Merge pull request #85 from kainjow/master

Fixed some minor issues in the read me
This commit is contained in:
Lee Thomason 2013-01-09 09:43:11 -08:00
commit f563fa1a29

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@ -45,7 +45,7 @@ TinyXML-2 attempts to be a flexible parser, but with truly correct and
compliant XML output. TinyXML-2 should compile on any reasonably C++ compliant XML output. TinyXML-2 should compile on any reasonably C++
compliant system. It does not rely on exceptions, RTTI, or the STL. compliant system. It does not rely on exceptions, RTTI, or the STL.
What it doesnt do. What it doesn't do.
------------------- -------------------
TinyXML-2 doesn't parse or use DTDs (Document Type Definitions) or XSLs TinyXML-2 doesn't parse or use DTDs (Document Type Definitions) or XSLs
@ -62,7 +62,7 @@ TinyXML-1 vs. TinyXML-2
Which should you use? TinyXML-2 uses a similar API to TinyXML-1 and the same Which should you use? TinyXML-2 uses a similar API to TinyXML-1 and the same
rich test cases. But the implementation of the parser is completely re-written rich test cases. But the implementation of the parser is completely re-written
to make it more appropriate for use in a game. It uses less memory, is faster, to make it more appropriate for use in a game. It uses less memory, is faster,
and uses far few memory allocations. and uses far fewer memory allocations.
TinyXML-2 has no requirement for STL, but has also dropped all STL support. All TinyXML-2 has no requirement for STL, but has also dropped all STL support. All
strings are query and set as 'const char*'. This allows the use of internal strings are query and set as 'const char*'. This allows the use of internal