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metaforce/Runtime/Character/CSoundPOINode.cpp
Phillip Stephens dad7249927
RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00

27 lines
955 B
C++

#include "Runtime/Character/CSoundPOINode.hpp"
#include "Runtime/Character/CAnimSourceReader.hpp"
namespace metaforce {
CSoundPOINode::CSoundPOINode()
: CPOINode("root", EPOIType::Sound, CCharAnimTime(), -1, false, 1.f, -1, 0)
, x38_sfxId(0)
, x3c_falloff(0.f)
, x40_maxDist(0.f) {}
CSoundPOINode::CSoundPOINode(CInputStream& in)
: CPOINode(in), x38_sfxId(in.ReadLong()), x3c_falloff(in.ReadFloat()), x40_maxDist(in.ReadFloat()) {}
CSoundPOINode::CSoundPOINode(std::string_view name, EPOIType a, const CCharAnimTime& time, u32 b, bool c, float d,
u32 e, u32 f, u32 sfxId, float falloff, float maxDist)
: CPOINode(name, a, time, b, c, d, e, f), x38_sfxId(sfxId), x3c_falloff(falloff), x40_maxDist(maxDist) {}
CSoundPOINode CSoundPOINode::CopyNodeMinusStartTime(const CSoundPOINode& node, const CCharAnimTime& startTime) {
CSoundPOINode ret = node;
ret.x1c_time -= startTime;
return ret;
}
} // namespace metaforce