mirror of https://github.com/AxioDL/nod.git
Wii image generation fixes
This commit is contained in:
parent
7403996ed3
commit
e9bac54e10
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@ -8,7 +8,7 @@ static void printHelp()
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fprintf(stderr, "Usage:\n"
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" nodtool extract [-f] <image-in> [<dir-out>]\n"
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" nodtool makegcn <gameid> <game-title> <fsroot-in> <dol-in> <apploader-in> [<image-out>]\n"
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" nodtool makewii <gameid> <game-title> <fsroot-in> <dol-in> <apploader-in> <parthead-in> [<image-out>]\n");
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" nodtool makewii(sl|dl) <gameid> <game-title> <fsroot-in> <dol-in> <apploader-in> <parthead-in> [<image-out>]\n");
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}
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#if NOD_UCS2
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@ -25,7 +25,8 @@ int main(int argc, char* argv[])
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{
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if (argc < 3 ||
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(!strcasecmp(argv[1], _S("makegcn")) && argc < 7) ||
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(!strcasecmp(argv[1], _S("makewii")) && argc < 8))
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(!strcasecmp(argv[1], _S("makewiisl")) && argc < 8) ||
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(!strcasecmp(argv[1], _S("makewiidl")) && argc < 8))
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{
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printHelp();
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return -1;
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@ -55,10 +56,17 @@ int main(int argc, char* argv[])
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if (!strcasecmp(argv[1], _S("extract")))
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{
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std::unique_ptr<NOD::DiscBase> disc = NOD::OpenDiscFromImage(inDir);
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bool isWii;
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std::unique_ptr<NOD::DiscBase> disc = NOD::OpenDiscFromImage(inDir, isWii);
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if (!disc)
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return -1;
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NOD::Mkdir(outDir, 0755);
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if (isWii)
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static_cast<NOD::DiscWii&>(*disc).writeOutDataPartitionHeader(
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(NOD::SystemString(outDir) + _S("/partition_head.bin")).c_str());
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NOD::Partition* dataPart = disc->getDataPartition();
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if (!dataPart)
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return -1;
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@ -115,7 +123,7 @@ int main(int argc, char* argv[])
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printf("\n");
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}
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else if (!strcasecmp(argv[1], _S("makewii")))
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else if (!strcasecmp(argv[1], _S("makewiisl")) || !strcasecmp(argv[1], _S("makewiidl")))
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{
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#if NOD_UCS2
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if (_wcslen(argv[2]) < 6)
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@ -151,16 +159,18 @@ int main(int argc, char* argv[])
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fflush(stdout);
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};
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bool dual = (argv[1][7] == _S('d') || argv[1][7] == _S('D'));
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if (argc < 9)
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{
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NOD::SystemString outPath(argv[4]);
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outPath.append(_S(".iso"));
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NOD::DiscBuilderWii b(outPath.c_str(), argv[2], argv[3], progFunc);
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NOD::DiscBuilderWii b(outPath.c_str(), argv[2], argv[3], dual, progFunc);
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b.buildFromDirectory(argv[4], argv[5], argv[6], argv[7]);
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}
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else
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{
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NOD::DiscBuilderWii b(argv[8], argv[2], argv[3], progFunc);
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NOD::DiscBuilderWii b(argv[8], argv[2], argv[3], dual, progFunc);
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b.buildFromDirectory(argv[4], argv[5], argv[6], argv[7]);
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}
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@ -229,6 +229,7 @@ public:
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: m_parent(parent), m_kind(kind), m_offset(offset) {}
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virtual uint64_t normalizeOffset(uint64_t anOffset) const {return anOffset;}
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inline Kind getKind() const {return m_kind;}
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inline uint64_t getDiscOffset() const {return m_offset;}
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virtual std::unique_ptr<IPartReadStream> beginReadStream(uint64_t offset=0) const=0;
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inline std::unique_ptr<IPartReadStream> beginDOLReadStream(uint64_t offset=0) const
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{return beginReadStream(m_dolOff + offset);}
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@ -314,6 +315,7 @@ public:
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std::vector<std::string> m_buildNames;
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size_t m_buildNameOff = 0;
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virtual uint64_t userAllocate(uint64_t reqSz)=0;
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virtual uint32_t packOffset(uint64_t offset) const=0;
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void recursiveBuildNodes(const SystemChar* dirIn, uint64_t dolInode,
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std::function<void(void)> incParents);
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void addBuildName(const SystemString& str)
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@ -329,6 +331,7 @@ public:
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char m_gameID[6];
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std::string m_gameTitle;
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uint64_t m_dolOffset = 0;
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uint64_t m_dolSize = 0;
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public:
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IPartitionBuilder(DiscBuilderBase& parent, Kind kind,
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const char gameID[6], const char* gameTitle)
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@ -338,6 +341,9 @@ public:
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}
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bool buildFromDirectory(const SystemChar* dirIn, const SystemChar* dolIn,
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const SystemChar* apploaderIn);
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const char* getGameID() const {return m_gameID;}
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const std::string& getGameTitle() const {return m_gameTitle;}
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};
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protected:
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std::unique_ptr<IFileIO> m_fileIO;
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@ -10,13 +10,15 @@ class DiscWii : public DiscBase
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{
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public:
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DiscWii(std::unique_ptr<IDiscIO>&& dio);
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void writeOutDataPartitionHeader(const SystemChar* pathOut) const;
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};
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class DiscBuilderWii : public DiscBuilderBase
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{
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const SystemChar* m_outPath;
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bool m_dualLayer;
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public:
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DiscBuilderWii(const SystemChar* outPath, const char gameID[6], const char* gameTitle,
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DiscBuilderWii(const SystemChar* outPath, const char gameID[6], const char* gameTitle, bool dualLayer,
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std::function<void(size_t, const SystemString&, size_t)> progressCB);
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bool buildFromDirectory(const SystemChar* dirIn, const SystemChar* dolIn,
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const SystemChar* apploaderIn, const SystemChar* partHeadIn);
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@ -14,6 +14,7 @@
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#else
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#include <ctype.h>
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#include <sys/file.h>
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#include <unistd.h>
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#endif
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#include <sys/stat.h>
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@ -102,6 +103,15 @@ public:
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#endif
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#endif
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static inline void Unlink(const SystemChar* file)
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{
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#if _WIN32
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_wunlink(file);
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#else
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unlink(file);
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#endif
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}
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#undef bswap16
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#undef bswap32
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#undef bswap64
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@ -121,11 +121,11 @@ bool DiscBase::IPartition::extractToDirectory(const SystemString& path,
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}
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/* Extract Dol */
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SystemString dolPath = path + _S("/main.dol");
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SystemString dolPath = path + _S("/boot.dol");
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if (ctx.force || Stat(dolPath.c_str(), &theStat))
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{
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if (ctx.verbose && ctx.progressCB)
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ctx.progressCB("main.dol");
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ctx.progressCB("boot.dol");
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std::unique_ptr<uint8_t[]> buf = getDOLBuf();
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NewFileIO(dolPath)->beginWriteStream()->write(buf.get(), m_dolSz);
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}
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@ -174,20 +174,26 @@ void DiscBuilderBase::IPartitionBuilder::recursiveBuildNodes(const SystemChar* d
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}
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else
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{
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if (dolInode == GetInode(e.m_path.c_str()))
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{
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m_buildNodes.emplace_back(false, m_buildNameOff, packOffset(m_dolOffset), m_dolSize);
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addBuildName(e.m_name);
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incParents();
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continue;
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}
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size_t fileSz = ROUND_UP_32(e.m_fileSz);
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uint64_t fileOff = userAllocate(fileSz);
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if (dolInode == GetInode(e.m_path.c_str()))
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m_dolOffset = fileOff;
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std::unique_ptr<IFileIO::IWriteStream> ws = m_parent.getFileIO().beginWriteStream(fileOff);
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FILE* fp = Fopen(e.m_path.c_str(), _S("rb"), FileLockType::Read);
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if (!fp)
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LogModule.report(LogVisor::FatalError, _S("unable to open '%s' for reading"), e.m_path.c_str());
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char buf[8192];
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char buf[0x8000];
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size_t xferSz = 0;
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++m_parent.m_progressIdx;
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while (xferSz < e.m_fileSz)
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{
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size_t rdSz = fread(buf, 1, std::min(8192ul, e.m_fileSz - xferSz), fp);
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size_t rdSz = fread(buf, 1, std::min(0x8000ul, e.m_fileSz - xferSz), fp);
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if (!rdSz)
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break;
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ws->write(buf, rdSz);
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@ -197,7 +203,7 @@ void DiscBuilderBase::IPartitionBuilder::recursiveBuildNodes(const SystemChar* d
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fclose(fp);
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for (size_t i=0 ; i<fileSz-xferSz ; ++i)
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ws->write("\xff", 1);
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m_buildNodes.emplace_back(false, m_buildNameOff, fileOff, fileSz);
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m_buildNodes.emplace_back(false, m_buildNameOff, packOffset(fileOff), fileSz);
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addBuildName(e.m_name);
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incParents();
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}
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++m_parent.m_progressIdx;
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m_parent.m_progressCB(m_parent.m_progressIdx, "Preparing output image", -1);
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/* Add root node */
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m_buildNodes.emplace_back(true, m_buildNameOff, 0, 1);
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addBuildName(_S("<root>"));
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recursiveBuildNodes(dirIn, GetInode(dolIn), [&](){m_buildNodes[0].incrementLength();});
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if (!m_dolOffset)
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/* Write DOL first (ensures that it's within a 32-bit offset for Wii apploaders) */
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{
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Sstat dolStat;
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if (Stat(dolIn, &dolStat))
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@ -228,6 +234,7 @@ bool DiscBuilderBase::IPartitionBuilder::buildFromDirectory(const SystemChar* di
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size_t fileSz = ROUND_UP_32(dolStat.st_size);
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uint64_t fileOff = userAllocate(fileSz);
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m_dolOffset = fileOff;
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m_dolSize = fileSz;
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std::unique_ptr<IFileIO::IWriteStream> ws = m_parent.getFileIO().beginWriteStream(fileOff);
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FILE* fp = Fopen(dolIn, _S("rb"), FileLockType::Read);
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if (!fp)
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ws->write("\xff", 1);
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}
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/* Gather files in root directory */
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recursiveBuildNodes(dirIn, GetInode(dolIn), [&](){m_buildNodes[0].incrementLength();});
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return true;
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}
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@ -130,6 +130,11 @@ public:
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return m_curUser;
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}
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uint32_t packOffset(uint64_t offset) const
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{
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return offset;
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}
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bool buildFromDirectory(const SystemChar* dirIn, const SystemChar* dolIn, const SystemChar* apploaderIn)
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{
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bool result = DiscBuilderBase::IPartitionBuilder::buildFromDirectory(dirIn, dolIn, apploaderIn);
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121
lib/DiscWii.cpp
121
lib/DiscWii.cpp
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@ -339,6 +339,36 @@ public:
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}
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uint64_t normalizeOffset(uint64_t anOffset) const {return anOffset << 2;}
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void writeOutPartitionHeader(const SystemChar* pathOut) const
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{
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FILE* fp = Fopen(pathOut, _S("wb"), FileLockType::Write);
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if (!fp)
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LogModule.report(LogVisor::FatalError, _S("unable to open %s for writing"), pathOut);
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uint64_t h3Off;
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{
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std::unique_ptr<IDiscIO::IReadStream> rs = m_parent.getDiscIO().beginReadStream(m_offset + 0x2B4);
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uint32_t h3;
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if (rs->read(&h3, 4) != 4)
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LogModule.report(LogVisor::FatalError, _S("unable to read H3 offset from %s"), pathOut);
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h3 = SBig(h3);
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h3Off = uint64_t(h3) << 2;
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}
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char buf[8192];
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size_t rem = h3Off;
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std::unique_ptr<IDiscIO::IReadStream> rs = m_parent.getDiscIO().beginReadStream(m_offset);
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while (rem)
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{
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size_t rdSz = std::min(rem, 8192ul);
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rs->read(buf, rdSz);
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fwrite(buf, 1, rdSz, fp);
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rem -= rdSz;
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}
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fclose(fp);
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}
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};
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DiscWii::DiscWii(std::unique_ptr<IDiscIO>&& dio)
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}
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}
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void DiscWii::writeOutDataPartitionHeader(const SystemChar* pathOut) const
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{
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for (const std::unique_ptr<IPartition>& part : m_partitions)
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{
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if (part->getKind() == IPartition::Kind::Data)
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{
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static_cast<PartitionWii&>(*part).writeOutPartitionHeader(pathOut);
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break;
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}
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}
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}
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class PartitionBuilderWii : public DiscBuilderBase::IPartitionBuilder
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{
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uint64_t m_curUser = 0x40000;
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uint64_t m_curUser = 0x1F0000;
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public:
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PartitionBuilderWii(DiscBuilderBase& parent, Kind kind,
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const char gameID[6], const char* gameTitle)
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@ -414,6 +456,11 @@ public:
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return ret;
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}
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uint32_t packOffset(uint64_t offset) const
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{
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return uint32_t(offset >> uint64_t(2));
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}
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bool buildFromDirectory(const SystemChar* dirIn, const SystemChar* dolIn, const SystemChar* apploaderIn)
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{
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bool result = DiscBuilderBase::IPartitionBuilder::buildFromDirectory(dirIn, dolIn, apploaderIn);
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@ -434,7 +481,7 @@ public:
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}
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ws = m_parent.getFileIO().beginWriteStream(0);
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Header header(m_gameID, m_gameTitle.c_str(), true);
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Header header(m_gameID, m_gameTitle.c_str(), true, 0, 0, 0);
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header.write(*ws);
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ws = m_parent.getFileIO().beginWriteStream(0x2440);
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@ -452,7 +499,7 @@ public:
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break;
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ws->write(buf, rdSz);
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xferSz += rdSz;
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if (0x2440 + xferSz >= 0x40000)
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if (0x2440 + xferSz >= 0x1F0000)
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LogModule.report(LogVisor::FatalError,
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"apploader flows into user area (one or the other is too big)");
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m_parent.m_progressCB(m_parent.m_progressIdx, apploaderName, xferSz);
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@ -470,14 +517,14 @@ public:
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fstSz += m_buildNameOff;
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fstSz = ROUND_UP_32(fstSz);
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if (fstOff + fstSz >= 0x40000)
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if (fstOff + fstSz >= 0x1F0000)
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LogModule.report(LogVisor::FatalError,
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"FST flows into user area (one or the other is too big)");
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ws = m_parent.getFileIO().beginWriteStream(0x420);
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uint32_t vals[4];
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vals[0] = SBig(uint32_t(m_dolOffset >> 2));
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vals[1] = SBig(uint32_t(fstOff >> 2));
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vals[0] = SBig(uint32_t(m_dolOffset >> uint64_t(2)));
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vals[1] = SBig(uint32_t(fstOff >> uint64_t(2)));
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vals[2] = SBig(uint32_t(fstSz));
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vals[3] = SBig(uint32_t(fstSz));
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ws->write(vals, sizeof(vals));
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@ -659,7 +706,7 @@ public:
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}
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/* Write new crypto content size */
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uint64_t cryptContentSize = (groupCount * 0x200000) >> 2;
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uint64_t cryptContentSize = (groupCount * 0x200000) >> uint64_t(2);
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uint32_t cryptContentSizeBig = SBig(uint32_t(cryptContentSize));
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ws = out.beginWriteStream(offset + 0x2BC);
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ws->write(&cryptContentSizeBig, 0x4);
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@ -699,14 +746,13 @@ public:
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sha1_init(&sha);
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sha1_write(&sha, (char*)(tmdData.get() + 0x140), tmdCheckSz);
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uint8_t* hash = sha1_result(&sha);
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++attempts;
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if (hash[0] == 0)
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{
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good = true;
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break;
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}
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++attempts;
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if ((attempts % 1024) == 0)
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m_parent.m_progressCB(m_parent.m_progressIdx, bfName, attempts);
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m_parent.m_progressCB(m_parent.m_progressIdx, bfName, attempts);
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}
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if (good)
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break;
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@ -723,32 +769,75 @@ public:
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bool DiscBuilderWii::buildFromDirectory(const SystemChar* dirIn, const SystemChar* dolIn,
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const SystemChar* apploaderIn, const SystemChar* partHeadIn)
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{
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size_t DISC_CAPACITY = m_dualLayer ? 0x1FB4E0000 : 0x118240000;
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PartitionBuilderWii& pb = static_cast<PartitionBuilderWii&>(*m_partitions[0]);
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uint64_t filledSz = 0x200000;
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std::unique_ptr<IFileIO> imgOut = NewFileIO(m_outPath);
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imgOut->beginWriteStream();
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m_fileIO = std::move(NewFileIO(SystemString(m_outPath) + _S(".cleardata")));
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/* Assemble cleartext data partition into temporary file */
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SystemString clearPath(m_outPath);
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clearPath += _S(".cleardata");
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m_fileIO = std::move(NewFileIO(clearPath));
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if (!pb.buildFromDirectory(dirIn, dolIn, apploaderIn))
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return false;
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/* Fakesign cleartext into output file */
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filledSz = pb.cryptAndFakesign(*imgOut, filledSz, partHeadIn);
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if (filledSz >= 0x1FB4E0000)
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if (filledSz >= DISC_CAPACITY)
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{
|
||||
LogModule.report(LogVisor::FatalError, "data partition exceeds disc capacity");
|
||||
return false;
|
||||
}
|
||||
|
||||
++m_progressIdx;
|
||||
m_progressCB(m_progressIdx, "Finishing Disc", -1);
|
||||
|
||||
/* Populate disc header */
|
||||
std::unique_ptr<IFileIO::IWriteStream> ws = imgOut->beginWriteStream(0);
|
||||
Header header(pb.getGameID(), pb.getGameTitle().c_str(), true, 0, 0, 0);
|
||||
header.write(*ws);
|
||||
|
||||
/* Populate partition info */
|
||||
ws = imgOut->beginWriteStream(0x40000);
|
||||
uint32_t vals[2] = {SBig(uint32_t(1)), SBig(uint32_t(0x40020 >> uint64_t(2)))};
|
||||
ws->write(vals, 8);
|
||||
|
||||
ws = imgOut->beginWriteStream(0x40020);
|
||||
vals[0] = SBig(uint32_t(0x200000 >> uint64_t(2)));
|
||||
ws->write(vals, 4);
|
||||
|
||||
/* Populate region info */
|
||||
ws = imgOut->beginWriteStream(0x4E000);
|
||||
const char* gameID = pb.getGameID();
|
||||
if (gameID[3] == 'P')
|
||||
vals[0] = SBig(uint32_t(2));
|
||||
else if (gameID[3] == 'J')
|
||||
vals[0] = SBig(uint32_t(0));
|
||||
else
|
||||
vals[0] = SBig(uint32_t(1));
|
||||
ws->write(vals, 4);
|
||||
|
||||
/* Make disc unrated */
|
||||
ws = imgOut->beginWriteStream(0x4E010);
|
||||
for (int i=0 ; i<16 ; ++i)
|
||||
ws->write("\x80", 1);
|
||||
|
||||
/* Fill image to end */
|
||||
std::unique_ptr<IFileIO::IWriteStream> ws = imgOut->beginWriteStream(filledSz);
|
||||
for (size_t i=0 ; i<0x1FB4E0000-filledSz ; ++i)
|
||||
ws = imgOut->beginWriteStream(filledSz);
|
||||
for (size_t i=0 ; i<DISC_CAPACITY-filledSz ; ++i)
|
||||
ws->write("\xff", 1);
|
||||
|
||||
/* Delete cleartext file */
|
||||
Unlink(clearPath.c_str());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
DiscBuilderWii::DiscBuilderWii(const SystemChar* outPath, const char gameID[6], const char* gameTitle,
|
||||
DiscBuilderWii::DiscBuilderWii(const SystemChar* outPath, const char gameID[6], const char* gameTitle, bool dualLayer,
|
||||
std::function<void(size_t, const SystemString&, size_t)> progressCB)
|
||||
: DiscBuilderBase(std::move(std::unique_ptr<IFileIO>()), progressCB), m_outPath(outPath)
|
||||
: DiscBuilderBase(std::move(std::unique_ptr<IFileIO>()), progressCB), m_outPath(outPath), m_dualLayer(dualLayer)
|
||||
{
|
||||
PartitionBuilderWii* partBuilder = new PartitionBuilderWii(*this, IPartitionBuilder::Kind::Data,
|
||||
gameID, gameTitle);
|
||||
|
|
|
@ -56,8 +56,12 @@ public:
|
|||
WriteStream(const SystemString& path, uint64_t offset)
|
||||
{
|
||||
#if NOD_UCS2
|
||||
fp = _wfopen(path.c_str(), L"ab");
|
||||
fclose(fp);
|
||||
fp = _wfopen(path.c_str(), L"r+b");
|
||||
#else
|
||||
fp = fopen(path.c_str(), "ab");
|
||||
fclose(fp);
|
||||
fp = fopen(path.c_str(), "r+b");
|
||||
#endif
|
||||
if (!fp)
|
||||
|
|
Loading…
Reference in New Issue