zeus/src/CColor.cpp

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#include "zeus/CColor.hpp"
#include "zeus/CVector4f.hpp"
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namespace zeus
{
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const CColor CColor::skRed(Comp32(0xFF0000FFul));
const CColor CColor::skBlack(Comp32(0x000000FFul));
const CColor CColor::skBlue(Comp32(0x0000FFFFul));
const CColor CColor::skGreen(Comp32(0x00FF00FFul));
const CColor CColor::skGrey(Comp32(0x808080FFul));
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const CColor CColor::skOrange(Comp32(0xFF7000FFul));
const CColor CColor::skPurple(Comp32(0xA000FFFFul));
const CColor CColor::skYellow(Comp32(0xFFFF00FFul));
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const CColor CColor::skWhite(Comp32(0xFFFFFFFFul));
const CColor CColor::skClear(Comp32(0x00000000ul));
float hueToRgb(float p, float q, float t)
{
if (t < 0.0f)
t += 1.0f;
if (t > 1.0f)
t -= 1.0f;
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if (t < 1.f / 6.f)
return p + (q - p) * 6.f * t;
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if (t < 1.f / 2.f)
return q;
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if (t < 2.f / 3.f)
return p + (q - p) * (2.f / 3.f - t) * 6.f;
return p;
}
CColor::CColor(const CVector4f& other)
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{
r = other.x;
g = other.y;
b = other.z;
a = other.w;
}
CColor& CColor::operator=(const CVector4f& other)
{
r = other.x;
g = other.y;
b = other.z;
a = other.w;
return *this;
}
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void CColor::fromHSV(float h, float s, float v, float _a)
{
int i = int(h * 6);
float f = h * 6 - i;
float p = v * (1 - s);
float q = v * (1 - f * s);
float t = v * (1 - (1 - f) * s);
float _r, _g, _b;
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switch (i % 6)
{
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case 0:
_r = v, _g = t, _b = p;
break;
case 1:
_r = q, _g = v, _b = p;
break;
case 2:
_r = p, _g = v, _b = t;
break;
case 3:
_r = p, _g = q, _b = v;
break;
case 4:
_r = t, _g = p, _b = v;
break;
case 5:
_r = v, _g = p, _b = q;
break;
}
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r = _r;
g = _g;
b = _b;
a = _a;
}
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void CColor::toHSV(float& h, float& s, float& v) const
{
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float min = std::min(r, std::min(g, b));
float max = std::max(r, std::max(g, b));
v = max;
float delta = max - min;
s = max == 0 ? 0 : delta / max;
if (max == min)
h = 0;
else
{
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if (max == r)
h = (g - b) / delta + (g < b ? 6 : 0);
else if (max == g)
h = (b - r) / delta + 2;
else if (max == b)
h = (r - g) / delta + 4;
h /= 6;
}
}
void CColor::fromHSL(float h, float s, float l, float _a)
{
if (s == 0.0f)
r = g = b = l;
else
{
const float q = l < 0.5f ? l * (1.f + s) : l + s - 1.f * s;
const float p = 2 * l - q;
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r = hueToRgb(p, q, h + 1.f / 3);
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g = hueToRgb(p, q, h);
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b = hueToRgb(p, q, h - 1.f / 3);
}
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a = _a;
}
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void CColor::toHSL(float& h, float& s, float& l)
{
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const float min = std::min(r, std::min(g, b));
const float max = std::max(r, std::max(g, b));
const float d = max - min;
if (max == min)
h = s = 0;
else
{
s = l > 0.5f ? d / (2.f - max - min) : d / (max + min);
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if (max == r)
h = (g - b) / d + (g < b ? 6.f : 0.f);
else if (max == g)
h = (b - r) / d + 2.f;
else if (max == b)
h = (r - g) / d + 4.f;
h /= 6;
}
}
}