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Fix CPlayerState constructor
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@@ -96,7 +96,7 @@ CPlayerState::CPlayerState(CInputStream& stream)
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x8_currentBeam = EBeamId(stream.ReadBits(GetBitCount(5)));
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x20_currentSuit = EPlayerSuit(stream.ReadBits(GetBitCount(4)));
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for (size_t i = 0; i < x24_powerups.capacity(); ++i) {
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for (int i = 0; i < x24_powerups.capacity(); ++i) {
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int amount = 0;
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int capacity = 0;
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