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Applies the override keyword where applicable to indicate visually where member function overriding is occurring. This only targets the RuntimeCommonB target as a starting point, which resolves around 900+ cases where the keyword could be used.
24 lines
769 B
C++
24 lines
769 B
C++
#pragma once
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#include "CActor.hpp"
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namespace urde {
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class CScannableParameters;
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class CScriptPointOfInterest : public CActor {
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private:
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float xe8_pointSize;
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public:
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CScriptPointOfInterest(TUniqueId, std::string_view, const CEntityInfo, const zeus::CTransform&, bool,
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const CScannableParameters&, float);
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void Accept(IVisitor& visitor) override;
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void Think(float, CStateManager&) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
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void Render(const CStateManager&) const override;
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void CalculateRenderBounds() override;
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std::optional<zeus::CAABox> GetTouchBounds() const override;
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};
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} // namespace urde
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