Add HSL to CColor

This commit is contained in:
Phillip Stephens 2015-11-05 19:52:47 -08:00
parent 40ca0c3219
commit 12631bdc60
1 changed files with 62 additions and 0 deletions

View File

@ -254,6 +254,68 @@ public:
}
}
float hueToRgb(float p, float q, float t)
{
if (t < 0.0f)
t += 1.0f;
if (t > 1.0f)
t -= 1.0f;
if (t < 1.f/6.f)
return p + (q - p) * 6.f * t;
if (t < 1.f/2.f)
return q;
if (t < 2.f/3.f)
return p + (q - p) * (2.f/3.f - t) * 6.f;
return p;
}
void fromHSL(float h, float s, float l, float _a = 1.0)
{
float _r, _g, _b;
if (s == 0.0f)
r = g = b = l;
else
{
const float q = l < 0.5f ? l * (1.f + s) : l + s - 1.f * s;
const float p = 2 * l - q;
_r = hueToRgb(p, q, h + 1.f/3);
_g = hueToRgb(p, q, h);
_b = hueToRgb(p, q, h - 1.f/3);
}
r = _r * 255.f;
g = _g * 255.f;
b = _b * 255.f;
a = _a * 255.f;
}
void toHSL(float& h, float& s, float& l)
{
const float rf = r / 255.f;
const float gf = g / 255.f;
const float bf = b / 255.f;
const float min = Math::min(rf, Math::min(gf, bf));
const float max = Math::max(rf, Math::max(gf, bf));
const float d = max - min;
if (max == min)
h = s = 0;
else
{
s = l > 0.5f ? d / (2.f - max - min) : d / (max + min);
if (max == rf)
h = (gf - bf) / d + (gf < bf ? 6.f : 0.f);
else if (max == gf)
h = (bf - rf) / d + 2.f;
else if (max = bf)
h = (rf - gf) / d + 4.f;
h /= 6;
}
}
void fromRGBA32(unsigned int rgba)
{ this->rgba = COLOR(rgba); }
};