Wii image generation fixes

This commit is contained in:
Jack Andersen
2016-01-22 13:45:58 -10:00
parent 7403996ed3
commit e9bac54e10
8 changed files with 168 additions and 32 deletions

View File

@@ -339,6 +339,36 @@ public:
}
uint64_t normalizeOffset(uint64_t anOffset) const {return anOffset << 2;}
void writeOutPartitionHeader(const SystemChar* pathOut) const
{
FILE* fp = Fopen(pathOut, _S("wb"), FileLockType::Write);
if (!fp)
LogModule.report(LogVisor::FatalError, _S("unable to open %s for writing"), pathOut);
uint64_t h3Off;
{
std::unique_ptr<IDiscIO::IReadStream> rs = m_parent.getDiscIO().beginReadStream(m_offset + 0x2B4);
uint32_t h3;
if (rs->read(&h3, 4) != 4)
LogModule.report(LogVisor::FatalError, _S("unable to read H3 offset from %s"), pathOut);
h3 = SBig(h3);
h3Off = uint64_t(h3) << 2;
}
char buf[8192];
size_t rem = h3Off;
std::unique_ptr<IDiscIO::IReadStream> rs = m_parent.getDiscIO().beginReadStream(m_offset);
while (rem)
{
size_t rdSz = std::min(rem, 8192ul);
rs->read(buf, rdSz);
fwrite(buf, 1, rdSz, fp);
rem -= rdSz;
}
fclose(fp);
}
};
DiscWii::DiscWii(std::unique_ptr<IDiscIO>&& dio)
@@ -391,9 +421,21 @@ DiscWii::DiscWii(std::unique_ptr<IDiscIO>&& dio)
}
}
void DiscWii::writeOutDataPartitionHeader(const SystemChar* pathOut) const
{
for (const std::unique_ptr<IPartition>& part : m_partitions)
{
if (part->getKind() == IPartition::Kind::Data)
{
static_cast<PartitionWii&>(*part).writeOutPartitionHeader(pathOut);
break;
}
}
}
class PartitionBuilderWii : public DiscBuilderBase::IPartitionBuilder
{
uint64_t m_curUser = 0x40000;
uint64_t m_curUser = 0x1F0000;
public:
PartitionBuilderWii(DiscBuilderBase& parent, Kind kind,
const char gameID[6], const char* gameTitle)
@@ -414,6 +456,11 @@ public:
return ret;
}
uint32_t packOffset(uint64_t offset) const
{
return uint32_t(offset >> uint64_t(2));
}
bool buildFromDirectory(const SystemChar* dirIn, const SystemChar* dolIn, const SystemChar* apploaderIn)
{
bool result = DiscBuilderBase::IPartitionBuilder::buildFromDirectory(dirIn, dolIn, apploaderIn);
@@ -434,7 +481,7 @@ public:
}
ws = m_parent.getFileIO().beginWriteStream(0);
Header header(m_gameID, m_gameTitle.c_str(), true);
Header header(m_gameID, m_gameTitle.c_str(), true, 0, 0, 0);
header.write(*ws);
ws = m_parent.getFileIO().beginWriteStream(0x2440);
@@ -452,7 +499,7 @@ public:
break;
ws->write(buf, rdSz);
xferSz += rdSz;
if (0x2440 + xferSz >= 0x40000)
if (0x2440 + xferSz >= 0x1F0000)
LogModule.report(LogVisor::FatalError,
"apploader flows into user area (one or the other is too big)");
m_parent.m_progressCB(m_parent.m_progressIdx, apploaderName, xferSz);
@@ -470,14 +517,14 @@ public:
fstSz += m_buildNameOff;
fstSz = ROUND_UP_32(fstSz);
if (fstOff + fstSz >= 0x40000)
if (fstOff + fstSz >= 0x1F0000)
LogModule.report(LogVisor::FatalError,
"FST flows into user area (one or the other is too big)");
ws = m_parent.getFileIO().beginWriteStream(0x420);
uint32_t vals[4];
vals[0] = SBig(uint32_t(m_dolOffset >> 2));
vals[1] = SBig(uint32_t(fstOff >> 2));
vals[0] = SBig(uint32_t(m_dolOffset >> uint64_t(2)));
vals[1] = SBig(uint32_t(fstOff >> uint64_t(2)));
vals[2] = SBig(uint32_t(fstSz));
vals[3] = SBig(uint32_t(fstSz));
ws->write(vals, sizeof(vals));
@@ -659,7 +706,7 @@ public:
}
/* Write new crypto content size */
uint64_t cryptContentSize = (groupCount * 0x200000) >> 2;
uint64_t cryptContentSize = (groupCount * 0x200000) >> uint64_t(2);
uint32_t cryptContentSizeBig = SBig(uint32_t(cryptContentSize));
ws = out.beginWriteStream(offset + 0x2BC);
ws->write(&cryptContentSizeBig, 0x4);
@@ -699,14 +746,13 @@ public:
sha1_init(&sha);
sha1_write(&sha, (char*)(tmdData.get() + 0x140), tmdCheckSz);
uint8_t* hash = sha1_result(&sha);
++attempts;
if (hash[0] == 0)
{
good = true;
break;
}
++attempts;
if ((attempts % 1024) == 0)
m_parent.m_progressCB(m_parent.m_progressIdx, bfName, attempts);
m_parent.m_progressCB(m_parent.m_progressIdx, bfName, attempts);
}
if (good)
break;
@@ -723,32 +769,75 @@ public:
bool DiscBuilderWii::buildFromDirectory(const SystemChar* dirIn, const SystemChar* dolIn,
const SystemChar* apploaderIn, const SystemChar* partHeadIn)
{
size_t DISC_CAPACITY = m_dualLayer ? 0x1FB4E0000 : 0x118240000;
PartitionBuilderWii& pb = static_cast<PartitionBuilderWii&>(*m_partitions[0]);
uint64_t filledSz = 0x200000;
std::unique_ptr<IFileIO> imgOut = NewFileIO(m_outPath);
imgOut->beginWriteStream();
m_fileIO = std::move(NewFileIO(SystemString(m_outPath) + _S(".cleardata")));
/* Assemble cleartext data partition into temporary file */
SystemString clearPath(m_outPath);
clearPath += _S(".cleardata");
m_fileIO = std::move(NewFileIO(clearPath));
if (!pb.buildFromDirectory(dirIn, dolIn, apploaderIn))
return false;
/* Fakesign cleartext into output file */
filledSz = pb.cryptAndFakesign(*imgOut, filledSz, partHeadIn);
if (filledSz >= 0x1FB4E0000)
if (filledSz >= DISC_CAPACITY)
{
LogModule.report(LogVisor::FatalError, "data partition exceeds disc capacity");
return false;
}
++m_progressIdx;
m_progressCB(m_progressIdx, "Finishing Disc", -1);
/* Populate disc header */
std::unique_ptr<IFileIO::IWriteStream> ws = imgOut->beginWriteStream(0);
Header header(pb.getGameID(), pb.getGameTitle().c_str(), true, 0, 0, 0);
header.write(*ws);
/* Populate partition info */
ws = imgOut->beginWriteStream(0x40000);
uint32_t vals[2] = {SBig(uint32_t(1)), SBig(uint32_t(0x40020 >> uint64_t(2)))};
ws->write(vals, 8);
ws = imgOut->beginWriteStream(0x40020);
vals[0] = SBig(uint32_t(0x200000 >> uint64_t(2)));
ws->write(vals, 4);
/* Populate region info */
ws = imgOut->beginWriteStream(0x4E000);
const char* gameID = pb.getGameID();
if (gameID[3] == 'P')
vals[0] = SBig(uint32_t(2));
else if (gameID[3] == 'J')
vals[0] = SBig(uint32_t(0));
else
vals[0] = SBig(uint32_t(1));
ws->write(vals, 4);
/* Make disc unrated */
ws = imgOut->beginWriteStream(0x4E010);
for (int i=0 ; i<16 ; ++i)
ws->write("\x80", 1);
/* Fill image to end */
std::unique_ptr<IFileIO::IWriteStream> ws = imgOut->beginWriteStream(filledSz);
for (size_t i=0 ; i<0x1FB4E0000-filledSz ; ++i)
ws = imgOut->beginWriteStream(filledSz);
for (size_t i=0 ; i<DISC_CAPACITY-filledSz ; ++i)
ws->write("\xff", 1);
/* Delete cleartext file */
Unlink(clearPath.c_str());
return true;
}
DiscBuilderWii::DiscBuilderWii(const SystemChar* outPath, const char gameID[6], const char* gameTitle,
DiscBuilderWii::DiscBuilderWii(const SystemChar* outPath, const char gameID[6], const char* gameTitle, bool dualLayer,
std::function<void(size_t, const SystemString&, size_t)> progressCB)
: DiscBuilderBase(std::move(std::unique_ptr<IFileIO>()), progressCB), m_outPath(outPath)
: DiscBuilderBase(std::move(std::unique_ptr<IFileIO>()), progressCB), m_outPath(outPath), m_dualLayer(dualLayer)
{
PartitionBuilderWii* partBuilder = new PartitionBuilderWii(*this, IPartitionBuilder::Kind::Data,
gameID, gameTitle);