prime/include/Kyoto/Basics/COsContext.hpp

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#ifndef _COSCONTEXT
#define _COSCONTEXT
#include <stddef.h>
#include "types.h"
#include <dolphin/gx/GXStruct.h>
enum EConsoleType {
kCT_Emulator,
kCT_Development1,
kCT_Development2Or3,
kCT_Retail,
};
class COsKeyState {
public:
COsKeyState(int key, bool down, bool released, bool repeat, bool unk)
: x0_key(key), x4_down(down), x4_released(released), x4_repeat(repeat), x4_unk(unk) {}
bool IsPressed() const { return x4_down; }
bool JustPressed() const { return x4_unk && x4_down; }
private:
int x0_key;
short x4_down : 1;
short x4_released : 1;
short x4_repeat : 1;
short x4_unk : 1;
};
class COsContext {
public:
// TODO: Once main.cpp is matched make this private
static bool mProgressiveMode;
COsContext(bool, bool);
~COsContext();
int OpenWindow(const char* title, int x, int y, int w, int h, bool fullscreen);
bool Update();
COsKeyState GetOsKeyState(int key) const;
void* AllocFromArena(size_t sz);
uint GetBaseFreeRam() const {
size_t hiAddr = reinterpret_cast< size_t >(x1c_arenaHi);
size_t loAddr = reinterpret_cast< size_t >(x20_arenaLo2);
return ((hiAddr & ~31) - ((loAddr + 31) & ~31));
}
void* GetFramebuf1() const { return x24_frameBuffer1; }
void* GetFramebuf2() const { return x28_frameBuffer2; }
const GXRenderModeObj& GetRenderModeObj() const { return x30_renderMode; }
static void SetProgressiveMode(bool progressive) { mProgressiveMode = progressive; }
static bool GetProgressiveMode() { return mProgressiveMode; }
private:
int x0_right;
int x4_bottom;
int x8_left;
int xc_top;
int x10_format;
int x14_consoleType;
void* x18_arenaLo1;
void* x1c_arenaHi;
void* x20_arenaLo2;
void* x24_frameBuffer1;
void* x28_frameBuffer2;
int x2c_frameBufferSize;
GXRenderModeObj x30_renderMode;
};
CHECK_SIZEOF(COsContext, 0x6c)
#endif // _COSCONTEXT