2015-04-19 20:39:16 +00:00
|
|
|
#ifndef MATH_HPP
|
|
|
|
#define MATH_HPP
|
|
|
|
|
|
|
|
#define _USE_MATH_DEFINES 1
|
|
|
|
#include <math.h>
|
|
|
|
#include "CVector3f.hpp"
|
|
|
|
#include "CTransform.hpp"
|
|
|
|
|
2015-10-08 00:21:38 +00:00
|
|
|
namespace Zeus
|
|
|
|
{
|
2015-04-19 20:39:16 +00:00
|
|
|
namespace Math
|
|
|
|
{
|
2015-08-29 01:29:17 +00:00
|
|
|
template<typename T>
|
2015-10-08 00:21:38 +00:00
|
|
|
inline T clamp(T min, T val, T max) {return std::max(min, std::min(max, val));}
|
2015-04-19 20:39:16 +00:00
|
|
|
inline float radToDeg(float rad) {return rad * 180.f / M_PI;}
|
|
|
|
inline float degToRad(float deg) {return deg * M_PI / 180;}
|
2015-08-29 04:49:19 +00:00
|
|
|
|
2015-04-19 20:39:16 +00:00
|
|
|
extern const CVector3f kRadToDegVec;
|
|
|
|
extern const CVector3f kDegToRadVec;
|
|
|
|
inline CVector3f radToDeg(CVector3f rad) {return rad * kRadToDegVec;}
|
|
|
|
inline CVector3f degToRad(CVector3f deg) {return deg * kDegToRadVec;}
|
2015-08-29 04:49:19 +00:00
|
|
|
|
2015-10-08 00:21:38 +00:00
|
|
|
// Since round(double) doesn't exist in some <cmath> implementations
|
|
|
|
// we'll define our own
|
|
|
|
inline float round(double val) { return (val < 0.0 ? floor(val - 0.5) : floor(val + 0.5)); }
|
|
|
|
|
2015-04-19 20:39:16 +00:00
|
|
|
extern const CVector3f kUpVec;
|
|
|
|
CTransform lookAt(const CVector3f& pos, const CVector3f& lookPos, const CVector3f& up=kUpVec);
|
2015-08-12 01:41:28 +00:00
|
|
|
inline CVector3f baryToWorld(const CVector3f& p0, const CVector3f& p1, const CVector3f& p2, const CVector3f& bary)
|
|
|
|
{ return bary.x * p0 + bary.y * p1 + bary.z * p2; }
|
2015-10-08 00:21:38 +00:00
|
|
|
|
|
|
|
inline CVector3f getBezierPoint(const CVector3f& a, const CVector3f& b, const CVector3f& c, const CVector3f& d, float t);
|
|
|
|
}
|
2015-04-19 20:39:16 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
#endif // MATH_HPP
|