2022-10-09 05:13:17 +00:00
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#ifndef _CWORLD
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#define _CWORLD
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2022-08-16 02:14:28 +00:00
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2024-10-17 05:02:14 +00:00
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#include "Kyoto/SObjectTag.hpp"
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2022-08-16 02:14:28 +00:00
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#include "types.h"
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2022-10-02 10:13:35 +00:00
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#include "MetroidPrime/CGameArea.hpp"
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#include "MetroidPrime/TGameTypes.hpp"
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2022-10-17 19:19:07 +00:00
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#include "Kyoto/Audio/CSfxHandle.hpp"
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2022-11-03 14:21:47 +00:00
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#include "Kyoto/IObjectStore.hpp"
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#include "Kyoto/TToken.hpp"
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#include "rstl/reserved_vector.hpp"
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#include "rstl/string.hpp"
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#include "rstl/vector.hpp"
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2024-10-17 05:02:14 +00:00
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class CAudioGroupSet;
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class CDvdRequest;
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class CGameArea;
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class CMapWorld;
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class CModel;
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class CRelay;
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class CStateManager;
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class IGameArea;
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class CResFactory;
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class IWorld {
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public:
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virtual ~IWorld() {}
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virtual CAssetId IGetWorldAssetId() const = 0;
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virtual CAssetId IGetStringTableAssetId() const = 0;
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virtual CAssetId IGetSaveWorldAssetId() const = 0;
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virtual const CMapWorld* IGetMapWorld() const = 0;
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virtual CMapWorld* IMapWorld() = 0;
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virtual const IGameArea* IGetAreaAlways(TAreaId id) const = 0;
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virtual TAreaId IGetCurrentAreaId() const = 0;
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virtual TAreaId IGetAreaId(CAssetId id) const = 0;
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virtual bool ICheckWorldComplete() = 0;
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virtual rstl::string IGetDefaultAudioTrack() const = 0;
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virtual int IGetAreaCount() const = 0;
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};
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class CRelay /* name? */ {
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public:
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explicit CRelay(CInputStream& in);
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const TEditorId& GetRelayId() const { return x0_relay; }
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const TEditorId& GetTargetId() const { return x4_target; }
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const ushort& GetMessage() const { return x8_msg; }
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bool GetActive() const { return xa_active; }
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static rstl::vector< CRelay > ReadMemoryRelays(CInputStream& in); // name?
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private:
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TEditorId x0_relay;
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TEditorId x4_target;
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ushort x8_msg;
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bool xa_active;
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};
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// TODO move?
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enum EEnvFxType {
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kEFX_None,
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kEFX_Snow,
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kEFX_Rain,
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kEFX_UnderwaterFlake,
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};
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class CWorld final : public IWorld {
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public:
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struct CSoundGroupData {
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int x0_groupId;
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CAssetId x4_agscId;
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bool x8_24_loadedIntoAram : 1;
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bool x8_25_loaded : 1;
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rstl::string xc_name;
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TCachedToken< CAudioGroupSet > x1c_groupData;
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public:
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CSoundGroupData(int grpId, CAssetId agsc);
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};
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enum EAreaTravelType {
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kATT_Zero,
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kATT_One,
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};
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enum EChain {
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kC_Invalid = -1,
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kC_ToDeallocate,
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kC_Deallocated,
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kC_Loading,
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kC_Alive,
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kC_AliveJudgement,
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};
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CWorld(IObjectStore& objStore, CResFactory& resFactory, CAssetId mlvlId);
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~CWorld();
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CAssetId IGetWorldAssetId() const override;
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CAssetId IGetStringTableAssetId() const override;
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CAssetId IGetSaveWorldAssetId() const override;
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const CMapWorld* IGetMapWorld() const override;
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CMapWorld* IMapWorld() override;
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const IGameArea* IGetAreaAlways(TAreaId id) const override;
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TAreaId IGetCurrentAreaId() const override;
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TAreaId IGetAreaId(CAssetId id) const override;
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bool ICheckWorldComplete() override;
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rstl::string IGetDefaultAudioTrack() const override;
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int IGetAreaCount() const override;
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bool CheckWorldComplete(CStateManager* mgr, TAreaId aid, CAssetId mreaId);
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void SetLoadPauseState(bool);
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void TouchSky() const;
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void StopSounds();
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void UnloadSoundGroups();
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bool ScheduleAreaToLoad(CGameArea* area, CStateManager& mgr);
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void MoveToChain(CGameArea* area, EChain chain);
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void TravelToArea(TAreaId aid, CStateManager& mgr, EAreaTravelType type);
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CMapWorld* GetMapWorld() const;
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void LoadSoundGroups();
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void LoadSoundGroup(uchar groupId, CAssetId agscId, CSoundGroupData& data);
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const CGameArea& GetAreaAlways(TAreaId id) const { return *x18_areas[id.Value()]; }
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CGameArea* Area(TAreaId id) { return x18_areas[id.Value()].get(); }
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const CGameArea* GetArea(TAreaId id) const { return x18_areas[id.Value()].get(); }
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bool IsAreaValid(TAreaId id) const { return x18_areas[id.Value()]->IsLoaded(); }
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CAssetId GetWorldAssetId() const { return x8_mlvlId; }
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TAreaId GetCurrentAreaId() const { return x68_curAreaId; }
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TAreaId GetAreaIdForSaveId(int saveId) const;
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const rstl::vector< CRelay >& GetRelays() const { return x2c_relays; }
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EEnvFxType GetNeededEnvFx() const { return xc4_neededFx; }
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static void PropogateAreaChain(CGameArea::EOcclusionState occlusionState, CGameArea* area,
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CWorld* world);
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CGameArea::CConstChainIterator GetChainHead(EChain chain) const {
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return CGameArea::CConstChainIterator(x4c_chainHeads[size_t(chain)]);
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}
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static CGameArea::CConstChainIterator GetAliveAreasEnd();
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void StopGlobalSound(ushort soundId);
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private:
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enum Phase {
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kP_Loading,
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kP_LoadingMap,
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kP_LoadingMapAreas,
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kP_LoadingSkyBox,
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kP_LoadingSoundGroups,
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kP_Done,
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};
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Phase x4_phase;
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CAssetId x8_mlvlId;
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CAssetId xc_strgId;
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CAssetId x10_savwId;
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rstl::vector< rstl::auto_ptr< CGameArea > > x18_areas;
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CAssetId x24_mapwId;
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rstl::single_ptr< TCachedToken< CMapWorld > > x28_mapWorld;
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rstl::vector< CRelay > x2c_relays;
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rstl::single_ptr< CDvdRequest > x3c_loadToken;
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rstl::single_ptr< char > x40_loadBuf;
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uint x44_bufSz;
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uint x48_chainCount;
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CGameArea* x4c_chainHeads[5];
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IObjectStore* x60_objectStore;
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IFactory* x64_resFactory;
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TAreaId x68_curAreaId;
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uint x6c_loadedAudioGrpCount;
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bool x70_24_currentAreaNeedsAllocation : 1;
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bool x70_25_loadPaused : 1;
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bool x70_26_skyboxActive : 1;
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bool x70_27_skyboxVisible : 1;
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rstl::vector< CSoundGroupData > x74_soundGroupData;
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rstl::string x84_defAudioTrack;
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rstl::optional_object< TLockedToken< CModel > > x94_skyboxWorld;
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rstl::optional_object< TLockedToken< CModel > > xa4_skyboxWorldLoaded;
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rstl::optional_object< TLockedToken< CModel > > xb4_skyboxOverride;
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EEnvFxType xc4_neededFx;
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rstl::reserved_vector< CSfxHandle, 10 > xc8_globalSfxHandles;
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};
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CHECK_SIZEOF(CWorld, 0xf4)
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2024-10-17 05:02:14 +00:00
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struct SWorldLayers /* name? */ {
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static SWorldLayers ReadWorldLayers(CInputStream& in, int version, CAssetId mlvlId);
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};
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class CDummyWorld : public IWorld {
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enum Phase {
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kP_Loading,
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kP_LoadingMap,
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kP_LoadingMapAreas,
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kP_Done,
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};
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bool x4_loadMap;
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Phase x8_phase;
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CAssetId xc_mlvlId;
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CAssetId x10_strgId;
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CAssetId x14_savwId;
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rstl::vector< rstl::auto_ptr< CDummyGameArea > > x18_areas;
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CAssetId x28_mapWorldId;
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rstl::single_ptr< TCachedToken< CMapWorld > > x2c_mapWorld;
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rstl::single_ptr< CDvdRequest > x30_loadToken;
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rstl::single_ptr< char > x34_loadBuf;
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uint x38_bufSz;
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TAreaId x3c_curAreaId;
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public:
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CDummyWorld(CAssetId mlvlId, bool loadMap);
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~CDummyWorld() override;
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CAssetId IGetWorldAssetId() const override;
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CAssetId IGetStringTableAssetId() const override;
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CAssetId IGetSaveWorldAssetId() const override;
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const CMapWorld* IGetMapWorld() const override;
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CMapWorld* IMapWorld() override;
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const IGameArea* IGetAreaAlways(TAreaId id) const override;
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TAreaId IGetCurrentAreaId() const override;
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TAreaId IGetAreaId(CAssetId id) const override;
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bool ICheckWorldComplete() override;
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rstl::string IGetDefaultAudioTrack() const override;
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int IGetAreaCount() const override;
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};
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2022-10-09 05:13:17 +00:00
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#endif // _CWORLD
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