prime/include/Kyoto/Animation/CPASAnimState.hpp

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#ifndef _CPASANIMSTATE
#define _CPASANIMSTATE
#include "types.h"
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#include "Kyoto/Animation/CPASAnimParm.hpp"
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#include "Kyoto/Animation/CPASParmInfo.hpp"
#include "Kyoto/Animation/CharacterCommon.hpp"
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#include "rstl/reserved_vector.hpp"
#include "rstl/vector.hpp"
class CPASAnimInfo {
private:
uint x0_id;
rstl::reserved_vector< CPASAnimParm::UParmValue, 8 > x4_parms;
};
class CPASAnimState {
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public:
CPASAnimParm GetAnimParmData(int, unsigned int) const;
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pas::EAnimationState GetStateId() const { return x0_id; }
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bool HasAnims() const { return static_cast< uint >(x14_anims.size()) != 0; }
private:
pas::EAnimationState x0_id;
rstl::vector< CPASParmInfo > x4_parms;
rstl::vector< CPASAnimInfo > x14_anims;
rstl::vector< int > x24_selectionCache;
};
CHECK_SIZEOF(CPASAnimState, 0x34)
#endif // _CPASANIMSTATE