Data interchange, editor suite, and runtime re-implementations for games by Retro Studios
Go to file
Phillip Stephens fb1f65434d Fix IA8 texture decoding 2019-02-16 09:16:34 -08:00
.idea Update hecl 2019-02-11 21:19:17 -10:00
DataSpec Fix IA8 texture decoding 2019-02-16 09:16:34 -08:00
Editor Metal shader fixes 2019-02-03 14:01:44 -10:00
NESEmulator Bug fixes and CAutoMapper mouse events 2019-01-22 21:52:19 -10:00
Runtime Fix IA8 texture decoding 2019-02-16 09:16:34 -08:00
Shaders More bug fixes 2019-02-07 21:56:54 -10:00
amuse@54ef2dd73b Various bug fixes 2019-02-07 15:08:15 -10:00
assetnameparser CBeetle implementation 2018-12-30 19:01:42 -10:00
cotire@516d78476f Huge compile performance refactor 2017-12-28 22:08:12 -10:00
discord-rpc@e6390c8c41 New code style refactor 2018-12-07 19:30:43 -10:00
gbalink New code style refactor 2018-12-07 19:30:43 -10:00
gmm macOS API sync 2018-10-15 17:17:02 -10:00
hecl@769f426991 Update hecl 2019-02-11 21:19:17 -10:00
hecl-gui@e0153a1261 Fix CScriptGenerator infinite recursion, update submodules 2019-01-26 15:22:51 -08:00
jbus@e28b6551d0 New code style refactor 2018-12-07 19:30:43 -10:00
kabufuda@3a6ee9a70c ANCS PAS I/O fix 2018-12-15 20:32:07 -10:00
lldb-extras SIMD refactor 2018-12-07 15:49:15 -10:00
mpcksum Switch to lzokay library 2018-12-19 17:45:48 -10:00
nod@be8409681f New code style refactor 2018-12-07 19:30:43 -10:00
rapidjson@66eb6067b1 New code style refactor 2018-12-07 19:30:43 -10:00
sanitizers-cmake@6947cff3a9 Bug fixes and ASan build submodule 2017-12-11 16:06:19 -10:00
specter@2aacce53c3 Update zeus 2019-02-10 10:59:24 -10:00
visigen Switch to lzokay library 2018-12-19 17:45:48 -10:00
.appveyor.yml Upside-down OpenGL reflection fix 2018-10-18 13:55:59 -10:00
.clang-format New code style refactor 2018-12-07 19:30:43 -10:00
.gitignore Windows fixes 2018-10-14 10:16:21 -10:00
.gitlab-ci.yml Fix see though collision material 2018-05-10 21:02:42 -10:00
.gitmodules Initial integration of updated fixNES 2018-06-16 10:09:12 -10:00
CMakeLists.txt Better CMake configuration for Xcode 2019-02-03 15:38:35 -10:00
Doxyfile Prelim CPlayer imps, fix race condition in CGameGlobalObjects 2016-09-25 09:45:22 -07:00
GMM-LICENSE DCLN cooking and various bug fixes 2017-10-16 19:51:53 -10:00
LICENSE Update copyright date 2018-01-02 14:25:48 -10:00
README.md Windows fixes 2019-01-28 22:28:35 -10:00
version.h.in Update splash screen 2015-12-13 11:01:32 -10:00

README.md

URDE

Status: Extract Only

Build status

Download

Precompiled builds of the command-line extraction utility (hecl) with embedded dataspec libraries are available at https://github.com/AxioDL/urde/releases. This will give you intermediate dumps of original formats as blender and yaml representations.

Everything else is much too experimental to make portable/stable release builds (for now)

Platform Support

  • Windows 7+ (64-bit support only)
  • macOS 10.9+
  • Linux
    • Arch is known to function with glx vendor setup instructions (main development/testing OS)
    • [WIP] Vulkan loader detection is also integrated into the cmake for Linux
  • [Coming Soon] FreeBSD
    • Much multimedia functionality is in place, but not fully tested

Build Prerequisites:

Prep Directions

git clone --recurse-submodules https://github.com/AxioDL/urde.git
mkdir urde-build
cd urde-build

Build Directions (Debug)

make

cmake -DCMAKE_BUILD_TYPE=Debug ../urde
make

Qt Creator

(main development / debugging IDE)

Open the repository's CMakeLists.txt via File > Open File or Project.

Configure the desired CMake targets to build in the Projects area of the IDE.

Build / Debug / Run on Windows, macOS and Linux in a unified way.

Visual Studio

cmake -G "Visual Studio 15 2017 Win64" -DCMAKE_BUILD_TYPE=Debug ../urde

Then open urde.sln

Xcode

cmake -G Xcode -DCMAKE_BUILD_TYPE=Debug -DLLVM_ROOT_DIR=<path-to-llvm-dev-package> ../urde

Then open urde.xcodeproj