prime/include/MetroidPrime/Cameras/CGameCamera.hpp

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2.1 KiB
C++
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#ifndef _CGAMECAMERA
#define _CGAMECAMERA
#include "types.h"
#include "MetroidPrime/CActor.hpp"
#include "Kyoto/Math/CMatrix4f.hpp"
#include "Kyoto/Math/CTransform4f.hpp"
class CFinalInput;
class CGameCamera : public CActor {
public:
CGameCamera(TUniqueId uid, bool active, const rstl::string& name, const CEntityInfo& info,
const CTransform4f& xf, float fov, float nearZ, float farZ, float aspect,
TUniqueId watchedId, bool disableInput, int controllerIdx);
// CEntity
~CGameCamera() override;
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
void SetActive(const bool active) override;
// CGameCamera
virtual void ProcessInput(const CFinalInput&, CStateManager& mgr) = 0;
virtual void Reset(const CTransform4f&, CStateManager& mgr) = 0;
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// GetPerspectiveMatrix__11CGameCameraCFv
// ConvertToScreenSpace__11CGameCameraCFRC9CVector3f
// ValidateCameraTransform__11CGameCameraFRC12CTransform4fRC12CTransform4f
// ShouldTryRender__11CGameCameraCFv
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void SkipFovInterpolation();
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TUniqueId GetWatchedObject() const { return xe8_watchedObject; }
float GetFov() const { return x15c_currentFov; }
void SetFov(float fov) { x15c_currentFov = fov; }
float GetNearClipDistance() const { return x160_znear; }
void SetFovInterpolation(float start, float fov, float time, float delayTime);
void UpdatePerspective(float dt);
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int GetControllerNumber() const { return x16c_controllerIdx; }
bool DisablesInput() const { return x170_25_disablesInput; }
float GetAspectRatio() const { return x168_aspect; }
protected:
TUniqueId xe8_watchedObject;
mutable CMatrix4f xec_perspectiveMatrix;
CTransform4f x12c_origXf;
float x15c_currentFov;
float x160_znear;
float x164_zfar;
float x168_aspect;
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int x16c_controllerIdx;
mutable bool x170_24_perspDirty : 1;
bool x170_25_disablesInput : 1;
float x174_delayTime;
float x178_perspInterpRemTime;
float x17c_perspInterpDur;
float x180_perspInterpStartFov;
float x184_perspInterpEndFov;
};
CHECK_SIZEOF(CGameCamera, 0x188)
#endif // _CGAMECAMERA