prime/include/MetroidPrime/CDamageInfo.hpp

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#ifndef _CDAMAGEINFO_HPP
#define _CDAMAGEINFO_HPP
#include "MetroidPrime/TGameTypes.hpp"
#include "MetroidPrime/Weapons/WeaponTypes.hpp"
struct SShotParam;
class CDamageVulnerability;
class CDamageInfo {
CWeaponMode x0_weaponMode;
float x8_damage;
float xc_radiusDamage;
float x10_radius;
float x14_knockback;
bool x18_24_noImmunity : 1;
public:
CDamageInfo()
: x0_weaponMode()
, x8_damage(0.f)
, xc_radiusDamage(0.f)
, x10_radius(0.f)
, x14_knockback(0.f)
, x18_24_noImmunity(false) {}
CDamageInfo(const CWeaponMode& mode, float damage, float radius, float knockback,
bool noImmunity = false)
: x0_weaponMode(mode)
, x8_damage(damage)
, xc_radiusDamage(damage)
, x10_radius(radius)
, x14_knockback(knockback)
, x18_24_noImmunity(noImmunity) {}
CDamageInfo(CInputStream& in);
CDamageInfo(const CDamageInfo&, float);
CDamageInfo(const SShotParam& other);
CDamageInfo& operator=(const SShotParam& other);
const CWeaponMode& GetWeaponMode() const { return x0_weaponMode; }
void SetWeaponMode(const CWeaponMode& mode) { x0_weaponMode = mode; }
float GetRadius() const { return x10_radius; }
void SetRadius(float r) { x10_radius = r; }
float GetKnockBackPower() const { return x14_knockback; }
void SetKnockBackPower(float k) { x14_knockback = k; }
float GetDamage() const { return x8_damage; }
void SetDamage(float d) { x8_damage = d; }
float GetDamage(const CDamageVulnerability& dVuln) const;
float GetRadiusDamage() const { return xc_radiusDamage; }
void SetRadiusDamage(float r) { xc_radiusDamage = r; }
float GetRadiusDamage(const CDamageVulnerability& dVuln) const;
bool NoImmunity() const { return x18_24_noImmunity; }
void SetNoImmunity(bool b) { x18_24_noImmunity = b; }
void MultiplyDamage(float m) {
x8_damage *= m;
xc_radiusDamage *= m;
x14_knockback *= m;
}
void MultiplyDamageAndRadius(float m) {
x8_damage *= m;
xc_radiusDamage *= m;
x10_radius *= m;
x14_knockback *= m;
}
};
#endif