Minor API tweaks

This commit is contained in:
Jack Andersen 2017-10-14 19:24:17 -10:00
parent 141b803c66
commit 0e792b213a
3 changed files with 3 additions and 3 deletions

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@ -12,7 +12,7 @@ class alignas(16) CPlane
public: public:
ZE_DECLARE_ALIGNED_ALLOCATOR(); ZE_DECLARE_ALIGNED_ALLOCATOR();
inline CPlane() : a(1.f), d(0.f) {} inline CPlane() : a(1.f), b(0.f), c(0.f), d(0.f) {}
CPlane(float a, float b, float c, float d) : a(a), b(b), c(c), d(d) {} CPlane(float a, float b, float c, float d) : a(a), b(b), c(c), d(d) {}
CPlane(const CVector3f& a, const CVector3f& b, const CVector3f& c) CPlane(const CVector3f& a, const CVector3f& b, const CVector3f& c)
{ {

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@ -260,7 +260,7 @@ public:
static CQuaternion slerpShort(const CQuaternion& a, const CQuaternion& b, double t); static CQuaternion slerpShort(const CQuaternion& a, const CQuaternion& b, double t);
static CQuaternion nlerp(const CQuaternion& a, const CQuaternion& b, double t); static CQuaternion nlerp(const CQuaternion& a, const CQuaternion& b, double t);
static CQuaternion shortestRotationArc(const zeus::CVector3f& v0, const zeus::CVector3f& v1); static CQuaternion shortestRotationArc(const zeus::CVector3f& v0, const zeus::CVector3f& v1);
static CQuaternion clampedRotateTo(const zeus::CVector3f& v0, const zeus::CVector3f& v1, static CQuaternion clampedRotateTo(const zeus::CUnitVector3f& v0, const zeus::CUnitVector3f& v1,
const zeus::CRelAngle& angle); const zeus::CRelAngle& angle);
inline float roll() const { return std::atan2(2.f * (x * y + w * z), w * w + x * x - y * y - z * z); } inline float roll() const { return std::atan2(2.f * (x * y + w * z), w * w + x * x - y * y - z * z); }

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@ -233,7 +233,7 @@ CQuaternion CQuaternion::shortestRotationArc(const zeus::CVector3f& v0, const ze
} }
} }
CQuaternion CQuaternion::clampedRotateTo(const zeus::CVector3f& v0, const zeus::CVector3f& v1, CQuaternion CQuaternion::clampedRotateTo(const zeus::CUnitVector3f& v0, const zeus::CUnitVector3f& v1,
const zeus::CRelAngle& angle) const zeus::CRelAngle& angle)
{ {
CQuaternion arc = shortestRotationArc(v0, v1); CQuaternion arc = shortestRotationArc(v0, v1);