prime/include/MetroidPrime/BodyState/CBSDie.hpp

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#ifndef _CBSDIE
#define _CBSDIE
#include "MetroidPrime/BodyState/CBodyState.hpp"
class CBSDie : public CBodyState {
public:
CBSDie();
~CBSDie();
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bool IsDead() const override;
bool IsDying() const override;
void Start(CBodyController& bc, CStateManager& mgr) override;
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
void Shutdown(CBodyController&) override;
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private:
float x4_remTime;
bool x8_isDead;
};
#endif // _CBSDIE