zeus/include/CVector4f.hpp

387 lines
9.8 KiB
C++

#ifndef CVECTOR4F_HPP
#define CVECTOR4F_HPP
#include "Global.hpp"
#include "TVectorUnion.hpp"
#include "CVector3f.hpp"
#if ZE_ATHENA_TYPES
#include <Athena/IStreamReader.hpp>
#endif
#include <math.h>
#include <float.h>
#include <assert.h>
namespace Zeus
{
class CColor;
class alignas(16) CVector4f
{
public:
ZE_DECLARE_ALIGNED_ALLOCATOR();
inline CVector4f() {zeroOut();}
#if __SSE__
CVector4f(const __m128& mVec128) : mVec128(mVec128) {}
#endif
#if ZE_ATHENA_TYPES
CVector4f(const atVec4f& vec)
#if __SSE__
: mVec128(vec.mVec128){}
#else
{
x = vec.vec[0], y = vec.vec[1], z = vec.vec[2], w = vec.vec[3];
}
#endif
#endif
CVector4f(float xyzw) {splat(xyzw);}
CVector4f(float x, float y, float z, float w) {v[0] = x; v[1] = y; v[2] = z; v[3] = w;}
CVector4f(const CColor& other);
#if ZE_ATHENA_TYPES
CVector4f(Athena::io::IStreamReader& input)
{
x = input.readFloat();
y = input.readFloat();
z = input.readFloat();
w = input.readFloat();
}
#endif
CVector4f(const CVector3f& other)
{
x = other.x;
y = other.y;
z = other.z;
w = 1.0f;
}
CVector4f& operator=(const CColor& other);
inline bool operator ==(const CVector4f& rhs) const
{
#if __SSE__
TVectorUnion vec;
vec.mVec128 = _mm_cmpeq_ps(mVec128, rhs.mVec128);
return (vec.v[0] != 0 && vec.v[1] != 0 && vec.v[2] != 0 && vec.v[3] != 0);
#else
return (x == rhs.x && y == rhs.y && z == rhs.z && w == rhs.w);
#endif
}
inline bool operator !=(const CVector4f& rhs) const
{
#if __SSE__
TVectorUnion vec;
vec.mVec128 = _mm_cmpneq_ps(mVec128, rhs.mVec128);
return (vec.v[0] != 0 && vec.v[1] != 0 && vec.v[2] != 0 && vec.v[3] != 0);
#else
return !(*this == rhs);
#endif
}
inline bool operator <(const CVector4f& rhs) const
{
#if __SSE__
TVectorUnion vec;
vec.mVec128 = _mm_cmplt_ps(mVec128, rhs.mVec128);
return (vec.v[0] != 0 || vec.v[1] != 0 || vec.v[2] != 0 || vec.v[3] != 0);
#else
return (x < rhs.x || y < rhs.y || z < rhs.z || w < rhs.w);
#endif
}
inline bool operator <=(const CVector4f& rhs) const
{
#if __SSE__
TVectorUnion vec;
vec.mVec128 = _mm_cmple_ps(mVec128, rhs.mVec128);
return (vec.v[0] != 0 || vec.v[1] != 0 || vec.v[2] != 0 || vec.v[3] != 0);
#else
return (x <= rhs.x || y <= rhs.y || z <= rhs.z || w <= rhs.w);
#endif
}
inline bool operator >(const CVector4f& rhs) const
{
#if __SSE__
TVectorUnion vec;
vec.mVec128 = _mm_cmpgt_ps(mVec128, rhs.mVec128);
return (vec.v[0] != 0 || vec.v[1] != 0 || vec.v[2] != 0 || vec.v[3] != 0);
#else
return (x > rhs.x || y > rhs.y || z > rhs.z || w > rhs.w);
#endif
}
inline bool operator >=(const CVector4f& rhs) const
{
#if __SSE__
TVectorUnion vec;
vec.mVec128 = _mm_cmpge_ps(mVec128, rhs.mVec128);
return (vec.v[0] != 0 || vec.v[1] != 0 || vec.v[2] != 0 || vec.v[3] != 0);
#else
return (x >= rhs.x || y >= rhs.y || z >= rhs.z || w >= rhs.w);
#endif
}
inline CVector4f operator+(const CVector4f& rhs) const
{
#if __SSE__
return CVector4f(_mm_add_ps(mVec128, rhs.mVec128));
#else
return CVector4f(x + rhs.x, y + rhs.y, z + rhs.z, w + rhs.w);
#endif
}
inline CVector4f operator-(const CVector4f& rhs) const
{
#if __SSE__
return CVector4f(_mm_sub_ps(mVec128, rhs.mVec128));
#else
return CVector4f(x - rhs.x, y - rhs.y, z - rhs.z, w - rhs.w);
#endif
}
inline CVector4f operator-() const
{
#if __SSE__
return CVector4f(_mm_sub_ps(_mm_xor_ps(mVec128, mVec128), mVec128));
#else
return CVector4f(-x, -y, -z, -w);
#endif
}
inline CVector4f operator*(const CVector4f& rhs) const
{
#if __SSE__
return CVector4f(_mm_mul_ps(mVec128, rhs.mVec128));
#else
return CVector4f(x * rhs.x, y * rhs.y, z * rhs.z, w * rhs.w);
#endif
}
inline CVector4f operator/(const CVector4f& rhs) const
{
#if __SSE__
return CVector4f(_mm_div_ps(mVec128, rhs.mVec128));
#else
return CVector4f(x / rhs.x, y / rhs.y, z / rhs.z, w / rhs.w);
#endif
}
inline CVector4f operator+(float val) const
{
#if __SSE__
TVectorUnion splat = {{val, val, val, val}};
return CVector4f(_mm_add_ps(mVec128, splat.mVec128));
#else
return CVector4f(x + val, y + val, z + val, w + val);
#endif
}
inline CVector4f operator-(float val) const
{
#if __SSE__
TVectorUnion splat = {{val, val, val, val}};
return CVector4f(_mm_sub_ps(mVec128, splat.mVec128));
#else
return CVector4f(x - val, y - val, z - val, w - val);
#endif
}
inline CVector4f operator*(float val) const
{
#if __SSE__
TVectorUnion splat = {{val, val, val, val}};
return CVector4f(_mm_mul_ps(mVec128, splat.mVec128));
#else
return CVector4f(x * val, y * val, z * val, w * val);
#endif
}
inline CVector4f operator/(float val) const
{
#if __SSE__
TVectorUnion splat = {{val, val, val, val}};
return CVector4f(_mm_div_ps(mVec128, splat.mVec128));
#else
return CVector4f(x / val, y / val, z / val, w / val);
#endif
}
inline const CVector4f& operator +=(const CVector4f& rhs)
{
#if __SSE__
mVec128 = _mm_add_ps(mVec128, rhs.mVec128);
#else
x += rhs.x; y += rhs.y; z += rhs.z; w += rhs.w;
#endif
return *this;
}
inline const CVector4f& operator -=(const CVector4f& rhs)
{
#if __SSE__
mVec128 = _mm_sub_ps(mVec128, rhs.mVec128);
#else
x -= rhs.x; y -= rhs.y; z -= rhs.z; w -= rhs.w;
#endif
return *this;
}
inline const CVector4f& operator *=(const CVector4f& rhs)
{
#if __SSE__
mVec128 = _mm_mul_ps(mVec128, rhs.mVec128);
#else
x *= rhs.x; y *= rhs.y; z *= rhs.z; w *= rhs.w;
#endif
return *this;
}
inline const CVector4f& operator /=(const CVector4f& rhs)
{
#if __SSE__
mVec128 = _mm_div_ps(mVec128, rhs.mVec128);
#else
x /= rhs.x; y /= rhs.y; z /= rhs.z; w /= rhs.w;
#endif
return *this;
}
inline void normalize()
{
float mag = magnitude();
mag = 1.0 / mag;
*this *= mag;
}
inline CVector4f normalized() const
{
float mag = magnitude();
mag = 1.0 / mag;
return *this * mag;
}
inline float dot(const CVector4f& rhs) const
{
#if __SSE__
TVectorUnion result;
#if __SSE4_1__ || __SSE4_2__
if (cpuFeatures().SSE41 || cpuFeatures().SSE42)
{
result.mVec128 = _mm_dp_ps(mVec128, rhs.mVec128, 0xF1);
return result.v[0];
}
#endif
result.mVec128 = _mm_mul_ps(mVec128, rhs.mVec128);
return result.v[0] + result.v[1] + result.v[2] + result.v[3];
#else
return (x * rhs.x) + (y * rhs.y) + (z * rhs.z) + (w * rhs.w);
#endif
}
inline float magSquared() const
{
#if __SSE__
TVectorUnion result;
#if __SSE4_1__ || __SSE4_2__
if (cpuFeatures().SSE41 || cpuFeatures().SSE42)
{
result.mVec128 = _mm_dp_ps(mVec128, mVec128, 0xF1);
return result.v[0];
}
#endif
result.mVec128 = _mm_mul_ps(mVec128, mVec128);
return result.v[0] + result.v[1] + result.v[2];
#else
return x*x + y*y + z*z + w*w;
#endif
}
inline float magnitude() const
{
return sqrtf(magSquared());
}
inline void zeroOut()
{
#if __SSE__
mVec128 = _mm_xor_ps(mVec128, mVec128);
#else
v[0] = 0.0; v[1] = 0.0; v[2] = 0.0; v[3] = 0.0;
#endif
}
inline void splat(float xyzw)
{
#if __SSE__
TVectorUnion splat = {{xyzw, xyzw, xyzw, xyzw}};
mVec128 = splat.mVec128;
#else
v[0] = xyz; v[1] = xyz; v[2] = xyz; v[3] = xyzw;
#endif
}
static inline CVector4f lerp(const CVector4f& a, const CVector4f& b, float t)
{
return (a + (b - a) * t);
}
static inline CVector4f nlerp(const CVector4f& a, const CVector4f& b, float t)
{
return lerp(a, b, t).normalized();
}
inline bool canBeNormalized() const
{
const float epsilon = 1.1920929e-7f;
if (fabs(x) >= epsilon || fabs(y) >= epsilon || fabs(z) >= epsilon || fabs(w) >= epsilon)
return true;
return false;
}
inline bool isNormalized() const
{ return !canBeNormalized(); }
inline float& operator[](size_t idx) {return (&x)[idx];}
inline const float& operator[](size_t idx) const {return (&x)[idx];}
union
{
struct
{
float x, y, z, w;
};
float v[4];
#if __SSE__
__m128 mVec128;
#endif
};
static const CVector4f skOne;
static const CVector4f skNegOne;
static const CVector4f skZero;
};
static inline CVector4f operator+(float lhs, const CVector4f& rhs)
{
#if __SSE__
TVectorUnion splat = {{lhs, lhs, lhs, lhs}};
return CVector4f(_mm_add_ps(splat.mVec128, rhs.mVec128));
#else
return CVector4f(lhs + rhs.x, lhs + rhs.y, lhs + rhs.z, lhs + rhs.w);
#endif
}
static inline CVector4f operator-(float lhs, const CVector4f& rhs)
{
#if __SSE__
TVectorUnion splat = {{lhs, lhs, lhs, lhs}};
return CVector4f(_mm_sub_ps(splat.mVec128, rhs.mVec128));
#else
return CVector4f(lhs - rhs.x, lhs - rhs.y, lhs - rhs.z, lhs - rhs.w);
#endif
}
static inline CVector4f operator*(float lhs, const CVector4f& rhs)
{
#if __SSE__
TVectorUnion splat = {{lhs, lhs, lhs, lhs}};
return CVector4f(_mm_mul_ps(splat.mVec128, rhs.mVec128));
#else
return CVector4f(lhs * rhs.x, lhs * rhs.y, lhs * rhs.z, lhs * rhs.w);
#endif
}
static inline CVector4f operator/(float lhs, const CVector4f& rhs)
{
#if __SSE__
TVectorUnion splat = {{lhs, lhs, lhs, lhs}};
return CVector4f(_mm_div_ps(splat.mVec128, rhs.mVec128));
#else
return CVector4f(lhs / rhs.x, lhs / rhs.y, lhs / rhs.z, lhs / rhs.w);
#endif
}
}
#endif // CVECTOR4F_HPP