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metaforce/Runtime/World/CScriptMazeNode.hpp
Lioncash 2059535b55 RuntimeCommonB: Use the override specifier where applicable
Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
2019-08-09 09:13:26 -04:00

39 lines
895 B
C++

#pragma once
#include "CActor.hpp"
namespace urde {
class CScriptMazeNode : public CActor {
static u32 sMazeSeeds[300];
s32 xe8_;
s32 xec_;
s32 xf0_;
TUniqueId xf4_ = kInvalidUniqueId;
float xf8_ = 0.f;
TUniqueId xfc_ = kInvalidUniqueId;
zeus::CVector3f x100_;
TUniqueId x10c_ = kInvalidUniqueId;
zeus::CVector3f x110_;
TUniqueId x11c_ = kInvalidUniqueId;
zeus::CVector3f x120_;
s32 x130_ = 0;
s32 x134_ = 0;
s32 x138_ = 0;
union {
struct {
bool x13c_24_ : 1;
bool x13c_25_ : 1;
bool x13c_26_ : 1;
};
u8 dummy = 0;
};
public:
CScriptMazeNode(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool, s32, s32, s32,
const zeus::CVector3f&, const zeus::CVector3f&, const zeus::CVector3f&);
void Accept(IVisitor& visitor) override;
static void LoadMazeSeeds();
};
} // namespace urde