prime/include/MetroidPrime/Enemies/CMetroidPrimeProjectile.hpp

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#ifndef _CMETROIDPRIMEPROJECTILE
#define _CMETROIDPRIMEPROJECTILE
#include "MetroidPrime/Weapons/CEnergyProjectile.hpp"
struct SPrimeProjectileInfo {
uint x0_propertyCount;
TToken< CGenDescription > x4_particle;
CDamageInfo xc_dInfo;
float x28_;
float x2c_;
float x30_;
CAssetId x34_texture;
bool x38_24_ : 1;
bool x38_25_ : 1;
bool x38_26_ : 1;
bool x38_27_ : 1;
explicit SPrimeProjectileInfo(CInputStream& in);
const CDamageInfo& GetDamageInfo() const { return xc_dInfo; }
float Get_0x28() const { return x28_; }
float Get_0x2c() const { return x2c_; }
float Get_0x30() const { return x30_; }
CAssetId GetTexture() const { return x34_texture; }
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const bool GetFlag_24() const { return x38_24_; }
const bool GetFlag_25() const { return x38_25_; }
const bool GetFlag_26() const { return x38_26_; }
const bool GetFlag_27() const { return x38_27_; }
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};
CHECK_SIZEOF(SPrimeProjectileInfo, 60);
class CMetroidPrimeProjectile : public CEnergyProjectile {
SPrimeProjectileInfo x3d8_auxData;
public:
CMetroidPrimeProjectile(
bool active, const TToken< CWeaponDescription >& desc, EWeaponType type,
const CTransform4f& xf, EMaterialTypes materials, const CDamageInfo& damage, TUniqueId uid,
TAreaId aid, TUniqueId owner, const SPrimeProjectileInfo& auxData, TUniqueId homingTarget,
uint attribs, const CVector3f& scale,
const rstl::optional_object< TLockedToken< CGenDescription > >& visorParticle, ushort visorSfx,
bool sendCollideMsg);
// CEntity
~CMetroidPrimeProjectile();
void Accept(IVisitor& visitor);
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// CEnergyProjectile
bool Explode(const CVector3f& pos, const CVector3f& normal, EWeaponCollisionResponseTypes type,
CStateManager& mgr, const CDamageVulnerability& dVuln, TUniqueId hitActor);
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};
#endif // _CMETROIDPRIMEPROJECTILE