prime/include/MetroidPrime/CWorld.hpp

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#ifndef _CWORLD
#define _CWORLD
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#include "Kyoto/SObjectTag.hpp"
#include "types.h"
#include "MetroidPrime/CGameArea.hpp"
#include "MetroidPrime/TGameTypes.hpp"
#include "Kyoto/Audio/CSfxHandle.hpp"
#include "Kyoto/IObjectStore.hpp"
#include "Kyoto/TToken.hpp"
#include "rstl/reserved_vector.hpp"
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#include "rstl/string.hpp"
#include "rstl/vector.hpp"
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class CAudioGroupSet;
class CDvdRequest;
class CGameArea;
class CMapWorld;
class CModel;
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class CRelay;
class CStateManager;
class IGameArea;
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class CResFactory;
class IWorld {
public:
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virtual ~IWorld() {}
virtual CAssetId IGetWorldAssetId() const = 0;
virtual CAssetId IGetStringTableAssetId() const = 0;
virtual CAssetId IGetSaveWorldAssetId() const = 0;
virtual const CMapWorld* IGetMapWorld() const = 0;
virtual CMapWorld* IMapWorld() = 0;
virtual const IGameArea* IGetAreaAlways(TAreaId id) const = 0;
virtual TAreaId IGetCurrentAreaId() const = 0;
virtual TAreaId IGetAreaId(CAssetId id) const = 0;
virtual bool ICheckWorldComplete() = 0;
virtual rstl::string IGetDefaultAudioTrack() const = 0;
virtual int IGetAreaCount() const = 0;
};
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class CRelay /* name? */ {
public:
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explicit CRelay(CInputStream& in);
const TEditorId& GetRelayId() const { return x0_relay; }
const TEditorId& GetTargetId() const { return x4_target; }
ushort GetMessage() const { return x8_msg; }
bool GetActive() const { return xa_active; }
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static rstl::vector< CRelay > ReadMemoryRelays(CInputStream& in); // name?
private:
TEditorId x0_relay;
TEditorId x4_target;
ushort x8_msg;
bool xa_active;
};
// TODO move?
enum EEnvFxType {
kEFX_None,
kEFX_Snow,
kEFX_Rain,
kEFX_UnderwaterFlake,
};
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class CWorld final : public IWorld {
public:
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struct CSoundGroupData {
int x0_groupId;
CAssetId x4_agscId;
bool x8_24_loadedIntoAram : 1;
bool x8_25_loaded : 1;
rstl::string xc_name;
TCachedToken< CAudioGroupSet > x1c_groupData;
public:
CSoundGroupData(int grpId, CAssetId agsc);
};
enum EAreaTravelType {
kATT_Zero,
kATT_One,
};
enum EChain {
kC_Invalid = -1,
kC_ToDeallocate,
kC_Deallocated,
kC_Loading,
kC_Alive,
kC_AliveJudgement,
};
CWorld(IObjectStore& objStore, CResFactory& resFactory, CAssetId mlvlId);
~CWorld();
CAssetId IGetWorldAssetId() const override;
CAssetId IGetStringTableAssetId() const override;
CAssetId IGetSaveWorldAssetId() const override;
const CMapWorld* IGetMapWorld() const override;
CMapWorld* IMapWorld() override;
const IGameArea* IGetAreaAlways(TAreaId id) const override;
TAreaId IGetCurrentAreaId() const override;
TAreaId IGetAreaId(CAssetId id) const override;
bool ICheckWorldComplete() override;
rstl::string IGetDefaultAudioTrack() const override;
int IGetAreaCount() const override;
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bool CheckWorldComplete(CStateManager* mgr, TAreaId aid, CAssetId mreaId);
void SetLoadPauseState(bool);
void TouchSky() const;
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void StopSounds();
void UnloadSoundGroups();
bool ScheduleAreaToLoad(CGameArea* area, CStateManager& mgr);
void MoveToChain(CGameArea* area, EChain chain);
void TravelToArea(TAreaId aid, CStateManager& mgr, EAreaTravelType type);
CMapWorld* GetMapWorld() const;
void LoadSoundGroups();
void LoadSoundGroup(uchar groupId, CAssetId agscId, CSoundGroupData& data);
const CGameArea& GetAreaAlways(TAreaId id) const { return *x18_areas[id.Value()]; }
CGameArea* Area(TAreaId id) { return x18_areas[id.Value()].get(); }
const CGameArea* GetArea(TAreaId id) const { return x18_areas[id.Value()].get(); }
bool IsAreaValid(TAreaId id) const { return x18_areas[id.Value()]->IsLoaded(); }
CAssetId GetWorldAssetId() const { return x8_mlvlId; }
TAreaId GetCurrentAreaId() const { return x68_curAreaId; }
TAreaId GetAreaIdForSaveId(int saveId) const;
const rstl::vector< CRelay >& GetRelays() const { return x2c_relays; }
EEnvFxType GetNeededEnvFx() const { return xc4_neededFx; }
static void PropogateAreaChain(CGameArea::EOcclusionState occlusionState, CGameArea* area,
CWorld* world);
CGameArea::CConstChainIterator GetChainHead(EChain chain) const {
return CGameArea::CConstChainIterator(x4c_chainHeads[size_t(chain)]);
}
static CGameArea::CConstChainIterator GetAliveAreasEnd();
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void StopGlobalSound(ushort soundId);
private:
enum Phase {
kP_Loading,
kP_LoadingMap,
kP_LoadingMapAreas,
kP_LoadingSkyBox,
kP_LoadingSoundGroups,
kP_Done,
};
Phase x4_phase;
CAssetId x8_mlvlId;
CAssetId xc_strgId;
CAssetId x10_savwId;
rstl::vector< rstl::auto_ptr< CGameArea > > x18_areas;
CAssetId x24_mapwId;
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rstl::single_ptr< TCachedToken< CMapWorld > > x28_mapWorld;
rstl::vector< CRelay > x2c_relays;
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rstl::single_ptr< CDvdRequest > x3c_loadToken;
rstl::single_ptr< char > x40_loadBuf;
uint x44_bufSz;
uint x48_chainCount;
CGameArea* x4c_chainHeads[5];
IObjectStore* x60_objectStore;
IFactory* x64_resFactory;
TAreaId x68_curAreaId;
uint x6c_loadedAudioGrpCount;
bool x70_24_currentAreaNeedsAllocation : 1;
bool x70_25_loadPaused : 1;
bool x70_26_skyboxActive : 1;
bool x70_27_skyboxVisible : 1;
rstl::vector< CSoundGroupData > x74_soundGroupData;
rstl::string x84_defAudioTrack;
rstl::optional_object< TLockedToken< CModel > > x94_skyboxWorld;
rstl::optional_object< TLockedToken< CModel > > xa4_skyboxWorldLoaded;
rstl::optional_object< TLockedToken< CModel > > xb4_skyboxOverride;
EEnvFxType xc4_neededFx;
rstl::reserved_vector< CSfxHandle, 10 > xc8_globalSfxHandles;
};
CHECK_SIZEOF(CWorld, 0xf4)
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struct SWorldLayers /* name? */ {
static SWorldLayers ReadWorldLayers(CInputStream& in, int version, CAssetId mlvlId);
};
class CDummyWorld : public IWorld {
enum Phase {
kP_Loading,
kP_LoadingMap,
kP_LoadingMapAreas,
kP_Done,
};
bool x4_loadMap;
Phase x8_phase;
CAssetId xc_mlvlId;
CAssetId x10_strgId;
CAssetId x14_savwId;
rstl::vector< rstl::auto_ptr< CDummyGameArea > > x18_areas;
CAssetId x28_mapWorldId;
rstl::single_ptr< TCachedToken< CMapWorld > > x2c_mapWorld;
rstl::single_ptr< CDvdRequest > x30_loadToken;
rstl::single_ptr< char > x34_loadBuf;
uint x38_bufSz;
TAreaId x3c_curAreaId;
public:
CDummyWorld(CAssetId mlvlId, bool loadMap);
~CDummyWorld() override;
CAssetId IGetWorldAssetId() const override;
CAssetId IGetStringTableAssetId() const override;
CAssetId IGetSaveWorldAssetId() const override;
const CMapWorld* IGetMapWorld() const override;
CMapWorld* IMapWorld() override;
const IGameArea* IGetAreaAlways(TAreaId id) const override;
TAreaId IGetCurrentAreaId() const override;
TAreaId IGetAreaId(CAssetId id) const override;
bool ICheckWorldComplete() override;
rstl::string IGetDefaultAudioTrack() const override;
int IGetAreaCount() const override;
};
#endif // _CWORLD