon/CBeamInfo.hpp"
#include "CDamageInfo.hpp"
namespace urde {
class CWeaponDescription;
class CScriptBeam : public CActor {
TCachedToken<CWeaponDescription> xe8_weaponDescription;
CBeamInfo xf4_beamInfo;
CDamageInfo x138_damageInfo;
TUniqueId x154_projectileId;
public:
CScriptBeam(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool,
const TToken<CWeaponDescription>&, const CBeamInfo&, const CDamageInfo&);
void Accept(IVisitor& visitor) override;
void Think(float, CStateManager&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
};
} // namespace urde