prime/include/Kyoto/Particles/CParticleGen.hpp

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#ifndef _CPARTICLEGEN
#define _CPARTICLEGEN
#include "rstl/list.hpp"
#include "rstl/optional_object.hpp"
#include "rstl/pair.hpp"
class CAABox;
class CColor;
class CLight;
class CTransform4f;
class CVector3f;
class CWarp;
class CParticleGen {
public:
virtual ~CParticleGen() = 0;
virtual void Update(double) = 0;
virtual void Render() const = 0;
virtual void SetOrientation(const CTransform4f& orientation) = 0;
virtual void SetTranslation(const CVector3f& translation) = 0;
virtual void SetGlobalOrientation(const CTransform4f& orientation) = 0;
virtual void SetGlobalTranslation(const CVector3f& translation) = 0;
virtual void SetGlobalScale(const CVector3f& scale) = 0;
virtual void SetLocalScale(const CVector3f& scale) = 0;
virtual void SetParticleEmission(bool emission) = 0;
virtual void SetModulationColor(const CColor& col) = 0;
virtual void SetGeneratorRate(float rate) {}
virtual const CTransform4f& GetOrientation() const = 0;
virtual const CVector3f& GetTranslation() const = 0;
virtual CTransform4f GetGlobalOrientation() const = 0;
virtual CVector3f GetGlobalTranslation() const = 0;
virtual CVector3f GetGlobalScale() const = 0;
virtual bool GetParticleEmission() const = 0;
virtual CColor GetModulationColor() const = 0;
virtual float GetGeneratorRate() const { return 1.f; }
virtual bool IsSystemDeletable() const = 0;
virtual rstl::optional_object< CAABox > GetBounds() const = 0;
virtual int GetParticleCount() const = 0;
virtual bool SystemHasLight() const = 0;
virtual CLight GetLight() = 0;
virtual void DestroyParticles() = 0;
virtual void AddModifier(CWarp*);
virtual uint Get4CharId() const = 0;
private:
rstl::list< CWarp* > x4_modifiersList;
};
inline CParticleGen::~CParticleGen() {}
#endif // _CPARTICLEGEN