zeus/include/CPlane.hpp

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#ifndef CPLANE_HPP
#define CPLANE_HPP
#include "Global.hpp"
#include "CVector3f.hpp"
#include "Math.hpp"
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namespace Zeus
{
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class ZE_ALIGN(16) CPlane
{
public:
ZE_DECLARE_ALIGNED_ALLOCATOR();
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inline CPlane() {}
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CPlane(float a, float b, float c, float d) : a(a), b(b), c(c), d(d) {}
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CPlane(const CVector3f& a, const CVector3f& b, const CVector3f& c)
{
CVector3f ab = b - a;
CVector3f ac = c - a;
vec = ab.cross(ac).normalized();
d = -a.dot(vec);
}
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CPlane(const CVector3f& point, float displacement)
{
#if __SSE__
mVec128 = point.mVec128;
#else
a = point[0]; b = point[1]; c = point[2];
#endif
d = displacement;
}
float clipLineSegment(const CVector3f& a, const CVector3f& b)
{
float mag = ((b.z - a.z) * (((b.x - a.x) * ((b.y - a.y) * vec.y)) + vec.x)) + vec.z;
float dis = (-(vec.y - d)) / mag;
return Math::clamp(0.0f, dis, 1.0f);
}
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inline void normalize()
{
float nd = d;
float mag = vec.magnitude();
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assert(mag != 0.0f);
mag = 1.0 / mag;
vec *= mag;
d = nd * mag;
}
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union
{
struct
{
float a, b, c, d;
};
float p[4];
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CVector3f vec;
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#ifdef __SSE__
__m128 mVec128;
#endif
};
};
}
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#endif // CPLANE_HPP