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Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
22 lines
523 B
C++
22 lines
523 B
C++
#pragma once
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#include "CEntity.hpp"
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namespace urde {
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class CScriptMemoryRelay : public CEntity {
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union {
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struct {
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bool x34_24_defaultActive;
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bool x34_25_skipSendActive;
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bool x34_26_ignoreMessages;
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};
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u8 dummy = 0;
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};
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public:
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CScriptMemoryRelay(TUniqueId, std::string_view name, const CEntityInfo&, bool, bool, bool);
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
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};
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} // namespace urde
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