mirror of https://github.com/AxioDL/metaforce.git
310 lines
9.5 KiB
C++
310 lines
9.5 KiB
C++
#include "CCubeModel.hpp"
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#include "CSimplePool.hpp"
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#include "Graphics/CCubeMaterial.hpp"
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#include "Graphics/CCubeSurface.hpp"
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#include "Graphics/CGraphics.hpp"
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#include "Graphics/CModel.hpp"
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namespace metaforce {
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bool CCubeModel::sRenderModelBlack = false;
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bool CCubeModel::sRenderModelShadow = false;
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bool CCubeModel::sUsingPackedLightmaps = false;
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const CTexture* CCubeModel::sShadowTexture = nullptr;
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static bool sDrawingOccluders = false;
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static bool sDrawingWireframe = false;
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static zeus::CTransform sTextureProjectionTransform;
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static u8 sChannel0DisableLightMask = 0;
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static u8 sChannel1EnableLightMask = 0;
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static zeus::CVector3f sPlayerPosition;
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CCubeModel::CCubeModel(std::vector<CCubeSurface>* surfaces, std::vector<TCachedToken<CTexture>>* textures,
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u8* materialData, std::vector<zeus::CVector3f>* positions, std::vector<zeus::CColor>* colors,
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std::vector<zeus::CVector3f>* normals, std::vector<zeus::CVector2f>* texCoords,
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std::vector<zeus::CVector2f>* packedTexCoords, const zeus::CAABox& aabb, u8 flags, bool b1,
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u32 idx)
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: x0_modelInstance(surfaces, materialData, positions, colors, normals, texCoords, packedTexCoords)
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, x1c_textures(textures)
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, x20_worldAABB(aabb)
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, x40_24_texturesLoaded(!b1)
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, x41_visorFlags(flags)
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, x44_idx(idx) {
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for (auto& surf : *x0_modelInstance.Surfaces()) {
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surf.SetParent(this);
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}
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for (u32 i = x0_modelInstance.Surfaces()->size(); i > 0; --i) {
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auto& surf = (*x0_modelInstance.Surfaces())[i - 1];
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const auto matFlags = GetMaterialByIndex(surf.GetMaterialIndex()).GetFlags();
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if (!matFlags.IsSet(CCubeMaterialFlagBits::fDepthSorting)) {
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surf.SetNextSurface(x38_firstUnsortedSurf);
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x38_firstUnsortedSurf = &surf;
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} else {
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surf.SetNextSurface(x3c_firstSortedSurf);
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x3c_firstSortedSurf = &surf;
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}
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}
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}
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CCubeMaterial CCubeModel::GetMaterialByIndex(u32 idx) {
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u32 materialOffset = 0;
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const u8* matData = x0_modelInstance.GetMaterialPointer();
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matData += (x1c_textures->size() + 1) * 4;
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if (idx != 0) {
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materialOffset = SBig(*reinterpret_cast<const u32*>(matData + (idx * 4)));
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}
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u32 materialCount = SBig(*reinterpret_cast<const u32*>(matData));
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return CCubeMaterial(matData + materialOffset + (materialCount * 4) + 4);
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}
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bool CCubeModel::TryLockTextures() {
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if (!x40_24_texturesLoaded) {
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bool texturesPumped = false;
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for (auto& texture : *x1c_textures) {
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texture.Lock();
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bool loadTexture = true;
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if (!texture.HasReference()) {
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if (!texture.IsLocked() || texture.IsNull()) {
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loadTexture = false;
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} else {
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texture.GetObj();
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}
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}
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if (loadTexture) {
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// texture->LoadToMRAM();
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texturesPumped = true;
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}
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}
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if (!texturesPumped) {
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x40_24_texturesLoaded = true;
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}
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}
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return x40_24_texturesLoaded;
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}
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void CCubeModel::UnlockTextures() {
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for (auto& token : *x1c_textures) {
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token.Unlock();
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}
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}
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void CCubeModel::RemapMaterialData(u8* data, std::vector<TCachedToken<CTexture>>& textures) {
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x0_modelInstance.SetMaterialPointer(data);
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x1c_textures = &textures;
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x40_24_texturesLoaded = false;
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}
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void CCubeModel::MakeTexturesFromMats(const u8* ptr, std::vector<TCachedToken<CTexture>>& textures, IObjectStore* store,
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bool b1) {
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const u32* curId = reinterpret_cast<const u32*>(ptr + 4);
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u32 textureCount = SBig(*reinterpret_cast<const u32*>(ptr));
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textures.reserve(textureCount);
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for (u32 i = 0; i < textureCount; ++i) {
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textures.emplace_back(store->GetObj({FOURCC('TXTR'), SBig(curId[i])}));
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if (!b1 && textures.back().IsNull()) {
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textures.back().GetObj();
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}
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}
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}
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void CCubeModel::Draw(const CModelFlags& flags) {
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CCubeMaterial::KillCachedViewDepState();
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SetArraysCurrent();
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DrawSurfaces(flags);
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}
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void CCubeModel::Draw(TVectorRef positions, TVectorRef normals, const CModelFlags& flags) {
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CCubeMaterial::KillCachedViewDepState();
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SetSkinningArraysCurrent(positions, normals);
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DrawSurfaces(flags);
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}
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void CCubeModel::DrawAlpha(const CModelFlags& flags) {
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CCubeMaterial::KillCachedViewDepState();
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SetArraysCurrent();
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DrawAlphaSurfaces(flags);
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}
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void CCubeModel::DrawAlphaSurfaces(const CModelFlags& flags) {
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if (sDrawingWireframe) {
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const auto* surface = x3c_firstSortedSurf;
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while (surface != nullptr) {
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DrawSurfaceWireframe(*surface);
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surface = surface->GetNextSurface();
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}
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} else if (TryLockTextures()) {
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const auto* surface = x3c_firstSortedSurf;
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while (surface != nullptr) {
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DrawSurface(*surface, flags);
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surface = surface->GetNextSurface();
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}
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}
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}
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void CCubeModel::DrawFlat(TVectorRef positions, TVectorRef normals, ESurfaceSelection surfaces) {
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if (positions == nullptr) {
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SetArraysCurrent();
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} else {
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SetSkinningArraysCurrent(positions, normals);
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}
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if (surfaces != ESurfaceSelection::Sorted) {
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const auto* surface = x38_firstUnsortedSurf;
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while (surface != nullptr) {
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const auto mat = GetMaterialByIndex(surface->GetMaterialIndex());
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// TODO draw
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surface = surface->GetNextSurface();
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}
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}
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if (surfaces != ESurfaceSelection::Unsorted) {
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const auto* surface = x3c_firstSortedSurf;
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while (surface != nullptr) {
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const auto mat = GetMaterialByIndex(surface->GetMaterialIndex());
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// TODO draw
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surface = surface->GetNextSurface();
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}
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}
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}
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void CCubeModel::DrawNormal(TVectorRef positions, TVectorRef normals, ESurfaceSelection surfaces) {
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// TODO bunch of CGX stuff, what is it doing?
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DrawFlat(positions, normals, surfaces);
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}
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void CCubeModel::DrawNormal(const CModelFlags& flags) {
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CCubeMaterial::KillCachedViewDepState();
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SetArraysCurrent();
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DrawNormalSurfaces(flags);
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}
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void CCubeModel::DrawNormalSurfaces(const CModelFlags& flags) {
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if (sDrawingWireframe) {
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const auto* surface = x38_firstUnsortedSurf;
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while (surface != nullptr) {
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DrawSurfaceWireframe(*surface);
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surface = surface->GetNextSurface();
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}
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} else if (TryLockTextures()) {
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const auto* surface = x38_firstUnsortedSurf;
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while (surface != nullptr) {
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DrawSurface(*surface, flags);
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surface = surface->GetNextSurface();
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}
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}
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}
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void CCubeModel::DrawSurface(const CCubeSurface& surface, const CModelFlags& flags) {
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auto mat = GetMaterialByIndex(surface.GetMaterialIndex());
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if (!mat.GetFlags().IsSet(CCubeMaterialFlagBits::fShadowOccluderMesh) || sDrawingOccluders) {
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mat.SetCurrent(flags, surface, *this);
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// TODO draw
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}
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}
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void CCubeModel::DrawSurfaces(const CModelFlags& flags) {
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if (sDrawingWireframe) {
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const auto* surface = x38_firstUnsortedSurf;
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while (surface != nullptr) {
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DrawSurfaceWireframe(*surface);
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surface = surface->GetNextSurface();
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}
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surface = x3c_firstSortedSurf;
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while (surface != nullptr) {
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DrawSurfaceWireframe(*surface);
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surface = surface->GetNextSurface();
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}
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} else if (TryLockTextures()) {
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const auto* surface = x38_firstUnsortedSurf;
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while (surface != nullptr) {
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DrawSurface(*surface, flags);
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surface = surface->GetNextSurface();
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}
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surface = x3c_firstSortedSurf;
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while (surface != nullptr) {
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DrawSurface(*surface, flags);
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surface = surface->GetNextSurface();
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}
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}
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}
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void CCubeModel::DrawSurfaceWireframe(const CCubeSurface& surface) {
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auto mat = GetMaterialByIndex(surface.GetMaterialIndex());
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// TODO convert vertices to line strips and draw
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}
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void CCubeModel::EnableShadowMaps(const CTexture& shadowTex, const zeus::CTransform& textureProjXf, u8 chan0DisableMask,
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u8 chan1EnableLightMask) {
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sRenderModelShadow = true;
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sShadowTexture = &shadowTex;
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sTextureProjectionTransform = textureProjXf;
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sChannel0DisableLightMask = chan0DisableMask;
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sChannel1EnableLightMask = chan1EnableLightMask;
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}
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void CCubeModel::DisableShadowMaps() { sRenderModelShadow = false; }
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void CCubeModel::SetArraysCurrent() {
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if (x0_modelInstance.GetVertexPointer() != nullptr) {
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// TODO set vertices active
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}
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if (x0_modelInstance.GetNormalPointer() != nullptr) {
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// TODO set normals active
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}
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SetStaticArraysCurrent();
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}
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void CCubeModel::SetDrawingOccluders(bool v) { sDrawingOccluders = v; }
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void CCubeModel::SetModelWireframe(bool v) { sDrawingWireframe = v; }
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void CCubeModel::SetNewPlayerPositionAndTime(const zeus::CVector3f& pos, const CStopwatch& time) {
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sPlayerPosition = pos;
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CCubeMaterial::KillCachedViewDepState();
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// TODO time
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}
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void CCubeModel::SetRenderModelBlack(bool v) {
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sRenderModelBlack = v;
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// TODO another value is set here, but always 0?
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}
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void CCubeModel::SetSkinningArraysCurrent(TVectorRef positions, TVectorRef normals) {
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// TODO activate vertices, normals & colors
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SetStaticArraysCurrent();
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}
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void CCubeModel::SetStaticArraysCurrent() {
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// TODO activate colors
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const auto* packedTexCoords = x0_modelInstance.GetPackedTCPointer();
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const auto* texCoords = x0_modelInstance.GetTCPointer();
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if (packedTexCoords == nullptr) {
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sUsingPackedLightmaps = false;
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}
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if (sUsingPackedLightmaps) {
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// TODO activate packed TCs for texture 0
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} else if (texCoords != nullptr) {
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// TODO activate TCs for texture 0
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}
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if (texCoords != nullptr) {
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for (int i = 1; i < 8; ++i) {
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// TODO activate TCs for textures 1-7
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}
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}
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CCubeMaterial::KillCachedViewDepState();
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}
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void CCubeModel::SetUsingPackedLightmaps(bool v) {
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sUsingPackedLightmaps = v;
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if (v) {
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// TODO activate packed TCs for texture 0
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} else {
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// TODO activate TCs for texture 0
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}
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}
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} // namespace metaforce
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